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mbarbaric

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Posts posted by mbarbaric

  1. i have no experience in crawling since i was kid so i am completely uncompetent but yes, i think it is veery slow and tiresome in game. mostly because slow movement, as game names it, is basicaly what i would call stealth. sneaking up to enemy position. 

    most of times i really don't need that kind of movement. i want normal crawl, not stealth approach, when i get close to a ridge, end of woods and similar situations in which enemy is quite fare but i want to remain undetected. i believe crawling when you don't care about noise too much but still want to remain  unseen isn't represented in the game and you end up tiring your troops for no real reason most of the time. 

  2. indeed, Al (I can't help but read his name as A.I. instead of AL) Irzyk is as confusing as his name AND surname. he does start report on 22nd and progresses through the night and then the 23rd. Really confusing part is him saying he was surprised how well and quick his attack went, apart C company getting bogged on that high ground west of Chaumont. They basically bombed the hell out  of the city and then advanced the barrage (a great tip I have to try in the game) to hills east and west of Grandru while progressing down the main road (B company and himself) and on the ridge east of Chaumont (this is also kind of unclear as i don't think they really went up the ridge but went basically through the woods closer to the city than ridge itself as from there they wouldn't be able to support the troops in Chaumont).

    as he says it was all quick and tidy and then suddenly came the response from germans out of nowhere, and considering the terrain being ideal for an ambush, i got an impression germans just let them come closer and then kicked the hell out of them from higher ground. didn't think their advance of few hundred meters into Chaumont would need two and half hours so I just thought the germans were waiting for them and US later reoccupyed positions in another battle and then only came "round 2".

     

    thanks for clearing all up i have to buy this game as soon as i get some money and try that round 1 as well. you sir did a great job of this map and mission and whole story of it. i only wish you posted the sources with the mission and it woud be standard practice :D

     

  3. well, i think we are all about acuracy, and if you go to streetview on google maps you can se the sign on the road from Chamont that says "Grandru". don't know why americans, and I, figured it was Grandrue, maybe it is pronounced same way so it just got renamed with more familiar french word. as far as it goes for Sgt Joch's work, i guess it is probably a typo that doesn't take away anything from the beautiful work done.

  4. thanks a ton Sgt Joch! Out of all your sources I was able to find only Al Izryk's story where he describes the first entrance into the town of Chaumont that was repelled by swift response. He doesn't mention nothing else that day so I was under impression other battles happened in latter days. 

    now i am going to run through other sources you have posted as i am puzzled why did nazis need to counter attack at 16.00 if Izryk withdrew after 13.00 attack. Can't wait to read about that misterious attack of US troops in between :D

    Do you think it would be worthy to paste some of these sources into mission description directly?

  5. i am trying to figure out which counterattack is represented in the game as, based on what i was able to scrunge from internet, the city of C. passed from hand to hand few times till 27th if i recall well (might be completely off there).

    what it seems to me as plausible is following:

    - germans knew US troops are going that road to relieve bastogne as they have attacked them on the way to chaumont

    - if you take a look at the map on google or in game (as it is done really well) you can clearly see it is perfect spot to trap the enemy inside the city. 

    -germans knew what is coming to them and they chose perfect spot letting the US attack and occupy the city (going downhill into valley where city of Chaumont is). at that moment they came behind the forrest on the hill in north west of Grandru (the optional deployment zone in the game) and off the ridge in north east of Grandru. therefore they had perfect ambush positions on high ground and just ponded US tanks and troops untill tehy withdrew. 

    now, i don't really think the game depicts this first encounter as i believe it should be made for US vs AI thus that, i think had to be some counter attack later on, especially as briefing gave me an impression this is hastly assembled nazi force to drive out the US. it might be combination of two battles... but i'd really like this mistery to be solved. also, when it comes to historical missions i would love if makers would past resources they used to recreate the mission. i find the biggest appeal of the CM to be able to learn and find out things :D

  6. i don't have the full game but i'm playing the battle in the demo. whenever i stumble upon a battle with historical setting i try to research anything i can before playing it. i was able to track the american advance into the city and the ambush they drove in. however, the battle in demo seems like another counterattack as reading reports from US side, it seems germans waited for them on the ridge and the hill on the right of Grandrue. which reminds me, the village isn't Grandue as it is mentined in the game but Grandrue.

    so, Sgt. Joch, would you kindly share some of the resources for the battle, thanks a ton!

  7. engine has far more important problems than fire. some of them were mentioned and i'd add that we still don't have movement in formation for our squads which is absolute basics of any infantry combat. yet you want fire? at this stage, i'd say it is no more than an eye candy as it should be.

  8. being in that line of work (wish it was games, though) i can understand why Steve was told off (unless asked, don't mess with published work :D ). however, editor should have noticed sub standard level of screenshots and went himself for official. in the end they will change them and apologize to BF for any damage done within the review. that would be proper i think. neverthless, a good reed Cobb!

  9. 24 minutes ago, Andrew H. said:

    I don't really see the issue - it just looks like the HT shot slightly faster in the duel with the first tank.  It doesn't look like it took the second tank more than 5 seconds to get a round off off after spotting the HT in the second duel.

    actually, i have a third tank in my second playthrough of this mission doing the same again. that 1st SS (non-nazi) Panzer Division armored car had to have some super powers preventing tanks to use their guns on them...

  10. 35 minutes ago, Wicky said:

    AFAIK The shooting by the Sherman's by their MGs is a rangefinding measure for their main gun.  Looks like the HT was quicker on the draw with the first Sherman.

    FM 17-12 has a section on "DETERMINATION OF RANGE, a. Estimation by Eye" which suggests use of the coaxial machine gun for range estimation by Shermans.

    "By firing a coaxial machine gun - Fire the machine gun with an estimated range and roll the strike into the target. The point on the reticle at which the strike appears is the range setting for the machine gun. Refer to the sight diagram and determine the corresponding range setting for the tank gun

     

    nah, my tank was firing like 5 or six turns with coax against that armored car. he only stopped after he got suppressed, popped smoke and went in reverse. the next tank did the same just for one turn as i forgot to turn in the commander so he got killed by first shot and then the tank went  in reverse... quite a laugh for nazis....

  11. had the same problem at the same wxact spot (not to mention those pesky nazis in trenches). had two tanks firing only coax for quite some time soaking up hits from cannon. i was thinking that probably the tank's gun can't get so low to actually use it against that armored car whch is really deep in the valley. 

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