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Posts
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Status Replies posted by dragonwynn
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can you reupload your cross of iron campaign?
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Try this link. I think this was the final version
https://www.dropbox.com/s/c6co9dgu3woxw2y/Cross of Iron V2.zip?dl=0
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I Just recently discovered your work. I'm in the middle of the "Mountains of Allah Campaign" and loving it.
I thought ( last couple of years) that the scenario depot was the only place to find new content. And now I find all of your content in the MODs forms. I just gotta say..Great work!! I started reading all your past posts so I saw your request to Bootie to upload. I would love to see all your work In one place. Keep It up my friend!!
David
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I Just recently discovered your work. I'm in the middle of the "Mountains of Allah Campaign" and loving it.
I thought ( last couple of years) that the scenario depot was the only place to find new content. And now I find all of your content in the MODs forms. I just gotta say..Great work!! I started reading all your past posts so I saw your request to Bootie to upload. I would love to see all your work In one place. Keep It up my friend!!
David
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Hi Bootie
Been pondering a way to upload my campaigns to your site and still retain the mods I have attached to each one for download convience. However since this creates quite large file sizes I understand the problem.
I may have a solution. What if I list the campaigns on your site as usual with all the needed information but you can use the link directly to my dropbox. This enables the player to download everything needed without going to external downloads plus elimnates using your dedicated servers space up?
I would like to list all of them on your site so playes can get better exposure to them. If this seems like a decent solution let me know and Ill get registered up and began the process.
Michael
(dragonwynn)
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Thats true but sometime I adjust the mods to suit the campaign and include them in a seperate mod so to speak. Then they are tagged as such. There are a few exceptions such as the Stalingrad mod or Umlauts mod that are very large in themselves, then I just offer the direct links to CMMODS for them. But I would like to list them on the site as some of the earlier mods are lost in the forum topics.
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Hi guy
Was reading your posts.
I would be also interested if you don't mind I rechearching all websites with scenariis campaign and mods if I found something new will let you know
If I can help you to something let me know
Sorry for my bad English language
JM
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Hi Dragon,
thanks for your new campaign, which I've been playing over the last couple of days. I really enjoyed the first mission, and particularly liked the innovative ways you created the defensive positions and the WNs.
Unfortunately the second mission has left me underwhelmed since operationally and tactically it makes no sense. There is no plausible reason that the Germans would have such an absurdly high concentration of heavy weapons on a nondescript spurline in the middle of nowhere. They've just hours ago been defeated on the beaches, and on the afternoon of 6 June were scrambling to cobble together a defensive line. Aside from remnants of the forces wrecked trying to defend the shoreline, the Germans had just *one* regiment available to cover the entire west and south-west faces of the GOLD Beach breakout. It seems highly unlikely that they would allocate all of that regiment's anti-tank and infantry guns to defend a spurline that doesn't even cover the main route - there is, for example, not even a track running the length of the map that nominally heads towards Bayeux, let alone a major route. Even given all that, the German defensive layout is tactically naive - they're simply strung out in a long line on the forward face of the spurline, with no reserve, and no main defensive effort. That is spectacularly *not* how the Germans organised their defensive positions, which in turn makes using plausible tactics /against/ the Germans pointless. For example; recce is largely pointless since the Germans are equally strong everywhere, so the British player may as well just pick a map edge and bull down that then turn in to roll up the line. Finally; where did all those halftracks come from - am I facing 21st Panzer Division? Because ... at this time those guys were all away over to the east, north of Caen or on the other side of the Orne. It's great to see items from the vehicle pack being used, but historically there shouldn't be any halftracks in this area at this time.
Similar incongruities apply to the British. What are they doing here, in this specific location? In the context of the afternoon of 6 June it doesn't make sense that they'd allocate a battalion(-) on a axis that would not support rapid exploitation. Further, in terms of force structure they are the opposite of the Germans - all that infantry, and no heavy weapons? No artillery, and not even the battalion mortar platoon. The battalion commander is here, which makes this the main effort for the battalion - why didn't he bring any toys to the party?
Basically, there are too many explicit and implicit questions posed by the scenario for me to find it enjoyable. It's fine as an generic "use tanks to reduce a fictitious defence line near Somewheresville, Northern France", but as an historical scenario it falls a bit flat for me. Not every scenario needs to depict the main effort on the main axis, with all the bells and whistles thrown into the mix. And, actually, I dislike those kinds of scenarios - there's far too many of them already. I think that tactically interesting battles where the player has to find and exploit weaknesses using a limited set of tools are a lot more fun and interesting. But the force mix employed should always be sensible given the context of the scenario, and significant divergences should be plausibly explained.
Once again, many thanks for creating another campaign - I well understand how much time and effort goes in to making these things.
Best Regards
Jon 'JonS' Sowden
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Thanks for the feedback JonS. I total understand your points. This mission was ment to be one of those "semi-historical" small fights that no one really recorded in the history books. There were many such engagements as the British moved inland. This one was simply ment to represent one of those.
The idea here was that the British were to move quickly from the beaches inland as the High Command wanted Caen to be captured on D-Day. Unsure the extent of the German strength further inland the sent out a recce force to move inland until contact was made.
The Germans trying to slow the breakout from the beach until reinforcements could be moved forward setup a quick defensive line with whatever they could scrap up, in this case some infantry guns and antitank guns. The ridge simply offered high ground to defend.
The halftracks were there simply as the vehicles that towed the guns.
Once again this was not ment to be a historical battle but was simply one of those small battles that was occuring inland to add some variety to the campaign.
But your comments are noted and I may rework the battle some in a update. Sorry it didnt prove enjoyable.
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may i have a dl link ? thanks man
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Ok I have made some adjustments and changes based on current feedback. Here is the latest links.
The first is the old .cam file and the mods. A hefty download lol.
https://www.dropbox.com/s/4j3r8kznx4xq5sg/Operation%20Scepter.zip?dl=0
Download this and put the mod folder in the dataz. Delete the included .cam file.
Here is the link to the new updated .cam file
https://www.dropbox.com/s/kch50u9ziyucclz/The%20Mountains%20of%20Allah.cam?dl=0
Put this into your campaign directory.
Hope you enjoy and let me know what else needs looking at.
Michael (dragonwynn)
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may i have a dl link ? thanks man