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Chibot Mk IX

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  1. Like
    Chibot Mk IX reacted to domfluff in Questions from a newbie   
    1. Yup. The US system will be GPS guided, so will be less accurate be definition. Those values are for civilian GPS, but (from memory) the maximum theoretical possible resolution is something like 2m. The control surfaces of each projectile should make a difference though.

    The other difference is that GPS targets the ground, whereas the laser point will target the vehicle. That will mean that any laser warning receiver on the vehicle will light up, but also that the GPS will have difficulty hitting a target that subsequently moves.

    2. I believe the Orlan-10 does, the smallest Russian one definitely doesn't. Not sure about the middle one.

    3. Definitely. It's the major reason to do it. Strong EW will prevent any satellite comms, Medium will prevent handheld satellite comms, but vehicle systems will be degraded.

    4. Yup. It never stops them entirely, but the strongest EW degrades them the most.

    5. Pass, but that might be possible to test, or at least to get a rough idea.
  2. Like
    Chibot Mk IX reacted to FoxZz in ATGM malfunction?   
    Are you refering to this video ?
    If yes, it was French SF and Peshmerga firing a Milan at a VBIED that missed, so they fired a Javelin that destroyed it.
  3. Like
    Chibot Mk IX got a reaction from Bulletpoint in Then we will fight in the shade!   
    German infantry unit's composition is not good for attacking in woods, it is not even good for a meeting engagement.
     
    I learned a hard lesson in CMRT. Man, those dirty SMG commies are brutal!
    In one of the CMRT scenario, I had a powerful Panzer formation support by a platoon of Panzergrenadier. At first everything went well, everything Russian AI had was destroyed by my Panzer ball.  Then I sent the platoon into the wood to chase the rout soviet infantry units, a team of AT gun crew destroyed the whole platoon. My powerful Panzer couldn't do anything but just sit there and watch.
    Everyone in that AT Gun team carries a PPSh SMG! They lost their 45mm AT gun at the beginning, but none of them were killed.  After this incident I have to click cease fire, accept a draw because I don't have enough infantry to occupy the VP point.
    The German infantry units’ firepower comes from their LMG. I think this game simulate the extra time for LMG deployment, the delayed reaction time will be deadly in close combat.  And trust me, when you receive fire from the enemy, first casualties are always your LMG gunner.
     
    here is my thought on how German player should deal with attacking into woods
    1, Avoid woods like a plague.  Do NOT enter it.  Drop 105mm and 120mm on the trees is far better than spill the blood on the soil.   Use your firepower to control the woods, setup a HMG team and overwatch it, fire at anything that looks suspicious
    2, if you must follow an area denial doctrine, prevent your opponent or AI to move their infantry to edge of the woods, causing trouble to your formation march on the open field, then you should control the edge. Of course, the first thing is to set up some fire support to overwatch this area. Sending some team to station at the edge, but do not get too deep.  Hopefully your infantry team and fire support units share the same LOS in the woods, anything come out will receive hail of fire. Sometime the fire support unit will not have LOS with enemy units. A tip is to area fire surrounding area, it will cause suppression.
    3, When it comes to a situation requires you must enter the wood. Well, good luck. Remember “area fire”. Split the infantry squad to two teams. Keep distance between these two. The one with LMG area fire, they have enough 7.92mm. Hopefully it will suppress the enemy hiding there, or at least making the enemy shoot back reveal their position. The team with SMG leap forward a short distance, wait a while and put your LMG team advance, then area fire again.    Keep area fire even when you see enemy suffered casualties and running away, one or two survived SMG have enough firepower to turn the table. So…. area fire, area fire, area fire, then advance.
     
    My two cents
  4. Upvote
    Chibot Mk IX got a reaction from MOS:96B2P in Then we will fight in the shade!   
    German infantry unit's composition is not good for attacking in woods, it is not even good for a meeting engagement.
     
    I learned a hard lesson in CMRT. Man, those dirty SMG commies are brutal!
    In one of the CMRT scenario, I had a powerful Panzer formation support by a platoon of Panzergrenadier. At first everything went well, everything Russian AI had was destroyed by my Panzer ball.  Then I sent the platoon into the wood to chase the rout soviet infantry units, a team of AT gun crew destroyed the whole platoon. My powerful Panzer couldn't do anything but just sit there and watch.
    Everyone in that AT Gun team carries a PPSh SMG! They lost their 45mm AT gun at the beginning, but none of them were killed.  After this incident I have to click cease fire, accept a draw because I don't have enough infantry to occupy the VP point.
    The German infantry units’ firepower comes from their LMG. I think this game simulate the extra time for LMG deployment, the delayed reaction time will be deadly in close combat.  And trust me, when you receive fire from the enemy, first casualties are always your LMG gunner.
     
    here is my thought on how German player should deal with attacking into woods
    1, Avoid woods like a plague.  Do NOT enter it.  Drop 105mm and 120mm on the trees is far better than spill the blood on the soil.   Use your firepower to control the woods, setup a HMG team and overwatch it, fire at anything that looks suspicious
    2, if you must follow an area denial doctrine, prevent your opponent or AI to move their infantry to edge of the woods, causing trouble to your formation march on the open field, then you should control the edge. Of course, the first thing is to set up some fire support to overwatch this area. Sending some team to station at the edge, but do not get too deep.  Hopefully your infantry team and fire support units share the same LOS in the woods, anything come out will receive hail of fire. Sometime the fire support unit will not have LOS with enemy units. A tip is to area fire surrounding area, it will cause suppression.
    3, When it comes to a situation requires you must enter the wood. Well, good luck. Remember “area fire”. Split the infantry squad to two teams. Keep distance between these two. The one with LMG area fire, they have enough 7.92mm. Hopefully it will suppress the enemy hiding there, or at least making the enemy shoot back reveal their position. The team with SMG leap forward a short distance, wait a while and put your LMG team advance, then area fire again.    Keep area fire even when you see enemy suffered casualties and running away, one or two survived SMG have enough firepower to turn the table. So…. area fire, area fire, area fire, then advance.
     
    My two cents
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