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ChappyCanuck

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Posts posted by ChappyCanuck

  1. Unless I am mistaken, the enemy has 3 active PzIVs that we have spotted - one amongst B Coy, one in the center to the front right of A Coy, and another in the distance directly in front of A Coy.  I am assuming he has two more damaged PzIVs that are lingering back where they were originally engaged...I see no other reason why the enemy is keeping them there when they could have joined the rest of their troop in the attack on B Coy

     

    And one 88 Flak behind San Leonardo, sited in on A Coy

     

    Have I missed any?

  2. You cannot see it but right now there are many Shermans headed your way down by the friendly side of the Moro. 1 sergeant has buddies in B Coy and isn't waiting on the bridge and has ordered his driver through some soft terrain....

    ...the tanks behind him are coming down the road that leads to the bridge.

    The arrival times have some slop built in...

     

    See? No problems gents, the big picture is coming into play soon :)

  3. You are having a tough time for sure.  These campaigns are clearly not going to be about balanced CM battles and this is a tough one.  Personally I think some of the confusion is probably a good thing.  OK not good but expected and realistic perhaps.

     

    Back safe and sound Company C is itching to get in there and help.  Just say the word and we are ready. :-)

     

    Agreed Ian. That is what I like about campaign battles - they are rarely even. Just like "real life".  Sometimes you are dealt a shi##y hand and just have to wait until help arrives, or withdraw, etc etc

  4. For the rest like in a real fight I don't have a god eyes view and only a partial and incomplete one.That explains somehow my comments.

     

    If you haven't been watching the movies, at least 4 x PzIV's showed up to the northwest of B Coy.  Our one immobilised Sherman that was placed on board (on the high ground before the river) scored some hits but no kills on the MkIVs, but I think two of them were damaged (because they have been held back out of the fight and the Sherman did score some turret/gun hits.)  The Sherman was eventually knocked out and two German tanks (PzIV)  stormed B Coy ahead of some panzergrenadiers. They pretty much had complete control, standing off and firing at B Coy.  But one MkIV drove through the small "town" and was smoked by our one remaining ATG. The other MkIV is between this town and the river...and our guys on the ATG are trying like mad to traverse the gun 180 degrees....

  5. Snake:   First of all, while we didn't know where or even if a German counter-attack might happen, the problem that initially led to this was the crossing itself. In order for the infantry companies to have any chance at all of successfully crossing this obstacle, I had to spread the tank resources out to all of them on the first "turn". The result was extremely successful and the obstacle was crossed. The next problem is the bridge. While it is being built we are not allowed to cross vehicles. It also takes time to recall the tanks together at the ford/bridge site and that is the issue right now...they are racing to get there.

     

    Continuing on, B Company's initial set up was unfortunately too congested in a likely targeted German harassment arty zone ...and they paid dearly. The two most important people, the OC and FOO, were eliminated early, and so none of the Allied heavy arty assets (which could have helped immensely with smoke or HE) were accessible for B Coy.  The lack of PIATs has not helped either. So yes, at the moment, their only tactical option is to dig in and wait.

     

    Fortunately, the ATG just rid B Coy of one of those prowling MkIVs. 

     

    While A Coys advance has been slow, at least two new tanks have arrived to their front (although they are quite far off right now).

     

    So that is the current situation and why we are here. Our Shermans will arrive soon in larger numbers than the German tanks and should rectify the situation, and the advance will continue to San Leonardo

  6. It's not the first time this has come up. And no, it's not the first time it's come up in relation to setting up defensive positions during times of significantly-changing lighting conditions, either. Most of the time it's, as you say, not a huge problem: just save and reload, but it's given people grief in the past. 

     

    Agree 100%   I am sure this has come up before, but also under other thread topics because no one was sure what was going on with this LOS/LOF bug. This is a huge problem for any battle that takes place (especially for the defender) where time progresses through a light/dark time frame of day.  If one cannot properly plan a defensive battle, then what's the point?

  7. OK guys, I posted this topic on Jul 15th and so far I have seen two viable explanations:

     

    1.  in set up mode, the game does not acknowledge sighting limitations such as darkness and/or weather, and that only when the game starts are these limitations "added in"

     

    2.  As you are setting up, time goes on within the game. So if you are starting an early morning scenario in semi-darkness (normally poor LOS) and it takes you two hours to set up and site in your forces, two hours in game time progress as well, so that you now have good LOS/LOF. But when you start the game, it goes back to original starting time and poor LOS/LOF

     

    I am surprised that I have not yet received a concrete answer from the community or the developers on this issue. And I remain, puzzled.

  8. Muzzleflash's theory seems to be the only one that makes sense.  If I have one panzer, 2 x ATGs and several HMGs who, in set up, have a full blue and clear LOS/LOF to a dedicated kill zone, only to have it greatly reduced once the game start button is pressed, how can it be anything else? Unless it is an LOF glitch.

  9. Done!  Wow that last bonus battle (the town that begins with an "M") was tough. On veteran level even tougher.  The array of well sited, large German weaponry gave me no respite and I suffered greatly. I managed to pull off a draw (no thanks to the Typhoons - I am sure the pilots were drunk) but it was a close run thing.  Overall my campaign score was minor victory on veteran level, so I am very happy about that!

     

    Well done Paper Tiger: a campaign for the ages.  There were a few glitches most likely attributable to a version clash, but overall I was truly fascinated by the effort and challenge put into this campaign. Thanks for the fun!

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