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Posts posted by ChappyCanuck
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Finally! Well done Stonecutter taking out that 88...the path appears clear on the left flank now. Go to it A Coy! I think we used the entire Brigade's allotment of arty shells taking him out lol.
I see one of the ATG crews (not our local heroes this time) registered a flank hit on the 3rd MkIV. It appears to be ok but shaken....repeat rounds to impact soon though. Hopefully at that long range the 6 lbers can still do the trick!
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The other issue is that would be a pretty gamey thing to do.
Dude, how is that possibly gamey? Outflank the ba$tards and deal them a lead sandwich ASAP
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Chappy, we'll scrape your remains out of the carrier and bury you in a rum barrel, tho a mess tin might be sufficient.
That is mighty decent of you boss...cheers!
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Now your talking my language. Someone give that man a battlefield promotion.
sweet! Rum, medals and promotions all around boys!
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If anything you suffered a minor wound and will be ready to fight after a cup of tea.
how about a pint of rum instead boss?
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Nothing to worry about lads! That was merely a clone of Chappy! Chappy the OC (not 2IC) is still commanding his company in another location Right? Right?
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Hey guys. I have had a good look at the approaches to San Leonardo. In order to prevent A and D Coys from encroaching on each other, I highly recommend the following:
A Coy - it looks best if you approach San Leonardo on a 45 degree angle from where your leading troops are. That way you can use the many vineyards to your advantage and eventually end up in that large wood directly in front of the town.
D Coy - in the area of the two houses, directly right (north) of the town there are some copses of trees. There seems to be a good covered approach to get to that area. It is mostly dead ground where the houses are (viewing from the town) allowing a nice covered charge uphill into the town proper.
If the companies get to these areas, we have a frontal and/or flanking of the outlying town row houses.
Of course this is assuming that our tankers take care of business in the next 10 minutes!
Thoughts Commanders?
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Welcome Snake-Eye and D Coy! Glad to have you on board.
I see the panzers are pulling back, and good to see A Coy taking advantage of that and carrying on with the advance.
C Coy has arrived but they will not be players in this battle unless things get really bad. I would like Kuderian to move C Coy down to the river behind A Coy and cross it, but remain hidden and spread out. We don't need a lot of casualties from random harassment arty but they do need to be in the low ground and out of sight.
If you have any questions about anything, just let me know
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Is that a half track mounted troop?
Still no bloody internet!
Yes it is...4 PLDG
Wow still no internet? That totally sucks
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Ouch, he has a recoilless rifle engaging one tank - got at least one hit but nothing major....and Nathan is right: something big that fired roughly from those woods well back in the center if you look at the angle of the penetration....a carrier is toast, and the penetration hit one Sherman with the other one getting "splashed"
Yikes is right!
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Bold yes, crazy....well maybe sometimes
But as a former manager of applied violence in real life, being bold at the right moment will save you misery in the future! Check out Rommel...
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Kuderian: slight change of plan. I want that 4 PLDG carrier platoon that just arrived to come under the control of Stonecutter. He needs a mobile infantry asset to join his tanks for a proper combat team formation.
He will deploy those ATGs to aid your company with those tanks out to your front.
Sound good?
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Woohoo! Good to see two tanks arrive...and two more ATGs, and a carrier platoon! Things are looking up
A barrage is starting to come down on the leading elements of A Coy...take cover boys!
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Ok.
The 88 was lucky as some shell bursts were very close. But it is in fox holes and with the campaign indirect artillery rules, I had to use a 88m area fire circle.
Direct fire with a 81mm mortar would be a piece of cake but it looks like we have no on map mortars coming?
Perhaps I should of just used one mortar tube with a 22m radius?
I think it was mostly just bad luck. Try try again!
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On a battle note I would like to use the next available artillery to call in another barrage on the still standing Flak 88 West of the town.
Kuderian (Fred): you have authorisation to use some but not all the arty resources...it is a pinpoint target, so use lightly. I am not sure how the arty failed to take out the 88mm last time...any chance you were hiding your FOO? (if you were then he cannot correct the shells impact, just so you know)
I am sure we will need the indirect fire support for later on, so judge accordingly
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You only had 2 FOO for this mission!
OK, I just assumed every company had one...my bad
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FRAGMENTARY ORDERS (Frag O)
Situation
EN: The Germans have counter-attacked B Coy, RCR at the bridge site with a platoon of MkIVs and approx one platoon of panzergrenadiers. Their attack has stalled for the moment. They have also set up a blocking position in front of A Coy with several more tanks and infantry.
FR: Fraser Bridge has been completed. B Coy, at the bridge site, has taken the brunt of the counter-attack but has held on, but with high casualties, including the OC B and the FOO. A Coy is progressing slowly towards San Leonardo but are faced with enemy armour to their front. D Coy and Three Rivers Tanks will soon arrive and cross Fraser Bridge.
MISSION: RCR Battlegroup will capture San Leonardo ASAP while destroying elements of the German counter attack in full.
Tasks:
A Coy (Kuderian) - left forward - maintain your relative current position until those enemy tanks to your front are dealt with or they withdraw; advance when you can
B Coy (Stonecutter) - right forward bridge site - consolidate near bridge site and guard it until further orders; you will revert to BGp reserve once San Leonardo is captured.
C Coy (IanL) - BGp reserve, left rear - C Coy will be held back and used only if things go very badly
D Coy (snake_eye) - right rear - when D Coy arrives, cross Fraser Bridge and pass through B Coy; at this time you will be right forward in the advance on San Leonardo
4 PLDG (Kuderian) - maintain flank security for A and D Coys on the advance; exploit withdrawing enemy infantry when you can
Three Rivers Tanks (Stonecutter) - when the tanks arrive, cross Fraser Bridge and pass through B Coy; exploit as you see fit towards San Leonardo, providing support for the infantry companies
Support: The engineers are busy with the bridge for now. Artillery resources remain the same. Currently only A Coy has a FOO, but a FOO will be attached to D Coy
Pro Patria!!!!
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Watching the last turn, I was certain the ATG was finished when the panzer brought the main gun to bear and then started MG'ing them. It was tense waiting for the crew to stop cowering and finally take aim and shoot. Well worth the wait at the end though!!
I had the camera locked on the ATG crew the entire turn...tense! And when that tank was hit I let out a cheer! I think I need a life lol
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Fabulous! Thanks for the great AAR coverage Frank.
This is all unscripted human vs human action. I really appreciate how tense things got here in the thread but those guys on the Moro really did manhandle those guns and held on by their fingernails as the Germans attacked.
Indeed they did. in 1943, it was a bloody affair crossing the Moro and holding on until a bridge was constructed. Panzers and panzergrenadiers assaulted the Canadians and it was very tense, but the Canadians held, and once the bridge was created the tanks rolled on with the infantry and San Leonardo was taken. Hmmmm sounds familiar so far!
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@ChappyCanuck: Ack on the multi-player sequence.
Kuderian and Snake_eye: For the multi-player game I would recommend the following:
a) Kuderian - just keep doing what you are doing as we have a good system worked out.
b] Snake_eye: Not sure if you have done multi-player with saves before so at the risk of repeating something you already know, here is how it works. I'll pass a turn to you with an "x" on the end so it will look like, "San Leonardo Slugfest 021x" and will save it to the Allied Saves folder. When you hit the red button to save, you will see "San Leonardo Slugfest 021x 001" in the window. Simply back up and delete the "x 001" part so that the file is named "San Leonardo Slugfest 021" and then post it to the dropbox main San Leonardo Slugfest folder.
Thanks for that Frank. NOTE: Snake_eye will only start to participate once his forces arrive
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Got him! That 2nd PzIV is toast...wow that was a close run thing...if that tank had not been distracted with so many things around it, it may have killed the AT crew.
First medal of the campaign will be awarded to Corporal Leterneau, ATG crew leader.....well done!
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For Ian - C Coy is in reserve (although advancing) roughly behind A Coy. I have no plan to use them within this battle time frame unless something goes very badly wrong. No, I have not forgotten you
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***IMPORTANT for all PBEM commanders
When the Shermans arrive, all of them are under Stonecutter's command
D Coy is commanded by Snake_Eye, so when they arrive we are going to have a....3 WAY battle! So Kuderian will make his moves first, then Stonecutter, and finally Snake_eye when his forces arrive. So Snake_eye, being last in the order, will press the red button to end the plotting turn
**Everyone please acknowledge this post so that I know you are on board
I also encourage continued PM/email discussion of tactics and shared resources, etc, while you are plotting your moves
The battle goes for 1 hr 40 mins, plus change, before the next operational phase, so make the best of it guys!
Allied AAR - CMPzC Campaign: The Road to Eindhoven - Dommelen Battle (hex 1, 6)
in Combat Mission Battle for Normandy
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Although we are not playing with those C3 restrictions, 5 Pl still probably heard the loud, zipper-like noise of a heavy MG42 just ahead...and probably saw the tracer rounds arc out to their right across their front