Jump to content

MOS:96B2P

Members
  • Posts

    4,589
  • Joined

  • Last visited

  • Days Won

    92

Posts posted by MOS:96B2P

  1. Here is their new strictly News site (along with dispatches 8 9 and 10 on the "Russian Invasion") which have more serious articles than stuff like "You Should Damn Well Be Able to Buy Lingerie with Welfare" on their main site....

    I was not aware of the Vice News site. I followed the posted link intending to just check it out and before I realized it I had spent almost three hours watching various news reports. They have all kinds of topics in addition to the Ukrainian situation. I watch one report that covered fighting in the Sudan and included a Vice reporter who was travelling in a military convoy that was ambushed. The Vice reporters were often reporting from the center of demonstrations, riots and war zones. A big difference from what is on “normal” nightly news. Thanks for the link I bookmarked it on my browser.

  2. Just so you know, that map was begun more or less as an experiment to see just how close in CM one could recreate a dense heavily damaged urban environment. Some of the building "ruins" are simply elevation differences with some walls and flavor items. Others are actual ruined buildings.

    I spend a lot of time tinkering on an expanded version of that map and have become used to what to expect where. The Town center in particular is a deliberate mess. Advancing through it is difficult and tends to lead to your troops suddenly becoming exposed to enemy fire in less than ideal conditions. Once CMFI gets upgraded to version 3, I hope to revisit it with a slightly larger force mix and armor. It was created prior to the tweaks BF added to allow use of AT weapons from buildings.

    Venafro is a great map and Venafro back into hell is a great small urban battlefield scenario. The light fog, rain and knocked out vehicles made for great battlefield immersion. At one point in the battle I noticed a poster on the wall of a building. I took about 20 minutes out of the fight to scroll around the map and check out the posters and other flavor items and details that went into the map. I highly recommend this scenario to anybody who wants to try out some MOUT tactics. It is good training in preparation for Stalingrad and one of my favorite scenarios in CMFI GL. Someday down the road I hope sburke and RockinHarry are heavily involved in the Stalingrad scenarios.

    Non-working doors can be problematic on urban maps. However if an urban scenario provided a demo team I would make my own doorways where needed and solve that problem. :) Thanks for taking the time to make Venafro.

  3. It would be nice to have an XO with authority. (I dunno how realistic it was but relieving useless platoon leaders and replacing with a Co CO was fun in CM1.) Then the useless Platoon HQ's could go on the suicide recon missions (instant punishment unit). :)

    I agree. In my PBEM games and even scenarios I typically have one platoon leader KIA, or one with a negative leadership rating. It would make the XO teams much more valuable and I think realistic if they could take over command of a platoon. In past missions when I have lost a platoon leader I have sometimes moved the company XO over to the leaderless platoon's area of operation. However, other than making me think I accomplished something, I don't think the move had much noticeable effect in the game.

  4. Thanks John. It never ceases to amaze me how quickly you can compile so much information in such a short amount of time with references and analytical commentary included. I am still reading through the references. (This will take awhile.) It does seem Ukraine has a more robust military than I imagined. (At least on paper) Some of the references I have gone through indicate Ukraine has a military industrial complex that is independent of Russia. This would help give Ukraine some endurance in any conflict since they will obviously not be able to rely on Russia for spare parts and technical assistance. The morning news reported the Russians are attempting to take control of an air defense site in Crimea. This might go hot anytime now.

  5. If the 45th Detached Reconnaissance Regiment is in play, I suspect the military objective may well be all of Ukraine. With Spetsnaz in Anapa, the Crimea can be assaulted from the east. Would expect seizure of Kerch Straits and then port of Feodosiya. The Russians are already on the west side of the Crimea. These, combined with reports of Russian ground forces massing at Belgorod, would appear to presage, at best for Ukraine, a ground assault with axes Belgorod, Kharkov, Dnepropetrovosk, Zaporozhiye, Nikopol, Melitopol into the Crimea for one drive; the other would be Belgorod, Kharkov, Poltava, Kirovgrad to Moldovan border.

    Regards,

    John Kettler

    John, if the Russians send in heavy ground forces it will be interesting to see if they use the axes of advance you came up with from your analysis. I used Google earth to look at some of the terrain south of Belgorod / south of the border. A lot looked like farm land like we have in the Midwest. But there did seem to be some areas of restricted terrain. If they are seriously challenged by Ukraine and forced to deploy on their move south there could be heavy fighting around those areas. I don't know what Ukraine has or what condition their units are in. (I'm guessing old Warsaw Pact stuff) Do you have any idea what kind of fight they can put up if they so choose?

  6. Also a target arc command toggle: show selected, show all, show none.

    A target arc command toggle would greatly help setting up in the defense. It would allow you to see your interlocking zones of fire and make it easier to identify dead zones. In practice it would allow you to see the range cards of all your units at the same time and speed up the placement of crew served weapons and various battle positions.

  7. Very cool story. The American dream. They were able to start, successfully run and grow a small business. The talent, dedication and sacrifice that took says alot about their character and courage. (Not to mention they had to be a little crazy) If there is ever an IPO I will buy stock. Good job.

  8. Gunhappy42,

    Recall that the lead units which invaded Georgia had BMP-1s! The use of lower readiness formations was done so an attack in place could be conducted, rather than a readily detected mobilization. The same approach was earlier used in the invasion of Afghanistan. Given these occurrences, it's entirely reasonable to have Category B and Category C units represented in-game. BTW, the two tank divisions paraded through Red Square are called court divisions, and all they do is play dress up. Their combat capability is nil, because they do no battle training. All show and no go!

    Regards,

    John Kettler

    Good info John. Having some lower category units would help with game balance. The historical examples you provided would make their use realistic. Realism and balance are good foundations for scenarios.

  9. Turn 40 - Minute 6 to 5

    I did manage to get some eyes on BDs infantry advance, from one of my halftracks in the southern forest, but they seemed unwilling or unable to open fire at the crucial time and by the end of the minute the chance seems to have passed them by.

    12603577913_223e2f95c8_c.jpg

    From looking at the photo of your half-track I did not see anyone in the back of the track to operate the machine guns. Unless I missed them that may be the reason it did not fire. In my PBEM games MG gunners die pretty easily. When that happens I replace them with troops from under strength fire teams. (One or two men left) This gets the MG back into operation.

    I enjoyed your AAR. Good luck.

  10. In an ideal world, there would be time-based VCs, so you could play for as long as you liked (within reason) but the longer you took to get to your assigned objectives (assuming they were reasonable in the first place), the fewer VP they'd be worth.

    This is a good idea. It would give people more of a choice on how they fought their battle. Faster, with probably more casualties but more VP or more methodical with probably less casualties but also less victory points. The commander could consider if he was starting the first battle of a long campaign or fighting a single scenario and plan accordingly. (Sorry the quote did not show up correctly)

  11. "Optional graphical Command and Control link tracing"

    What does it mean ? The old red/black C2 lines from cm1 ? could not see that yesterday on twitch ?! Chris can you give us information about those ?

    I forgot about this. It would be interesting to see in the next video.

  12. The encyclopedia would be a nice addition and contribute to the fact that Combat Mission is a serious tactical simulation. People would have the choice of referring to the encyclopedia or not based on their preference. It would seem to be a question of when the encyclopedia can be added with all the other cool things that BFC has on their to-do list. Steve and his crew seem to be pretty good at keeping a balance on what can be added and when. I look forward to the addition of an encyclopedia whether it is in engine 4.0 or 7.0 and I will pre-order them all.

  13. Hello...

    What do you guys think about booby traps in the WW2-games ?

    Having some kind of mine that you could place inside a building that would go off if enemy troops enter that building.

    Would that be:

    good ?, bad ?, or simply frustrating having half a squad blown away when you enter a building ?

    Was booby traps even used in any significant way during WW2 ?

    I am reading some books now on the eastern front, in preparation for the release of Red Thunder. Both sides used booby traps. Maybe booby traps could be modeled in the game by the use of anti-personnel mines inside buildings. But next I suppose the question would be if you had a multistory structure could the game engine handle placing AP mines (the booby traps) on different floors of buildings and could engineers clear them.

×
×
  • Create New...