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PeterH

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Posts posted by PeterH

  1. We've actually improved many of the infantry animations for Black Sea. Not all of the animations have been replaced, but many have been improved with more realistic poses. Plus, the most common weapons have much better hand placement. It was a ton of work for our animator Webwing (doing infantry animations, even things that you would think are very simple, is very time consuming), but I think it was worth it. I'm looking forward to showing them when we've gotten a bit further with the infantry art.

    That sounds very promising indeed! Its one of those things that can be a real nasty time consumer but in the end gives such a nice result. I look forward to seeing it!

  2. Well you will for the most part never really improve us players, we suck. All develoeprs can try to do is make it ridiculously clear, IE why are your men running away? Oh they are being horribly whittled down by HMG fire and way too far away from their unit commander? I had no idea!

    I would love to see some more animations though, and quicker transitions between them. I do realize how much work this is though, and if it is realized will not happen for a very long time.

  3. Any chance of some footage and/or pics? I know Chris mentioned in the stream that a large portion of the textures were still unfinished but one can always hope!

    As pretty as the vehicles are, I've always preferred infantry fighting and scenarios.

    EDIT: Also I forgot to ask, how much a role will the infantry play? Obviously mobile AT and manpads will be present but will the infantry have any real impact what so ever?

    Sorry raptor!

  4. Steam takes a 30% cut from every sale, and has pretty much total control over the rates at which they sell regarding "deals" etc. There have been a few articles from indie projects that basically made no money because of how many times steam cut their actual price right down to 10% of its original value.

    It will be interesting to see how well Achtung Panzer Operation Star does now that it is on Steam as it would give a fairly good approximation as to how well the CM series would do.

    It would be nice having auto-installers for incremental patches on top of the larger ones, and the ability for the whole addon/expansion thing to be easily integrated. Mod support in the steam workshop would be pretty lovely too.

    As far as a customer is concerned usability-wise steam is for the most part a very attractive prospect. Seeing as steam blanket state that they provide keys to all original owners of a new game for free converting wouldn't necessarily cost either.

    However, even with all that being said you need to try and estimate your sales. Battlefront will have numbers stretching back throughout their company's history and so will have a very good idea when it comes to their audience and potential sales. For steam to be worthwhile they will need to sell at the very least, a third more copies than they normally do to even break even cost-wise. Realistically they should be aiming at selling at least 1.5/2X more than they currently are to give a comfortable margin.

    Can any of you provide convincing proof that their sales would definitely increase this much purely due to being on steam? That is what they would need to seriously consider the move. Giving up total control of your game isn't something every developer wants to do.

  5. Peter' date=' if you do get around to doing the voice-over for Mission 3 I'd certainly like to see it. In my opinion, I think that the designer was a bit kind to the Germans. Although that could be sour grapes on my part given how tough I found it.[/quote']

    Don't worry I plan on doing it today (fingers crossed)! I also found it a real tough slog, I think its designed to be that way so any further advances up Hells Highway are made with less than 100% of your original force.

    In any case as I was told not to worry about losing my armour compared to losing my infantry I used Pete Doctrine. That being anything wheeled gets charged into enemy positions to reveal them and soak up their fire, thus depleting their munitions and allowing my infantry to win. Surprisingly this kind of worked. Albeit with severe damage to my vehicles.

  6. Are you ever going to post a video of Mission 3 from the Nijmegen Campaign? I'd like to see how you handle it.

    I actually have all the footage recorded but I need a spare hour to go through and do the voice-over. Its not ideal as I may have forgotten a couple of things but it was back when I couldn't record with the new mic while playing at the same time.

    Mission 4 will be easier to make a video from.

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