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Posts posted by Cobetco
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We dont even have any screenshots, so this March is probably out. I'm going to be pessimistic and say maybe next march is when it'll be out.
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Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out.
now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of.
(Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too) -
I vote schleswig-holstein wars for CM3 launch title. make everyone confused.
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excited.exe launched
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I did some digging it appears the Devs have gone under? kinda? sorta? or changed their name. It looks like they now go by Snowbird games.
it appears they hit a rough spot when developing a Pirate game based on Mount and Blades engine called Caribbean! and came out the other side called snowbird not snowball.
and their website takes credit for CMA http://snowbirdgames.com/blog/?page_id=118(edit: correction, the company split in half, from snowball emerged Snowberry and Snowbird? so yeah the company that developed CMA is defunct)
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you could always just set the points to maximum and just tell players their cap, avoiding weird game issues.
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I think the ATGM are one of those units that make sense on a larger strategic scale that what is present in CM games. they exist as an defensive Anti Armor detachment for mobile infantry, by all regards a static TOW2 launcher makes more sense in CM because its cheaper and stealthier, but its less mobile. but in CM's scale that doesn't matter.
the same issue exists in the WW2 titles too with Marders, they make very little sense to take, since in their role they are inferior to a Pak40. Its only when you zoom out a step that things make sense.
that being said I'm still happy to have them, because I don't feel like CM should be made into a super competitive game. Its more fun to Roleplay an understaffed Panzergrenadier Div force than figure out some sort of strict meta for how the game should be played. -
In my experience they do about as well as a Tank on the defensive (key word there) at sub 500m ranges, with the big deciding factor in many of these engagements being who spots who first, giving the defenders a pretty massive advantage. Their advantage over tanks in this realm is simply cost.
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they are basically the modern equivalent to a Marder, they are primarily defensive ambush weapons. Use their mobility over their stationary counterparts to move away to reload. (edit: they can be effective at killing or annoying infantry hiding in buildings too, this is the only offensive role i can see for them)
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don't worry we can wait patiently for some more screenshots.
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Something something Lunar wehrmacht.
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3 hours ago, Battlefront.com said:
Not sure I'm familiar with that one. What is it?
On 12/25/2016 at 6:07 AM, Cobetco said:You know i was just yesterday praising the AI, but it seems I've found a somewhat major bug. the AI likes to set up picnics in hedges and low bocage. what will happen is a pixeltrupen or two will not follow his squad if he hangs around those hedges, i'm not 100% sure its the hedges causing it, but the 3 times I've spotted this behavior they involved hedges. I of course have a save file featuring a pretty bad case where I moved a squad halfway across the map before noticing, if anybody wants to see it.
I hope this is just a CMBN issue and not a major 4.0 engine issue.
(edit, i brought screen grabs)
Srg Hillard and his grenadier are enjoying the day, watching birds (another squads leader is bugged behind them)
The rest of Hillards Squad... or is it?
well that wasnt all the squad, because the last two men in Hillard's fireteam decided after marching halfway across the map they forgot about him, and are sprinting back to where he became bugged
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Steve What about the Picknic in the hedge bug? has that been addressed? I've kinda been avoid CMBN for a bit because i seem to always reproduce this issue and it frustrates me to no end.
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I'll have to get some silly art ready for when (and if) some RtV battle reports start flowing out
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"- BMP map overlay. Instead of having to create game maps by freehand you can now trace over a real world map within the Editor. Four different levels of transparency make the process easier by adjusting for different needs as work progresses."
Wait... what? I've been doing stuff the hard way? your telling me i can stick my hand drawn plans in the editor some how? i need to find this feature.
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January? ok i'll mark my calendar =)
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pssst.... get Fortress Italy. its the best one, anyone who tells you otherwise is lying.
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someone pin this discussion, super helpful.
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3 hours ago, Erwin said:
The real question is whether in RL a tank CO would continue to fire into a smokescreen without seeing any target. Don't know the answer. Just asking.
Probably not the main gun? but i machinegun fire, i could see that.
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to calm your nerves
Also a bug that needs to be pointed out again is the Fact the wespe appears in the manual (and i swear 3.0) but in unavailable to purchase in 4.0 as either a single vehicle or as a formation... its just gone now.
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54 minutes ago, Mord said:
Oh and can someone double check the Stug and StuH textures I mentioned above?
I posted that bug in the FI section a lil after 4.0 came out, BF knows. =) However I missed the feet in my own sweep, and that looks uncomfortable and should probably be looked at.
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i'm probably the odd man out here, but i'd like to see a more robust fortification system. have mortar pits, maybe camo nests for machine guns, and yeah i know the game already kinda simulates that, but i'm an artist, so visuals matter to me to an extent. i'd also like a "use grenades" command for building assaults, rather than a target command wasting rifle/smg ammo. oh an illumination rounds for night battles would be cool too.
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CMFI news! awww ye. even if it was only a little bit of news
Flamethrowers in Multi. Who's a pro?
in Combat Mission - General Discussion
Posted
no, they are pretty trashy for everything. cool to have in the game, but useless to have since CM's scope doesn't involve the type of fortifications that would make them useful.
even flame tanks are a let down with maybe the exception of the Crocodile.