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Cobetco

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Posts posted by Cobetco

  1. Was doing a QB, picked a defending force that included panzerjagers, got deep into the battle and start to notice dead SS guys around the pak40s I have been knocking out.
    now i think thats was strange, and maybe a one time thing. but i repeat the selection and again the Pak40 crews from the panzerjagers have SS smocks. is this a bug? or some historical thing I was unaware of.

    (Follow up its only the pak 40 units, and setting them to mixed camo fixes the issue, also they don't just have SS smocks, they have the SS rank icons too)

  2. I did some digging it appears the Devs have gone under? kinda? sorta? or changed their name. It looks like they now go by Snowbird games.
    it appears they hit a rough spot when developing a Pirate game based on Mount and Blades engine called Caribbean! and came out the other side called snowbird not snowball.

    and their website takes credit for CMA  http://snowbirdgames.com/blog/?page_id=118

     

    (edit: correction, the company split in half, from snowball emerged Snowberry and Snowbird? so yeah the company that developed CMA is defunct)

     

  3. I think the ATGM are one of those units that make sense on a larger strategic scale that what is present in CM games. they exist as an defensive Anti Armor detachment for mobile infantry, by all regards a static TOW2 launcher makes more sense in CM because its cheaper and stealthier, but its less mobile. but in CM's scale that doesn't matter.

    the same issue exists in the WW2 titles too with Marders, they make very little sense to take, since in their role they are inferior to a Pak40. Its only when you zoom out a step that things make sense.

    that being said I'm still happy to have them, because I don't feel like CM should be made into a super competitive game. Its more fun to Roleplay an understaffed Panzergrenadier Div force than figure out some sort of strict meta for how the game should be played.

  4. 3 hours ago, Battlefront.com said:

    Not sure I'm familiar with that one.  What is it?

     

    On 12/25/2016 at 6:07 AM, Cobetco said:

    You know i was just yesterday praising the AI, but it seems I've found a somewhat major bug. the AI likes to set up picnics in hedges and low bocage. what will happen is a pixeltrupen or two will not follow his squad if he hangs around those hedges, i'm not 100% sure its the hedges causing it, but the 3 times I've spotted this behavior they involved hedges. I of course have a save file featuring a pretty bad case where I moved a squad halfway across the map before noticing, if anybody wants to see it.

     

    I hope this is just a CMBN issue and not a major 4.0 engine issue.

     

    (edit, i brought screen grabs)

    Ssboqbo.jpg

    Srg Hillard and his grenadier are enjoying the day, watching birds (another squads leader is bugged behind them)

    YBIPAnJ.jpg The rest of Hillards Squad... or is it? 

    RwIqvpx.jpgwell that wasnt all the squad, because the last two men in Hillard's fireteam decided after marching halfway across the map they forgot about him, and are sprinting back to where he became bugged

     

     

  5. "- BMP map overlay. Instead of having to create game maps by freehand you can now trace over a real world map within the Editor. Four different levels of transparency make the process easier by adjusting for different needs as work progresses."
     

    Wait... what? I've been doing stuff the hard way? your telling me i can stick my hand drawn plans in the editor some how? i need to find this feature.

  6. 54 minutes ago, Mord said:

    Oh and can someone double check the Stug and StuH textures I mentioned above?

    I posted that bug in the FI section a lil after 4.0 came out, BF knows. =) However I missed the feet in my own sweep, and that looks uncomfortable and should probably be looked at.

  7. i'm probably the odd man out here, but i'd like to see a more robust fortification system. have mortar pits, maybe camo nests for machine guns, and yeah i know the game already kinda simulates that, but i'm an artist, so visuals matter to me to an extent. i'd also like a "use grenades" command for building assaults, rather than a target command wasting rifle/smg ammo. oh an illumination rounds for night battles would be cool too.

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