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Cobetco

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Posts posted by Cobetco

  1.  

    1 hour ago, Freyberg said:

    I haven't noticed that to be true in the WWII titles...

    I assumed it was dependent on the vehicles optics and the number of eyeballs in the vehicle.

    recon vehicles tend to be open topped which is a plus, maybe? but there are fewer guys inside to spot, and not all recon vehicles are open topped or have good optics.
    Tanks can have just as good optics, like later shermans. or abysmal ones like the early t34s, and the TC can pop his head out of a hatch with some binoculars just as a recon vehicle commander can.

    so unless BF gives recon crew bonus spotting skills under the hood I assume they are about the same, with one just being a cheaper piece of kit on the pixeltax payer.

  2. send an infantry Recon team ahead of the vehicle, use the recon vehicle as a base of firepower to extract the recon infantry if they encounter small arms fire. CM isnt a traditional RTS so recon vehicles have about the same spotting chance as a tank, they just get around the map faster and are cheaper.

    and because they are cheaper they make excellent ATG bait, better to lose a 120 pt car than a 250 pt tank

  3. 2 hours ago, BletchleyGeek said:

    That's a significant reduction in squad firepower.

    its also something you can experience in base FI by setting your troop equipment in the editor to poor. it'll replace all those m1's with 1903a3's. still works with the US in R2V. though it doesn't replace the grenade launcher m1's.

  4. BF appears to have bug tested the  game into oblivion, but i'm still just going to start collecting things.

    Gebirgjager infantry formation is missing in QBs (scouts an engineers are there for the gebirgs thou)
    Stug (lastest) appears in the manual but not the game
    StuH (lastest) also has same issue
    Flammpanzer III has incorrect number of crew (at least from my readings)

  5. So i have using the Crocodile in Normandy in some QB's lately and i have discovered that the flame thrower on vehicles is grouped into the "heavy weapons" category of targeting commands and kinda find this annoying. I feel like have both a flamethrower and cannon blasting a target at close range is a little over kill and wasteful of ammo on the cannon, this problem extends to the OT-34 (and E4-5) and ponder why BF might have felt vehicle based flamer throwers couldn't be used with Target light?

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