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Posts
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Days Won
10
Posts posted by Freyberg
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That's a beautiful screen grab of the M10 making a dash for it. I wish I had the graphics capability on my old MacBook to play the game at its best graphics settings.
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The AI just got me out of a very tight spot. A tank crew hit, and rattled, not taking orders, brilliantly laid a good smoke screen of three smoke shells and manoeuvered behind it, all controlled by the AI. It looked pretty impressive.
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I thought you chose a good balanced, historically realistic force
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Packed up and repositioned! That's thinking!!
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Haha, I second that. I'm a newbie on this forum, and they cracked me up
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Excellent newsreel - and appropriately hilarious in tone
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I think suppressing fire makes a difference. Bill seems to use a lot of that.
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I'm playing a H2H scenario where I just spotted an ATG on the edge of a wood. It was pretty close to the edge, and I had scouts moving slowly within 150m for a while before they spotted it - just getting up close wasn't enough, they had to snoop around. I've also had a game where I had a 57mm (admittedly a smaller gun) in flimsy cover, with enemy troops also within a couple of hundred metres, but I kept them under a reasonable amount of suppressing fire and they never spotted it - caused my opponent a big surprise.
It does seem the game is quite sophisticated with spotting, it's not instantaneous, and it seems to depend on a lot of factors.
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Real Life is difficult thing to simulate, and CM doesn't model every possibility (I'd like to see purchasable camouflage and a few variations on movement orders, like 'find hulldown', 'spread out' and more area fire/fire splitting commands), but with what it does model, I think it's very realistic.
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Ouch!! Vivid screen grabs...
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I think it's a cool idea
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Excellent imagery. The one of the PzIVs is cinematic !
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That's excellent news. I don't like Iron mode, because the FOW makes it a hassle to select friendly units, but it feels wrong to have so much in the info screen about enemy units.
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A Breakthrough scenario like that could be fun if you gave the attacker a very limited time to complete their mission - fast & furious and all the defender needs to do is hold on a little while...
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Can someone point at some cool maps in the repository. I had a good look, but there didn't seem to be that many.
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A knockout on that behemoth would a classic! and hilarious !!
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Taking the shot...! AWESOME !!!!
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2 SS troops escape a very sticky situation...
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You need more time on the range if you can't hit a target that big.
Michael
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Haha
I went to the dawn parade a couple of times in Melbourne (sorry, don't get up that early most years). Australians are a sentimental lot; it can be pretty moving.
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Makes me miss Australia
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Is this wonderful map - or better still, a scenario using this map - going to be distributed with the game ?
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I understood unsupported tanks were extremely vulnerable to infantry up close - that was certainly the Germans' experience in Stalingrad wasn't it?
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Agreed... the screen grabs are beautiful !
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Historically ATGs would have been spread over quite a long front, whereas the attacker would concentrate his forces at one point, and RL ATGs would have been at their most effective long range (by CM standards), so ATGs are probably well modeled for cost and effectiveness. In CM they're usually only effective in the hands of experts, though (of which I'm not one).
Buddy aid info
in Combat Mission Battle for Normandy
Posted
I really like the concept of buddy aid. It would be cool if, in the AAR, as well as how many kills a unit has achieved, it gave information about which units/men had saved their wounded buddies - it's a big part of war stories. It would be especially cool if a little medal icon showed up next to units who saved their buddies under fire!
Is it possible to give buddy aid to wounded enemy?