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Freyberg

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Posts posted by Freyberg

  1. Regarding force selection, it would be super if there were a 'balanced' random force selection for QBs, like the old 'combined arms' setting from CMx1. It would be even better if there were a greater range of force selection presets, or that players could define their own force-selection rules, which could include bonuses. So players could elect to fight extremely balanced QBs - which many of us already do - or one player could select a heavier force at the expense of some points.

    There could be a series of presets like:

    - combined arms, recon

    - balanced combined arms

    - armour-heavy combined

    - armour-light combined

    and so on, but you could buy outside these constraints at a points cost.

    With a bit of thought, this could add a lot of variety, and still remain fair.

    As for AI plans. Some of the setup rules are problematic. It would be useful if setup areas on the map could be allocated to particular types of units, instead of to 'group 1, group 2' etc. So the map designer could mark parts of the map as useful to AT guns, armour, HMGs, minefields, and so on. There would only be a fairly limited number of different possibilities. I don't play against the AI that much, but I've had some real wacky AI setups when I have, such as rows of empty foxholes or the whole enemy force clustered together in one strange part of the map.

  2. I'm not a rich guy, but I think the CM games are quite good value for money. The handful of other games and other 'entertainment software' I've owned over the years had vastly less to them. The wealth of informational detail in CM - vehicles, units, weapons, all that historical jazz - is really quite remarkable.

    For example, I've learned more from the CM series than from a dozen of the military history books I read.

  3. EF will be extremely engaging - and I also think that is the most interesting aspect of WWII by far - but I've always been very interested in the Italian theatre (did I mention there were New Zealanders there?).

    Normandy is great too, but historically it was for the most part an exercise in brute force.

    The maps and scenarios in CMFI offer some really interesting tactical puzzles. I've found them much more engrossing so far than CMBN (or perhaps bocage is just too hard for me) and they simply look great too - the earthy colours of the terrain and the vehicles - even without mods (my old computer is too slow to handle mods).

    I'm currently playing a QB PBEM on barren mountain tops - it looks like Korea, or another planet. Have to pay a lot of attention to undulations in the terrain - it's terrific: difficult, but not in a frustrating way.

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