Jump to content

Freyberg

Members
  • Posts

    1,048
  • Joined

  • Last visited

  • Days Won

    10

Posts posted by Freyberg

  1. Just yesterday I got a partial frontal penetration from a sniping shot on a Panther, and was amazed to see the crew bail out. Having been caught out by tanks re-crewing before (and since he was unsupported), I thought I'd better quickly close in and finish off the dismounted tank, but the crew (crafty b#stards!) immediately remounted (within seconds) and destroyed two of my Shermans in quick succession. Won't make that mistake again...

    I love this amazing, unpredictable game.

  2. Sorry to spam the forum with dumb questions, but...

    All the minefields look the same to me.

    Is there a way to recognise the difference between anti-personel, anti-tank and mixed minefields? Or is there a mod that helps to distinguish? (I searched the repository, but couldn't find one).

    This is in a QB on Elite level, nothing shows up in the unit info panel when the item is selected.

  3. Actually one or two of the super-light SPG / mobile AT gun kind of things would probably be a good addition, if they were considered infantry support and maybe included in the infantry ToE. Just one or two could kind of stand in for various kinds of that class of weapon and add an interesting new dimension to mainly infantry combat.

  4. Some scenarios score based on taking low casualties. It would be good if QBs could be set up the same way.

    As for historical casualties, I wonder if the figures truly represent the kind of thing CM models. CM models only the troops in the heat of battle. I've read that casualty rates for these guys have remained quite consistent through modern history for a long time, but what has progressively changed is the decreasing number of men through history who participate in the intense firefight phase of battle. In modern war, this number is now very low relative to all troops in combat in some capacity, but for those men casualty rates are quite similar to other eras, and quite high.

    I'm not sure the casualty rates in CM are unhistorical for the kind of intense engagement players like to play, simply that those very intense engagements were unusual.

  5. These games are amazing. I thought CMBB etc were super cool, but the realism, detail (I *love* the organisational detail) and sheer excitement of the CMx2 games makes me giddy with delight! (and thank ever so much for developing for the Mac). They're expensive, but only marginally. For a boutique game that answers a history geek's prayers, they're extremely good value.

  6. There's no way that any but the greenest German crew would panic after receiving one casualty and not even penetrated. That's a historical fact.

    I think the way CMx2 AFV crews behave is brilliant. I've had crews bail, back off, panic, freeze or do weird things; I've had them execute complex defensive manoeuvres all on their own, or keep their cool and return fire despite casualties and penetration. The AI is so varied and realistic, and psychologically plausible. You absolutely can't predict what a crew will do in combat - first class game development.

×
×
  • Create New...