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Bud Backer

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Posts posted by Bud Backer

  1. So to help readers I've taken one of the screenshots from the start of the battle. This lets you see, looking from the North toward the South, the general lay of the land without the comic elements.

    The Germans start in the Wood Lot in the lower left (NE) and the Americans start in the Southern Wood in the upper right (SW).

    The map is basically flat with the road slightly depressed compared to the surrounding terrain. The Wood Lot, Southern Wood, and the clump of trees with the Family Plot, are slightly higher than everything else.

    The orchard has a tall hedgerow on two sides, facing North toward the Wood Lot, and East.

    I hope this helps.

    IMG_0486.JPG

  2. PanzerMiller,

    Thanks for the excellent feedback.

    I tried to almost always give the screenshots at least some view of what is in the distance, hoping it might make it easier for readers to follow the topography of the map as well as the location of events. Clearly, I need to give more open views to help with that. Good Point about level 1-2 views, thank you. I will be gradually introducing more expansive shots.

    The SitRep post was meant to clarify things a great deal, as were a the other 2(?) Broad views with labels, but I suspect the fact I made the map itself is working against me as a story teller; I just know the map so well that I can identify where I am instantly and that makes it seem very obvious to me where it is not to the reader.

    Maybe I should upload the actual map to the Repository, though that seems like a cop-out. The comic should let the reader know everything they should.

    Your suggestion of focusing on more specific individuals is one I thought of as well. I'm introducing that into the next segment. The difficulty I had with that (beyond simply fabricating a storyline that does not exist) is that this is a battle, and the actions are dependent of the exigencies of the situation rather than a heroic element.

    If someone could point me to Pnzerldr's work I'd like to see it.

  3. A 2v2 game is perfectly possible - I've seen even Steve mention it here, and it is being played right now at Few Good Men by two pairs of players. They do not use a GM/Referee to manage it. Each pair of players agrees what forces they wish to split for their team, and when one finishes giving orders, he saves the game, sends the file to his partner, who takes his turn, ends the turn and send to the opposing player 1, who moves what he wishes, sends the files to his partner, who takes his turn and sends back to their enemy player 1.

     

    There's a bit of care required so that everyone gets to see the replay, but from Ive seen, quite doable. Just give a nice dropbox shared by all 4 and should work fine. Each side can have their own respective password an so no one sees something they shouldn't.

     

    IF you want a company commander, that takes the concept further, but strictly speaking, its not required for this to work. :) 

  4. Bud,

     

    This is classic.  I love it.  Yeah...sea monkeys...

     

    Anybody got a grease gun?   Taka taka taka...

     

    Somebody did a comic type AAR for a great scenario in CMBB once.  Great then and great now.   

     

    Thanks,

     

    Heinrich505

     

    Thanks, Heinrich505! 

     

    Good ole Kohl with his SeaMonkeys...now me, I'd take the submarine. Just sayin'...

  5. Hey Bud, 

     

    Great Idea using a Comic Strip for CM....However, when you and I start a new game ( we PM'ed each other earlier about playing small Platoon up to Company size engagements ) I would like for you to do an AAR ( your side perspective ) on a turn by turn basis, but using the Traditional AAR Method that most others use.

     

    Joe

    I'll certainly consider it. It's a lot of work to give it sufficient detail, scope and make it interesting. I mentioned in my introductory post that I was reluctant to do a traditional one. Silly me, I thought this method would be less work! LOL

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