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DougPhresh

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Posts posted by DougPhresh

  1. I have to say I'm also a Battalion scale guy, with some qualms about the CM UI and would be Brigade scale, given some major changes.

    This could mean anything from being able to assign follow orders and still placing waypoints so a single vehicle drives down a road, but all others follow, to a way to automatically draw move orders along a road, to telling units to move and ticking a box so they take roads when appropriate.

    Having a "semi-automatic" system, halfway to graviteam would do a lot of good. Having the option like Graviteam or Command Ops to give orders to a HQ and for all of their subordinates to execute would reduce player workload at those larger scales. I like the granular control compared to Graviteam, I just don't need it at all times. I'd like to order a battalion to move to contact with a few clicks, but still manage a team during the firefight if it comes down to it.

    Quality of life changes and more TAC AI improvements could go a long way. I believe infantry on long distance move orders already drift towards columns and seem roughly to follow roads and  paths along the route.

  2. OP LINNET II is in my opinion, one of the single best CM scenarios, full-stop. I would be over the moon to see scenarios, campaigns and especially QBs at that scale.

    Especially because we don't have operations, large scenarios with several battalions and reinforcements are especially satisfying.

    If anything, I would have liked a scenario generator for LINNET. The concept of 4 variations with the same German force is great for replay ability and really shines. It would be nice to select force templates, almost like QB so it could be, for example "OP LINNET e - POLgnd CDNgnd" where the initial forces are elements of the Polish armoured recce and motor infantry and Canadian armour comes to the rescue. 

    Add the same for the German side, so it's a SS formation attacking or so on and you have some of the biggest battles in CM with many iterations without new or more casual players fiddling with the editor for hours.

  3. I'd like to say coming from Fortress Italy, I've found that the Allied halftracks with guns and howitzers are very useful. I know they are conceptually similar to the Stryker MGS, but in practice I've been able to get much better use of them. Having a big gun with Commonwealth armoured car formations is a tremendous boon to their ability to recce and screen, and when used with motorized infantry, a powerful direct fire weapon that can keep up with them and fire from under armour is incredibly valuable.

    I can see why the StuH and Sherman 105 are better, but when those aren't available, it's much better than towing guns into action or redirecting a tank platoon to neutralize a stubborn trench.

    Any thoughts here on the Autocar SP 75mm or the M3 and T30?

  4. As the timeline heads towards the later war, did Canadian forces transferred from Italy to North-West Europe have battledress from Canadian stocks (green) or from UK stocks (brown)? I seem to remember reading that supply in the Italian theatre used UK stocks but I can't find the source right now.

  5. Incredible! Great stuff, thank you @umlaut .

    20 hours ago, umlaut said:

    Sherman grogs might find errors in camo schemes and such, but as far as I am concerned, they are as good as they get.reklame%20shermans.jpg?dl=1
     

    I just want to say that you're being far too humble. You did a really good job, and as you can see with the reference material, anyone who is very serious about this sort of thing would just have to add some formation badges.

    Maybe someone very enterprising soul could use mod tags to create Mickey Mouse camouflaged vehicles, the upside to which would be that late-war vehicles in that scheme will certainly be useful in the Commonwealth module for CMFB.

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  6. I can't imagine trying to clear woods without pausing.

    Still, a tweaked Hunt command that allows for a cautious advance without exhaustion would be a welcome change. I disagree that it could be "too" useful and totally replace Quick or Assault, commands that I find indispensable. A cautious, readied posture (and accompanying animation) would make it less efficient than  Move for routine movement even without artificially penalizing exhaustion. In contact with the enemy, moving relatively slowly in line is less useful than either Assault or the minimized exposure of Quick.

  7. I'd be as happy as anyone to see the early and mid war in Combat Mission but I am sometimes wary of romanticism for the Wehrmacht during the years when they seemed unstoppable. While the campaigns for Poland, the Low Countries and Barbarossa were incredible, the Einsatzgruppen that followed in their wake, and the Wehrmacht's own crimes are unconscionable. I'm very proud that this community does not traffic in "both sides were bad" "brave soldiers fighting for their country" tropes or comparing GIs killing camp guards or the Reds sacking Berlin to the top to bottom atrocities of the Third Reich.

    I wonder if there is something in wargamming and amateur military history itself that causes that romanticism for the defeated. It happens with the CSA, the Third Reich and Napoleon, though in that last case I don't think there is as much moral equivocation, nor the need for it.

    At least Afrika Korps would mainly feature the Italians who for all the bad that they did, fought a fairly "clean" war in North Africa, made more of an effort than any other Axis power to save their Jewry, and when push came to shove the Italian people joined up with the Partisans and Co-Belligerents. I'm much more comfortable with people waxing nostalgically about the valour of the Folgore than the Waffen SS.

    13 minutes ago, Aragorn2002 said:

    Goes without saying, Bulletpoint. It's trying to bully people by calling them white supremacists, neo nazis or racists. It's bound to score him some points and make him feel good about himself. It's also the death of freedom of speech and a new kind of censorship. The fact that Stalin's thugs also murdered millions and millions is just an annoying detail to someone who calls the USSR 'another socialist state'...

    Quite disgusting.

    I hope that isn't addressed at me. I don't think anyone here is white supremacist, a nazi or racist. I certainly didn't say so, much less make an accusation.

    Wargaming and military history have long had a historiography that sanitizes the Third Reich and CSA, for totally understandable reasons. When I was young I was obsessed with Tiger tanks and saw the Heer as soldiers just like my own country's. The truth is more complicated, but a wargame does not have the duty to inform about logistics or war crimes, nor should it. This community stands out as one that is exceptionally good for having a culture of nuanced discussion.

    When discussing the topics outside the scope of a game, I think it is fair to point out the advances in the discipline, especially these past few decades. Look no further than the Axis History forums to see how far we've come recently. It's nothing short of incredible and I find it rather admirable.

    I'm not going to dignify the remark about scoring points or posting for my own self validation with a response. Peruse my posting history and make your own judgement, if you'd like.

    Finally, this is a friendly dialogue among fellow hobbyists. Get off your high horse about censorship or freedom of speech. I asked the question in good faith, and good an answer in good faith. That's a positive exchange for everyone. I think @Bulletpoint is a good poster and I appreciate his taking the time to elaborate on what he meant. Why on Earth would I want to censor him?

     

  8. The employment of Soviet guns is something scenario designers should keep in mind. A battalion may only have a pair of 45mm guns and a few AT rifles but Soviet AT defense would include massed AT guns, AT rifles, SP guns and mines from Regiment and Division.

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    Not saying the gun doesn't need tweaking. Only that when you think about the Soviets, the "weapons system" is the infantry battalion, tank company, artillery battery rather than the Germans and Western Allies who expect more from smaller forces.

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