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Ultradave

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Posts posted by Ultradave

  1. I'm OK with losing. I don't like the thought of multiplayer, because I don't want to feel obligated to keep up with or play with another player. Even with PBEM, what if I forget a day? The other player will be frustrated.

    Single player means I only have to worry about myself, and I can enjoy myself playing it.

    I used to play multiplayer primarily in most games, actually. It's almost certain that if I'm playing multiplayer, some real life obligation will get in the way.

    I'd be happy to give you a game. I'm very relaxed. I have a few games going but always with opponents who like myself, are not hung up about a turn a day or whatever. We play at whatever pace life dictates. So if you want to get started, pm me and I'll be happy to help get you going with H2H and using dropbox and CMH to make things really easy. It's also a good idea for beginning H2H play as it gives you time to ponder and not have to rush to return a turn.

    I wouldn't worry at all. You can easily find opponents who will accommodate your life.

  2. CMBO at my local game war-game store.

    I grew up with board war-games starting with AH Tactics II, Bismark and Midway, and 1:1200 WW2 naval miniatures. As I got older (I'm 57 now btw) my board gaming got to be less and less but I still stopped in at a local game store.

    When CMBO came out I had been visiting the local game store and the owner suggested it to me.

  3. Sure they are niche but they know if people want good quality wargames of this ilk they are going to have to pay them through the nose to get them.

    Personally I don't begrudge the price of these games and modules. Each one is less than the cost of a nice dinner out. But I figure the cost/HrPlayingTime is well worth the expenditure.

    Having done my share of software development (scientific programming) I am sympathetic to the amount of work that goes into finishing a good product.

  4. I spend a fair amount of time with Steam and Iron and with Command.

    Command seems basically the next evolution of Harpoon, which I've played from the beginning on computer and also with metal ships and paper, along with ww2 naval miniatures and Seapower II/III and Seekrieg.

    Good games and much more in the simulator mode - updated computerized versions of the paper/miniatures games.

  5. What I did is this (I think - I'm at work right now)

    The root folder was /Dropbox

    Then I have separate folders in dropbox for each of my opponents. I share out those.

    You should be able to keep things the way they are for the root designation but unshare the middle level folder, and then share the opponent 1 folder and opponent 2 folder with each of your opponents separately. You might need to edit game in CMH to make sure the correct directories are still set for each game.

    I *think* that will work.

    Dave

  6. I can't tell you how often I've found myself driving down the highway and with my peripheral vision I'm checking out likely ambush positions as I pass. its the CM player's equivalent of the 'thousand yard stare'.

    It took a while after my Army days to STOP doing that. It also took me a while to decide that a camping vacation would be a good idea.

  7. I am going to get CMRT, but my first love s the West... looking forwards to engine upgrades there ;). What would the hit decal look like for a real gun?;) 14" direct hit anyone.

    Although thinking about it, I suspect we might not get that one. Less of an add on graphic to the basic model, and more of replacing the model with a few new doodads!

    http://en.wikipedia.org/wiki/File:T-34_Blown_Apart.jpg

    That'd be called a crater. :-)

  8. The photos I've seen of the manpac radios the US Army used in Vietnam weren't a whole lot smaller. I don't know how the weights compared though. As MikeyD said, most of the weight is in the battery.

    Michael

    I lugged around a PRC-77 for a couple years and it was something like 15 lbs. That was bad enough crammed into a backpack. You'll hear them nicknamed phonetically (as in add an i in the middle and a k at the end and call them....)

    (don't want to get censored).

    But that thing looks uuuuuugly.

    The PRC-77 was an updated version of the 25 that they carried in Vietnam so imagine the weight was similar. (he says without looking anything up :-) )

  9. As a balance to the long download/complaint thread, I'd just like to say thanks for what looks like another great release. Already downloaded and checked out a few scenarios (haven't had time to play yet but just started up a few scenarios to take a peek).

    And thanks to Battlefront for returning and staying with the Mac platform. Not trying to start any platform wars at all. I use a MacBook Pro for reasons completely unrelated to gaming, so I'm happy that CM works great on the Mac again, and thanks to Phil for his troubleshooting in the past.

    BF always provided great value in my opinion so keep up the good work.

    Dave (entirely satisfied customer).

  10. But that's no different than firing at something you can clearly see - a normal on call fire mission. TRPs only save you the time to compute the data and send it to the guns. They aren't zeroed in and there's a good chance you might have to adjust from a TRP - in fact that's a lot more likely than calling a FFE on a TRP (the bad guys rarely oblige you by walking over your TRP location :-) )

    (nothing here applies to firing at unspotted locations - just replying to the last comment)

  11. AIUI, you're being a little bit optimistic about how much help a map would be, in WW2. They didn't have very good maps, by all accounts, and even having good sightings on fair landmarks, the battery's estimate of their own position (and therefore the first, uncorrected fall of shot) could be out by half the width of a CM battlefield, easy, and the spotter's less-well-surveyed (especially if they're a Green platoon CO, sheltering from MG fire) could be even less accurate. Walking the shells onto target was a necessity of the era.

    OK, perhaps I oversimplify. But my artillery experience dates to the days of charts and darts and firing sticks however, well before GPS, computer fire controls and all those cool things that are taken for granted now :-). I'm really not THAT far removed in my experience and techniques from those in WW2.

    But even without good maps (which was a fairly common experience for me too), presuming I can figure out where I am to some reasonable level of accuracy (enough that I know I'm not calling fire down on my head), if I can see the edge of the woods and presumably somehow call fire on it, I can call fire 400m into the woods just as well. Granted, I can't see to adjust and walk it on to the target, but maybe all I'm trying to do is keep everyone's head down so I can move (I suspect they are in there somewhere and want to suppress them so I can move)

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