Tashtego
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Posts
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Posts posted by Tashtego
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Give the urban defending infantry plenty of anti-tank mines.
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But in quick battle mod map must work without AI plans, ja?
Nein! You still need A.I. plans or the computer controlled troops do nothing.
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Very nice map. Thank you for your time.
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All this back and forth about value, content, is it worth it or not, graphics, etc. has me very confused.
So, for the time being, I think I'll just stick to playing SSI's Kampgruppe. No need to worry about grass or tree textures, or roads, or buildings, or water etc.
Now, if I could only figure out what hell pulse 3 means I'll be all set.
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Where is the map posted so it can be down loaded?
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Thanks, Hister.
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The most depressing thing about that video wasn't that it was so poorly done, but that the guy actually seemed to have a girl friend who sounded even stupider than him.
A match made in heaven.
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Not one werewolf, zombie, or vampire, that's pretty accurate. Although probably pretty boring.
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Very good. I wonder, if under that helmet he as eyes in the back of his head?
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Thanks Baneman and John. Aris gets the credit for the camo. BTW, about 1 minute after this shot was taken, a Sherman knocked it out. A frontal shot no less. Just bad luck, or good depending on your perspective.
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How did this turn out? What happened to the jeep?
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having a wee drama , loaded up a qb , allied attack , medium, 90 minutes. im playing defense. attacking force is deployed but takes no action, tried several loads always the same. , opfor remains camped in setup zone, clues anyone?
I think your problem is that the QB map that you are using does not have any plans for the attacker. The A.I. needs to be given some plans regarding how and where to move, attack etc.
It's done from the AI screen in the Scenario editor. See the manual for more details. You have to motivate them, Heinz.
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I guess size does matter.
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Tashtego,
I flat out blew it. Hugely! What I thought was great period footage of PaK 40 fire turns out to be re-enactors with very expensive toys. The giveaway? Far right in frame and briefly, spectators in shorts, albeit visible from mid thigh down. Arrghh!
Regards,
John Kettler
That's what I thought. It's like you were reading my mind. Good to have you back, John.
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Thanks for the quick replies. Mike.
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Can someone with the Commonwealth mod use PBEM with someone who does not have the Commonwealth mod? Thanks.
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Hello all. Just wondering if I'm doing something wrong w the mods or I'm missing the concept altogether. I loaded, for example, the 2nd Rangers helmet mod into my z folder but the 2nd Rangers helmets don't show up when I start a game. Is it that these helmets only show up when a scenario actually calls for the 2nd Rangers or am I missing something else? I renamed the file with a few "z"s in front so it'd be sure to be seen last but no success. The terrain mods show up fine (thanks to all the modders!!!) but the troop mods simply don't show. Thanks for any help!
Check the file names of the helmets you are using. I am using CMBN 2.01 and use Ranger helmets and uniforms. The helmet file names I use are smod_american_helmet-soldier and smod_american_helmet-soldier 2. All your troops, with the exception of airborne will then have these helmets. Mike
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Had? There is a Sherman very very nearby that knows he is there.....
btw how many guys were in that jeep. Looked like 4 then before the grenade goes off it looks like 2.
There were 4 guys. As I watched things play out, 2 of them vanished. Since the Germans were firing at the jeep, I figured 2 of them must have been hit and were "removed'. You can correct me on this, but I don't recall ever seeing bodies slumped over in a jeep or any vehicle.
The video card I am using is about 18 months old, it's a Radeon XFX-667 1 gb.
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Very nice screenshots Tastego.
Thanks. You just never know what those guys are going to do.
CM:BN Screenshot Thread #2
in Combat Mission Battle for Normandy
Posted
Nice shots. That CO looks like a no nonsense kinda guy.