Tashtego
-
Posts
244 -
Joined
-
Last visited
-
Days Won
3
Posts posted by Tashtego
-
-
In CMMOD look under the mods for CMFI. It's works for CMBN.
-
Great screenie, Tashtego
Thanks. I could follow these guys around just taking pics, never fire a shot and wonder just how great a game this is.
-
Quick rest behind a wrecked Stug.
-
I have the 2.0 upgrade and use Background Ambient Sound by nik mond, Mord's Immersive American Voices by Mord, and SFX-1.03 Mod by stephsen.
My machine is running Windows XP and these all seem to run ok.
-
Thanks, John. I was thinking of that movie sequence when I dropped the building down on top of that gun.
-
I checked-in the same year Babe Ruth checked-out. 1948. Makes me just about 65.
-
Hi Tashtego.
Pardon me. I thought that the camo peaked caps were in vanilla v2.
Anyway nice screenshots.
The peaked caps, from what I could see in v2, are all just grey. The camo version was caused by monkeying around with the graphics and their names.
-
US zook vs. German half-track. The explosion is by Aris.
-
You're correct, it never really happened in IRL. I was trying to get my uniforms working in CMBN 2.0, and something got crossed up and the camo showed up. Weird like.
-
It's already 12/21/2012 in New Zealand. No problems there...yet.
-
Notice the recently issused camo caps for the officers.
-
That looks perfect, looks pretty flat also. The one thing I have not figured out yet is how many action spots into the tall grass one should place the gun.
But the farther in you can and still have a line of sight out of it is what you are after.
All I can say, I always thought a ATgun did well if it managed to kill 2-3 tanks. Placing it like this, the best result I have seen is 5 enemy tanks and some grunts. So hopefully you will see the benifits of it also.
Nice photo
Thanks for mentioning the depth issue, I think I have been overlooking that. Mike.
-
Even if I covered the gun barrel with slime and green stuff it wouldn't work?
I actually touched a relic of a PAK 38 ATG at the weekend. I can assure you all that it would not be easy to spot, possibly even behind a slight dip in a short grazed field of grass!
I'm going to try what you suggested. Actually, this is a PAK 40.
If it works, this will be the last thing the Sherman sees.
-
So this ATG is 'hiding' in the middle of a wheat field and it's NOT been spotted and killed first shot?????!!!!! :eek:
I was just goofing around and took the picture. The gun was probably destroyed shortly after the picture was taken. Mike.
-
Tashtego.
It's a real 5 cm PAK 38.
Regards,
John Kettler
Thanks for the movie trivia, John. I can't recall when I saw that movie last. But that weapon stuck in my memory.
-
Tashtego,
As I feared! It can't be done in a canned scenario, only in a custom built one. Did you happen to see the "Tank Warfare" episode on the Military Channel covering the Canadian armored attack? That should definitely give you some idea.
Regards,
John Kettler
I haven't seen that episode, I'll have to track it down. This idea came to me after thinking about a scene in the 1962 movie "The Longest Day." In the movie, there is a shot of some Germans using some sort of anti-gun from inside a building, and I thought why not?
The only scenarios I play are ones that I have cobbled together for myself and my son, or if he's not around, I play hotseat and play both sides.
Sounds nuts, but I just cannot keep track of more than a couple of platoons.
Plus, it beats screaming at the A.I. If something stupid happens, I only have myself to blame.
The scenarios are very simple affairs, revolving around things like how many troops can 3 snipers hold off? And for how long? Or how to knockout a PAK 40 in a building without using any artillery. Hint: it's a little tricky. Mike.
-
You can also place vehicles underneath buildings if the building is large enough and you place the vehicle first in the editor, then the building on top of it.
In the new La Luzerne map that I'm playing on now ( and will post when battle is finished ) I have a Geman truck parked in the sunken sub-basement of a chateau as an ammo cache.
It takes a bit of trial and error -- sometimes a vehicle will seem to be underneath a building only to pop out as soon as a battle is launched.
Foxholes can also be placed beneath bocage tiles for some interesting effects. They're easily spotted but do seem to offer more protection to a soldier at a bocage line.
This is all new to me. Kinda makes me wonder what else about the game I don't know. Thanks for the info Broadsword.
-
Tashtego,
Welcome aboard!
Had no idea you could do this in CMBN. It was possible before in CMx1, as I recall, if you set up the scenario by first deploying the gun, then putting the house over it. How did you do it? Am definitely resiting my guns indoors in one of the Demo scenarios if that's possible. Does this work with intact buildings or only damaged ones, as yours seem to be.
Regards,
John Kettler
John,
You're correct. Deploy the gun, place building on top of it. The first time I tried this last night I used an intact building but the gun's LOS was blocked by an exterior wall. I repositioned the building so the gun was closer to the exterior wall and added some windows and it worked.
The problem was that with the barrel sticking thru a wall it looked a little strange, so that wall was changed to one that looks blown out. The building in the picture is 3 stories, and completely intact except the wall in front of the gun.
Now it looks like the Germans dragged the gun into the building rather than building the structure around the gun.
As you would expect the building provides a lot of cover. Mike
-
To protect anti-tank guns, put them inside of buildings.
-
-
I recently stumbled upon an article on Boston.com by Jonathan Gottschall titled “Why fiction is good for you”. The link is at the end. The first line of his story caught my attention “Is fiction good for us? We spend huge chunks of our lives immersed in novels, films, TV shows, and other forms of fiction.” I certainly think that being immersed in CMBN would qualify as “other forms of fiction.” Albeit, good solid historical fiction. So, I read on.
The article is 5 pages long, and although the author mainly discusses literary fiction, he mentions a few ideas, that I think could apply here.
Such as, “All these questions about the effects of fiction lead up to one big one: Why are humans storytelling animals at all? Why are we — as a species — so hopelessly addicted to narratives about the fake struggles of pretend people?” I am sure the 82nd Airborne guys in my 2nd platoon would take exception to that “pretend people” crack. Although, of late, they have been struggling quite a bit.
Another, “I wanted to explore the possibility that fiction generally . . . may act as a kind of social glue among humans, binding fractious individuals together around common values.” This forum immediately jumps to mind.
And finally, “Fiction is often treated like a mere frill in human life, if not something worse. But the emerging science of story suggests that fiction is good for more than kicks. By enhancing empathy, fiction reduces social friction. At the same time, story exerts a kind of magnetic force, drawing us together around common values.”
So, the next time someone (wife, child, etc.) asks you why you spend so much time screaming at your monitor, you can look them in the eye and tell them that the game helps you to “perform the essential work of defining group identity and reinforcing cultural values.”
And besides, you have to get your guys ready to flank that German position.
http://articles.boston.com/2012-04-29/ideas/31417849_1_fiction-morality-happy-endings
-
I just saw this mod and scooped it right up. Very nice Aris. Thanks for the effort. Mike.
-
I would say try this again with a knocked out vehicle or two on each bridge.. then see how they path? I think this problems is still not 100%. but bridges are normal choke points anyways..
I mean lets face it.. if a ATG, or tank has coverage of the bridge and already has knocked out a couple of vehicles, you would not send your entire company over there, but try and find an ALT route.
That being said, i always design maps with alternatives when including bridges.
I tried it again as you suggested. The 2 Shermans on the left are knocked out. The 2 vehicles to the right have been given move commands to the other side of the bridge.
They passed thru the dead tanks ok.
However, then I had them reverse back across the bridge, I made them stop on the bridge. The next turn when I clicked on them. Nothing. They simply were stuck on the bridge. In the image below the original knocked out Shermans are in the foreground. In the background, are my 2 new dead vehicles.
-
And mailboxes.
What Uniform Mods?
in CM Normandy Maps and Mods
Posted