Jump to content
Battlefront is now Slitherine ×

The Steppenwulf

Members
  • Posts

    658
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by The Steppenwulf

  1. 29 minutes ago, sbobovyc said:

    I have a very basic Blender mdr exporter script :)

    Superb - I congratulate you! There are lots of ideas for alternative objects; Vehicles, ( lorries, buses), train coaches, storage containers, skips, industrial plant machinery (silos), greenhouses, satellite phone masts, electricity pylons.... 

    * Barricades!!

  2. 3 minutes ago, Michael Emrys said:

    Actually not. Just last night I was reading an article where it was mentioned that the Raven at least is electrically powered and extremely quiet.

    Michael

    I didn't know that and I accept the point. The point about camouflage however must stand:-

     

    18 hours ago, Codename Duchess said:

    Generally with larger aircraft you have lighter tones underneath for concealment against the sky and darker ones on top to conceal from above. It's surprisingly effective.

    and

     

    On 01/12/2016 at 11:42 PM, Michael Emrys said:

     As for the greater danger being from other aircraft, again I would venture that spotting and then attacking from a fast flying aircraft would be even more difficult, especially given that the aircraft is apt to be busy doing other things, like delivering ordnance or avoiding interception. No, at least for the present time, I'd guess that the greatest danger for small low-to-medium altitude drones comes from ground fire. 

     

     .... both chime with the point I was making; that ground camouflage on the top is an excessive measure, and the natural white/grey is akin to the sky camouflage colour of the under-side fuselage of manned aircraft anyway.

  3. 13 hours ago, Michael Emrys said:

    Recently discovered this image of the Raven. This gives some idea of why it can be afforded to issue down to the company level. This is about the size of certain kinds of model airplanes, which it resembles. One thing I found odd is the white color. Seems like that would make it more visible at the altitudes at which it operates. I wonder if later models are camouflaged better.

     

    Given its extremely small size, its unlikely to be spotted - actually a greater chance of being heard. Besides that, white against the sky does not set it drastically against the background; surely aircraft are not camouflaged from the danger of ground spotters but higher altitude fighter aircraft, which is irrelevant (again) given the size and role of this UAV?   

  4. On 01/11/2016 at 10:25 AM, c3k said:

    LOL. Yeah. Don't know why, but I kept thinking SA-14. ;)

    Noted and reported.

    Thanks.

    I'm in the middle of a scenario and realised that like the SA 13 missile icon on the Strela, the SA 19 missile icon is missing on the Tunguska too.

  5. @kohlenklau

     

    I understand that you manged to get a flat roofed building from BS into FI. I'm wanting to bring one from BN to BS - nothing to do with north Africa but I noticed in this thread that it can be done, though I note that you appeared to experience a problem before then succeeding. Just wondering what I've missed here because there's a chance it's the same thing that you experienced trying to achieve this.

  6.  

    Kohlenklau (or anyone else who might know)! -

     

    how do I get a building from one CM family into a different family of games? I've tried replacing the signifying number (buildingxxx to buildingxxx) throughout the mdr file with a hex editor. But the game is still not loading the file and crashes out. Is there a flag for each family that needs altering at the beginning of the file? 

    Be mighty grateful if anyone can inform me  - save me time trying to figure it out myself.  

      

  7. 4 hours ago, Marwek77 aka Red Reporter said:

    Cool insignia for Russian Soldiers Steppenwulf, what mod is it?

    Are you referring to the field sleeve versions of the ranks? If so, find attached. It's only the RUS mind. I haven't got round to the UKR, and I feel that the US are fine unmodified.

    Naturally, the main UI mod is on GAJ here:- http://cmmodsiii.greenasjade.net/?p=4368

    It'll all get another fine polish (along with more handsome features) when the module comes along.

    ranks.rar

  8. 2 hours ago, c3k said:

    Confirmed and reported.

     

    Well, I found the SA-18 and SA-24 in the game, but no SA-13. Regardless, I did check both the 18 and 24. Both silhouettes act normally. When the soldier is using/holding that weapon, the icon appears. Usually, the soldier is holding his firearm, not the missile. Is that possibly the source of your report?


    Ken

     


    Hope that helps - thanks Ken!

    sam13.png

  9. 1 minute ago, sbobovyc said:

    I just pushed an update to unmdr which makes it compatible with Python 3 and from now on I will be developing it as a Python 3 codebase. This will ensure a smooth transition into a Blender plugin.

    Thanks for your continuing work on this. I'm sure there will be a flood of interest once we have a working export script for blender.

  10. UI Weapon icons

    1)
     AT6 -ATGM stock icon is missing.

     

    2) SA-13 SAM missile stock icon is missing.

     

    3) The Russian weapon version, AK 47U should use the file aks-47u-black green.bmp but instead is coded to apply the Ukrainian variant file which renders the wrong weapon icon. It would be great if BF distinguish the icon by linking the right file in their code.

     

    4) Similar problem with the PKM icon file (there isn’t a Russian icon version, even though the textures are distinguished). 

     

    In the two latter cases, I understand that with the stock icons presently used, drawing a distinction between the types is not strictly necessary and by using a generic stock image for both forces (UKR & RUS), this saves (marginally) on memory. Regardless, it is necessary for the benefit of players using modded colour icons and the icons do exist, just not actually loaded into game.

  11. Firstly BF, thanks for the patch. It is warmly welcomed. I'm esp looking forward to the V 4.0 engine update followed hopefully by a Nato forces module in 2017.

     I do note however with this patch that there are some UI weapon icons that you have missed. I hope you are able therefore to take note of the following:-

    1) AT6 -ATGM stock icon is missing.

     

    2) SA-13 SAM missile stock icon is missing.

     

    3) The Russian weapon version, AK 47U should use the file aks-47u-black green.bmp but instead is coded to apply the Ukrainian variant file which renders the wrong weapon icon. It would be great if BF distinguish the icon by linking the right file in their code.

     

    4) Similar problem with the PKM icon file (there isn’t a Russian icon version, even though the textures are distinguished). 

     

    In the two latter cases, I understand that with the stock icons presently used, drawing a distinction between the types is not strictly necessary and by using a generic stock image for both forces, this saves (marginally) on memory. Regardless, I hope you can address the matter, if only for the benefit of players using modded colour icons.

     

  12. 56 minutes ago, Bulletpoint said:

    Not to say you're wrong, but just to offer an alternative take on it: That is not my experience at all. I've played many games with people I met on this forum, and they have all been good, worthy opponents.

    I concur. I put it down generally to the comparative maturity of the individuals that CM tends to attract, as opposed to many other games where opponent reliability is always questionable. 

  13. Further to Ian's response, the reason why players might experience slower load times with mods is because modded textures frequently use higher resolutions than stock and the files are therefore larger. Such files will, quite logically, lengthen overall load times, though you'd perhaps need a fair few files -such as all the ground textures in high res - to note a clear measurable diff.

×
×
  • Create New...