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Crushingleeek

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Posts posted by Crushingleeek

  1. I believe the main shortcoming for the AI is the limited AI Groups: I know it will bothersome to have even more groups to plan, but as it is in bigger scenarios (above Company size) you're left with no options but to make too large groups that definitely will end up in doin' foolish things, those pixels poor bastards...

    I believe the main shortcoming of the AI is the lack of triggers.

    The AI needs to react to human actions. You could have thousands of groups, but without triggers, the AI will still do weird things in the context of human player movements. It needs to react with triggers like, "greater than 10 units of player in area 3, move units of group A4 to area 5."

  2. That's excellent -- Which part of the 29th operations is your campaign focusing on? The July battles interest me most, but they remain problematic until we get FJ units, since they represented most of the opposing forces against the 29th in that time/area.

    One exception is the 115th Infantry, which fought just west of the Isigny-Saint Lo highway on the far W end of the 29th's line. I'm currently finishing an 800 x 1200 map of La Luzerne, where the reinforced 3/115th is about to try and blow a company of the 352nd ID out of a village strongpoint. It's the next battle in the operational-tactical campaign I've been fighting with sburke. I'll post the map/scenario setup on the repository when it's done, as a HTH-only game.

    I definitely would like to include those july battles, as they were the initial inspiration to tell the 29th story.

    I'm perusing "beyond the beachhead" right now to find some anecdotes to try to model some historic engagements.

  3. Any setting where the armour penetration engine/algorithms are irrelevant (pre-WW1, or the Pacific, or Vietnam) is less likely I reckon.

    Can we mod the pacific. ie, small arms firing rates, damage, etc., on CMBN? since, we could probably keep sherman models and just mod the skins. and armor was much less prevalent.

  4. flanking manuvers, split your squads; if you are able to converge on the same enemy position together, one squad may take casualties, but hopefully the other(s) will take out the offender.

    its harder when the flanks are all covered. if its not windy, smoke can sometimes help neutralize the enemies covering flanks. any type of artillery is always helpful to generate suppression or reduce morale.

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