Crushingleeek
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Posts
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Posts posted by Crushingleeek
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I believe the main shortcoming for the AI is the limited AI Groups: I know it will bothersome to have even more groups to plan, but as it is in bigger scenarios (above Company size) you're left with no options but to make too large groups that definitely will end up in doin' foolish things, those pixels poor bastards...
I believe the main shortcoming of the AI is the lack of triggers.
The AI needs to react to human actions. You could have thousands of groups, but without triggers, the AI will still do weird things in the context of human player movements. It needs to react with triggers like, "greater than 10 units of player in area 3, move units of group A4 to area 5."
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That's excellent -- Which part of the 29th operations is your campaign focusing on? The July battles interest me most, but they remain problematic until we get FJ units, since they represented most of the opposing forces against the 29th in that time/area.
One exception is the 115th Infantry, which fought just west of the Isigny-Saint Lo highway on the far W end of the 29th's line. I'm currently finishing an 800 x 1200 map of La Luzerne, where the reinforced 3/115th is about to try and blow a company of the 352nd ID out of a village strongpoint. It's the next battle in the operational-tactical campaign I've been fighting with sburke. I'll post the map/scenario setup on the repository when it's done, as a HTH-only game.
I definitely would like to include those july battles, as they were the initial inspiration to tell the 29th story.
I'm perusing "beyond the beachhead" right now to find some anecdotes to try to model some historic engagements.
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I am working on a base-game, "Blue and Gray" 29th Inf Div campaign.
are you only interested in CW module tho?
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The ratio can be adjusted. I think default is like +50%
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It probably won't do any good, but you could try sending me a case of Jack Daniels. You never know, miracles have happened...
Michael
Message me your address. Be glad to do that for a 1% chance. Anyone who goes straight to Jack is worth the effort.
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Who has the power to directly impact the hard coding of future modules?
ie, who do I beg and plead with?
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smart. who here is part of the BF team? I sometimes just don't know who I'm talking to. Is it just the ppl who it says "administrator" for?
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can definitely appreciate that.
are small arms specs hard coded?
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i stumbled across that but didn't read through cuz i thought it was just a skin mod. does it have actual small arms characteristics and specs?
coool. does it have motivation level "Banzai" kamikaze-style?
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Any setting where the armour penetration engine/algorithms are irrelevant (pre-WW1, or the Pacific, or Vietnam) is less likely I reckon.
Can we mod the pacific. ie, small arms firing rates, damage, etc., on CMBN? since, we could probably keep sherman models and just mod the skins. and armor was much less prevalent.
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OMG I can't wait 4 OMG.
Noteworthy moments in that CM will be OMG^2
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not to mention they are the coolest sounding gun to date
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The Germans still have 6 AT guns to show? What an earth were they? Considering we've got the 50mm, the 75mm and the 88 already in. I can't imagine there were many 37mm AT guns kicking around by Normandy but I could be very much mistaken.
20mm quad flak is a major omission IMO!
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my only real wish is that CM does stay in WWII forever!
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expect more than can be offered and your original expectations might be met!
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2 new engines next year? Man you do like to dream.
... who said anything about next year? I said Q3 2012!
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Please stay in WWII forever and ever CM!!
CMx3, Guadalcanal, plus iwojima, saipan, phillipines module (Q3 2012 is reasonable)
CMx4, Battle for Moscow, plus stalingrad, kursk, warsaw, berlin modules (Q4 2012, stretching it...but fine)
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flanking manuvers, split your squads; if you are able to converge on the same enemy position together, one squad may take casualties, but hopefully the other(s) will take out the offender.
its harder when the flanks are all covered. if its not windy, smoke can sometimes help neutralize the enemies covering flanks. any type of artillery is always helpful to generate suppression or reduce morale.
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"Take cover!!"
"NO! Get off this beach!!"
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Here's another scenario, directly adjacent to the vierville draw on dog green.
dog white sector, with hamel au pretre. also very bloody, but at least the bluffs were successfully scaled historically.
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thnx for interest. Hopefully soon. I'm stringing together several engagements of the 29th inf division.
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WN71 defends the eastern edge of the draw from pillboxes overlooking the seawall
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Stonewallers on the D1 Draw
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Welcome to Vierville Draw
The next Combat Mission?
in Combat Mission Battle for Normandy
Posted
WWII 4eva!