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Crushingleeek

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Posts posted by Crushingleeek

  1. Love the looks of the foliage and trees while I am playing but hate the fact that in a dense map I loose sight of my units. I need to flip the trees on and off as I play. Usually I just outright turn them off with just the trunks showing.

    My question...

    Is it possible to make the foliage on the trees more transparent? That way one could leave the leaves on and still see his units. If so, has it been done. I searched the forums and did not see anything.

    much like houses

  2. between you and cpt mike of course.

    Last night a single 81mm mortar shell, landing just about on top of my US mg team (at most one action spot away), and pinned it for 32 seconds in light forest terrain with nearest tree some 4-5 action spots away.

    Interestingly, it took a whole 5 seconds after the blast for the team to become pinned. the immediate 5 seconds after the mortar impact, suppression level was only one red bar. (thought whether the delay was due to tree bursts, but trees weren't that close.) 2/5 men were lightly wounded.

    there's my anecdote

  3. i remember a statement which said that being a veteran from the eastern front wasn't really advantage since the western allies fought differently. i.e. they didn't run, when pressured as the russians did. therefore some germans units had staggering losses when attacking.

    i've read quite the opposite, which is not to say one is right or wrong. you'll surely hear accounts of polar opposites regarding the same thing on every subject in WWII (*Ahem* original post).

    German officers were saying, at least as it pertained to 29th Div, that the Americans were quick to be suppressed, did not exploit advantages when they presented themselves, and retreated well before needed. This is, in part, why at the Bulge, they even had the idea that maybe if they broke through and captured Antwerp, maybe the western allies/Americans would negotiate a peace.

    Of course, the 29th would have something to say about this. ie, of course this is the sour excuse of a defeated army.

  4. I am a campaign designer, and I like to put together small-scale scenarios (see Outlaws).

    I would love the ability to assign normal rifleman teams (of 1 or 2 men).

    Scout teams don't substitute because they have demo charges, often come with automatic weapons, and binoculars.

    Scout teams manually separated from their squads leave me to deal with the rest of the squad which I don't always necessarily want, and have automatic weapons.

    Similarly, ammo bearers, who serve as nice riflemen, require there to be a heavy weapon, which I don't want.

    Alternatively, the ability to have a headcount go all the way down to 10% might help.

    I know the majority of engagements did include automatic weapons, particularly on the german side, but I'd like the option to create some specific, and hopefully refreshing situations for you guys.

    Also, the option to start soldiers off with no ammo would be great.

    Combined with the option to start scenarios with casualties on the map (with ammo), much like you can with vehicles, would enhance immersion, (and provide a nice alternative method to obtaining ammo.)

    are any of these things easily altered in "the code"?

  5. I think the sense that I get from reading these, as well as published historical accounts, is that maybe indirect fire should be more effective at suppressing, and suppression should last longer after barrage ends, but at the same time, indirect fire should cause less casualties.

    If so, I agree, but that's getting a little nit-picky, a sign of a great CBMN. We'll see when Cpt Mike provides screens.

    IMO, the only thing, ONLY thing CMBN suffers from right now is lack of triggers to generate more realistic AI behaviors!!! plz plz plz.

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