Crushingleeek
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Posts posted by Crushingleeek
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Excellent. Grabbed it from the repository and the water (and everything else) is already looking decidely choppy!
As a matter of interest, are you planning on releasing individual maps from the campaign? The only (vaguely serious) attempt I've made at making a historical map myself is Le Carrefour and I'd quite like to compare - but somehow, what with my level of expertise or lack thereof, it's going to take me quite a while to get anywhere near those crossroads!
Many thanks.
Roach are you a 29 vet?
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me too. I was upset when they listed details like "muzzle velocity" for weapons within each unit and found out they contributed in no way to the game algorithms.
but still a great game
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but its hard to get that kind of detail on the CMBN scale. BFTB was much much bigger scale
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BFTB editor was awesome for overlaying maps on your design.
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I just realized - you are chamberlain on matrix games forum for command ops?
I made the St. Lo scenario for BFTB
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what happens when you come across two roads that lie 30 degrees relative to each other?
You have to deviate from the GE map to some degree since roads can only be laid down in 45 degree increments in the editor.
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The best. Can't find anything that approaches it. Didn't care for CMSF because of it being a modern conflict but bought it anyway to help ensure that we got CMBN.
that's dedication. had I been smart enough to reason that, I'd have done the same thing!
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StoneAge is very helpful if you get stuck -- just pm him.
His instructions are detailed but very thorough and step by step.
I can also answer questions to a certain extent, since I tested the tool and have used in in maps a bit so far.
and you would describe it as a "must have"?
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A penalty, as in their causalities will effect the size of the force in the next battle? Or penalty as in casualties will give points to your enemy during scorin?
the latter, scoring penalty will applied in determining the outcome of the battle.
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As mentioned in passing, I've implemented a new "reserve" system, where you can decide whether you want to commit additional forces to a battle.
However, committing them means you draw from reserves that could be potentially required elsewhere in the war, and as such, this incurs a penalty for engaging them in your battle!
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Looks very nice, Crushingleek! What is the scale of the battles in this campaign?
Hello Blucher, I tend toward smaller scale battles. I loved your Devil's Descent campaign, and I found I enjoy it the most while making the Outlaws.
Some of the battles in Blue and Gray are slightly larger, some at the company level, and even Battalion sized in the first two scenarios on the beach. This was out of necessity as the casualty rates were so tremendous, and high KIA's will be unavoidable on the beach.
Then there are two missions for St. Laurent, one is literally squad-sized, with an unorthodox objective (at least for CMBN) , and the other is roughly company sized, but the forces are split (Mission Briefing will describe why, and for more detail, "Beyond the Beachhead" describes it well.)
5). General Cota's Assault - two half-strength platoons
6). La Fraisnaie - securing the inlet passage toward St. Laurent - a platoon
7). Mop-up is a small scale rendition of clearing out the straggling defenses that remained in pillboxes and trench networks - one half-strength platoon
8). Grandcamp - two platoons with a few supporting tanks, with reserves
9). Chateau de Colombieres - about two squads
10). Colombieres - two squads
11). Carrefour - battalion-sized (will not need to manage entire battlion, No spoiler)
12). PTSD - squad sized
13). Bois de Bretel - company-sized, with reserves
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oh i think i remember looking over that tool, and it seemed so involved, i just began mapping:D
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I applaud your desire to get such detailed topography elevations for your historical maps. But I'd just say, don't write off Google Earth too quickly. By using the GE polygon technique, you can place contours on your Google Earth jpeg reference images very quickly and easily.
I've found that a contour for every 5m of elevation works beautifully for CMBN and gives a highly realistic variation in terrain within the game. Frankly, at 8m per action square, there's not much point in trying to get much finer-grained with your topography than that. And in this area -- around Villiers-Fossard -- the changes in elevation were so modest that you'd go from, say, a low of 85m to a high of 110m across the entire area.
I'm not sure I know about the GE polygon technique?
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cool!
Having read Balkoski's book "Beyond the Beachhead" on the 29th's campaign, this will be fun to play.
Most of the material I chose to highlight came from that book. It is a really well written account.
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it seems like most of the military topography maps i've come across are too large in scale to capture the detail i'm looking for.
I think google maps will suffice, it'll just take longer to switch in and out of all the views.
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got it.
It's funny, my map picks up right where your La Nicollerie map ends. they border each other.
I thought maybe you might have a military topography map in addition to the google maps?
Google earth maps show some topography, but its not that ideal for getting precise relative elevations. I'm also using the google buddy road views to get some extra info, but not all the roads are documented.
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I think I see what you are referring to:
http://www.battlefront.com/community/showthread.php?t=97115&highlight=carillon&page=2
If so, we are already using the same source!
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That would be a great resource, something I am definitely in need of.
Where did you post it, in forum or repository?
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I would be glad to release the maps if there is interest. So far, the missions I spent most time trying to capture historic attributes are vierville draw, hamel au pretre, and st. laurent.
I'm working on more historical maps, actually, including Villiers-Fossard, which I hope will become part of a sequel campaign.
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The blue and gray campaign has been submitted to the BF repository.
This 14 mission campaign, mainly focused on the earlier days of the 29th's June Offensive (6/6-6/19) includes:
- dog green, dog white sectors of the landings;
-skirmishes in and around St. Laurent;
-one of many examples of General Norman "Dutch" Cota's in-the-field-with-the-troops assaults;
-tenacious fighting in Grandcamp;
-Lt. Kermit Miller's (115th reg) famous patrol across the Aure River Valley and ambush on Colombieres;
-the Massacre at Le Carrefour
-ambushed convoy in Bois de Bretel
...among others.
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I'm a little worried. In one game, the entire crew (5 men I think) are in one hole. One shot is gonna kill them all.
but 99 shots are going to kill none of them;)
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Call me a fanboi with an "i", but no matter how hard I look for a realistic WWII tactical simulation, I always come straight back here...
This thread is for ppl who want to point out the awesome nuances of realism that CMBN (or CMx2 or CM) captures
I love that sound takes time to travel. If your camera is on one side of the map and artillery lands on the opposite side, there is a delay between the flash and thunder... how cool is that
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nice work!
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yikes dinner and wine at 11:30 AM in san jose?
Blue and Gray
in Combat Mission Battle for Normandy
Posted
some missions do, some don't.
since the 29 was mostly on the offensive during this time, you'll find a lot of the strategy required is fire and maneuver. On the flip side, the 352nd was by all means holding on for dear life, and so dynamic defense, hard even for a human player, would be impossible for the AI unless every human had the exact same tactics, let alone the same tactics against each random AI plan.
however, in some instances, the AI will attempt to flank your position if you haven't maneuvered.
***WISHLIST: Triggers will make more intelligent defensive AI plans!!!***
I should make this my signature