Crushingleeek
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Posts
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Posts posted by Crushingleeek
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he's senile. he also forgot the "great"
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agreed
agreed
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We have tractors/plows/etc that get wire wrapped in multiple spots and they just roll along like it isn't there.
which is what the tanks do when their tracks are "light green." consider the light green status equivalent to full health, except one wire closer to a jam on the 99/100 tally.
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Being able to change ammo load out in the editor. I started a thread on this.
and have head-count go all the way down to 10%.
and be able to see the weapons of each soldier in the squad, so I don't have to hit deploy each time I want to double check or see if I got lucky to get what I want to design.
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i didn't notice/know that. that's huge!
is it the same organization for germans? 98k's only for armored infantry?
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how do you get an infantry squad of garands only?
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Does CMBN model the greater ROF of MG42, relative to Browning (either BAR, M1919, or M1917) and allow that to translate to, dare I say, greater suppression and lethality?
More specifically, MG42 vs BAR since these were the corresponding automatic weapons at the squad level. ie, Do MG42 and BAR have the same suppressive/lethality effects (maybe designed that way for game balance)? If so, should we cry out?
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Been a while since I tested, but IIRC, the first couple grades of damage don't affect mobility at all -- it's not until the you get down several grades that the tank's mobility is affected.
I don't really have problem with the way things are right now. As long as you're careful and don't charge through fences and the like willy-nilly (i.e., use Move or slower when moving over obstacles), it usually takes more than one fence breach to even go from full green to light green (one grade of damage). And it takes quite a few breaches to get the point where the tank's mobility is actually compromised at all. Seems realistic to me; off-road movement his hard on vehicles, even vehicles that are designed for it.
totally agree. I asked cuz I don't notice any effect when tracks are light green.
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do your tanks actually suffer mobility? I know the green "health" bar of the tracks turns a bit yellow, but how much is it affecting your King Tiger, already a slow mofo to begin with?
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Ask one of the crazy modders, though I doubt they could add 3d mass to the vehicles. it'd just be plastered on.
- Oh, how about AI triggers?
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I suppose that this happens because of building is not completely occupied whole action spot. So game engine thinking that this is "open terrain" while 3D model occupied part of it.
You can check this, making in editor a map with buildings occupied only part of action spot and try to put something near it in deploy window.
So, "what you see is what you get" slogan is a fake
post this to why you stopped playing:D
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He's just hoping to emulate Emrys one day.
i feel snubbed, mine wasn't added to Emrys' sig.
I guess Dr. Dietrich had it right all along.
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As designer I can't get my armor to start a mission buttoned up
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Roach has put together an amazingly well-researched historical scenario of the encounter at Le Carrefour
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I'm gonna go with "i love realism, but I'm glad they cut some slack on this one."
how infuriating would that be if some dumb pixeltruppen killed himself when he was your last chance to win.
i think that his grenade will kill friendlies of a different unit. that's enough for me. plus, which dumb real truppen would miss clearing a door of a bunker?
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cool. this is why i'm still playing. hope that guy vomits
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Not used to working with elite guys. My last big battle was with a bunch of worn out beat up Landser. You really need to understand your units to know which command it going to have what impact.
Do I understand you right, that less experienced/disciplined units might target outside their arc (presumably out of fear)?
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Well I ended up taking multiple rounds from a pair of Churchills while my Tiger sat there with a covered arc that just missed including them. The better your unit, the more you have to worry about whether you want a covered arc or face command (I should have used face). An armored covered arc would have had the same effect.
(without knowing the specific situation) why did you limit the distance on your arc?
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i think their utility is most appreciated when you don't want your tanks turning any-which way to engage a new target, but rather focus on a narrow front or if you are trying to stay hidden and setting up an ambush.
it really has no use in prioritizing targets; hence the cmx1ers with armored arcs are smiling on their high horses
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where can i find a similar table for US/Allied weapons penetration values?
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my only time period is WWII.
I see "CMSF" and like a narcoleptic, I'm out just like that
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Sorry, I just vomited.
shutup hater-boi!
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my test shows that mg42 team will only fire upon an unbuttoned m8, with a head sticking out.
but, at close range, if there is a little elevation to the mg team, ie on 2nd floor or a hill, it will still fire on a buttoned m8, presumably because they think they have an angle into the unprotected canopy. the results are devastating
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close range but frontal
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