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Crushingleeek

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Posts posted by Crushingleeek

  1. Being able to change ammo load out in the editor. I started a thread on this.

    and have head-count go all the way down to 10%.

    and be able to see the weapons of each soldier in the squad, so I don't have to hit deploy each time I want to double check or see if I got lucky to get what I want to design.

  2. Does CMBN model the greater ROF of MG42, relative to Browning (either BAR, M1919, or M1917) and allow that to translate to, dare I say, greater suppression and lethality?

    More specifically, MG42 vs BAR since these were the corresponding automatic weapons at the squad level. ie, Do MG42 and BAR have the same suppressive/lethality effects (maybe designed that way for game balance)? If so, should we cry out?

  3. Been a while since I tested, but IIRC, the first couple grades of damage don't affect mobility at all -- it's not until the you get down several grades that the tank's mobility is affected.

    I don't really have problem with the way things are right now. As long as you're careful and don't charge through fences and the like willy-nilly (i.e., use Move or slower when moving over obstacles), it usually takes more than one fence breach to even go from full green to light green (one grade of damage). And it takes quite a few breaches to get the point where the tank's mobility is actually compromised at all. Seems realistic to me; off-road movement his hard on vehicles, even vehicles that are designed for it.

    totally agree. I asked cuz I don't notice any effect when tracks are light green.

  4. I suppose that this happens because of building is not completely occupied whole action spot. So game engine thinking that this is "open terrain" while 3D model occupied part of it.

    You can check this, making in editor a map with buildings occupied only part of action spot and try to put something near it in deploy window.

    So, "what you see is what you get" slogan is a fake :(

    post this to why you stopped playing:D

  5. Not used to working with elite guys. My last big battle was with a bunch of worn out beat up Landser. You really need to understand your units to know which command it going to have what impact.

    Do I understand you right, that less experienced/disciplined units might target outside their arc (presumably out of fear)?

  6. Well I ended up taking multiple rounds from a pair of Churchills while my Tiger sat there with a covered arc that just missed including them. The better your unit, the more you have to worry about whether you want a covered arc or face command (I should have used face). An armored covered arc would have had the same effect.

    (without knowing the specific situation) why did you limit the distance on your arc?

  7. i think their utility is most appreciated when you don't want your tanks turning any-which way to engage a new target, but rather focus on a narrow front or if you are trying to stay hidden and setting up an ambush.

    it really has no use in prioritizing targets; hence the cmx1ers with armored arcs are smiling on their high horses

  8. my test shows that mg42 team will only fire upon an unbuttoned m8, with a head sticking out.

    but, at close range, if there is a little elevation to the mg team, ie on 2nd floor or a hill, it will still fire on a buttoned m8, presumably because they think they have an angle into the unprotected canopy. the results are devastating

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