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worg64

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Everything posted by worg64

  1. It happened to me as well and I discovered that the Italians that are in France can be attacked by Germans as long as they are in France, it is not a bugg. As long as Italy are not at war with Germany they can not attack German units nor can Germans attack Italian units in neutral countries however Germany can attack Italian tropps that are in countries they are at war with.
  2. Sent the save as you wanted Hubert! Have a great day and once again thanks for a great game!
  3. Yes well I guess it is not so much a big deal when playing against the AI but against another player it could be very important. I can understand the simplicity reason here but it would be good if at least the baltic can be conquered. Ukraina is a much bigger country and have as you say a much greater impact in the game as such. I would suggest that at least you make the Baltic countries being able to be taken over by the Germans by making them conqured seperately much as any minor countries. I guess that shouldnt be so difficult. Vilnus, Riga and Talinn can be the capitols for these minor countries.
  4. Hi Hubert I did not use the quick ability for the computer after the first campaign I played since you wrote that on another thread it helped to avoid that. But despite that I feel the AI is to passive and especially if you as I do play very defensiv, I tend to go slow and steady ahead and try to keep the frontline corps as much as possible near 10 in their strengths value. And I prefer to attack and make holes and not go into the holes I make and instead let the AI fill up the holes again and that way the enemy doesnt benefit from entranchment. I use Artillery and planes to soften the corps up ahead of my attacks with 3 to four corps as needed against the target corp to kill them off. I have the save left for my last campaing if you want to look at it and see the loss of units as well as situation overall on map. Just tell me where to send it if you want to see. Great if you have made improvments Hubert tho but especially the Naval battle need some tweaking I think.
  5. Well now I have managed to finish the campaign game four times. Two on each side against the AI on normal all time. Apart from the buggs I have already reported and Hubert promised to fix there is still some fine tuning needed to do for the AI. 1 The naval war the AI must become much better in taking out one enemy ship at a time and do its best to kill of badly wounded and crippled ships! As it work now it attack all over the sea and whereas it is costly the naval war is always won by killing the AI´s ship of one by one veras the AI most of the time only damage your ships. In all four campaigns regardless of side I have won a overwhelming victory at sea because of this. 2 The AI most be more aggressive with its full corps and take better advantage on attacking wounded enemy units and also here it must become much better to kill of enemy units. As the game work now the computer is just to timid and passive and it need to get some balls! 3 The shell capacity of 10 on artillery must change to 5, with 10 shell capacity as it work now the game balance can easily be very unbalanced. This because the player mass concentrate the artillery and really punches the AI´s frontline to smitherens veras the Ai are not capable to mass concentrate Artillerys like that. 4 The industrial production should be good to have some yearly locks on it because it is too easy to get the game very unbalanced if some side get to high rank early. ex 1914 max 1, 1915 max 2 , 1916 max 3, 1917 max 4, 1918 max 5
  6. I have no such issues at all, the game works great and it is a really fun game. The AI just need some fine tuning and to be a bit more aggressive and we will have a great and fun game.
  7. Hi Bill Can you explain why you have made it so that the minors of Russia, that German already have conqured still get to become neautrals when Russia sue for peace??? Thats really unlogical! I could understand if German got a choise with positive and negative aspect like the 300 MPP keept or similar but just to becme neautral regardless is not realistic nor logical at all. :mad: As for preventing Germany to attack Russia by acting as a buffert one they do not, on the contrary I smacked them as fast i could with my tropps in the west and then shifted east, after all they hold valuable resources. That said I dont mind minor states of Russia become neutral minors when Russia sue for peace but they should ONLY be able to do that if they have not been conqured before hand, thats my opinion.
  8. Yes VonRocko good question, I did actually never consider that but you have a very good point, so what happends then?
  9. I like the suggestion but that said it might upset the balance of the game. As a player with such full controll as we have it is rather easy to see the strategic value for certain areas in advance since we know they will be vital battle grounds. So I prefer then to have the rails done historical as events trigged by date. If you like you could also have a option to decline and instead get MPP back. I dont think it should cost anything since it is not incorporated in the game scripts to start with.
  10. Yes a cap of 5 shells on all artillery is also something I have suggested and seem the logical way to fix this. As it works now with 10 shells I agree the Heavy artillery is overpowered.
  11. :confused:Peace with Russia, Question! In my current game with the CentralPowers I managed to make Russia ask for peace something I accepted. That done Several minors come to become free minor states including the baltic states, ukraina, crim to mention a few. My question is why does the minor states that german occupy become neautral minor states?? At the time I accepted the peace with Russia I as German held all three of The baltic states Estland, Lithuania, Letland. but they still got free and become neutral minor states and my army forced outside their borders. I would mind so much if the german got a question asking if he wanted to make them neautral states but to automaticly lose them when he makes peace with Russia seem really strange and odd. Also Poland become part of German but how does that work since it came up some text about Poland but I didnt get the meaning if they was now part of german or Poland counted as a surrender minor nation ? Can you please clarify these questions please!
  12. When I managed to activate the Finland army late in the game 1918 spring Finlands HQ and 2 corps and a detachment started in Kharkov for Finland!!?? I should say in the game I managed to make peace with Russia and after some time I attacked them again in case this effect the position the Finland army starts with. I assume the hex number is wrong for the HQ, 2 corps and detachment.
  13. Yes maybe in WW2 to some extent put not even the massive airlifts to Stalingrad was enough to keep the 6th army supplied and that demanded huge amount of air commitment and air losses, as for the chine front those was mainly infantry corps and had little or no motorisation and heavy equipment and lived mostly on rice and what small else they could scrap together. In WW1 to keep a isolated HQ and some corps supplied behind enemy line would be impossible since they dont have air supply and patrolls would never ever be able to transport for so many men a HQ with corps is, in terms of needed ammo, food and water alone and as for petrol and spare parts they wouldnt be able to contribute anything at all. I dont have the numbers in my head now but look it up at the internet the amount of supply a ordinary sized corp demands and you will see it is impossible. Partisans can to a much higher degree live on forage because they as well as the chinese dont have motorisation and heavy equipment.
  14. It all depends on where and how, the english HQ landing at Basra and running amok among the desert oasis is just not that easy to deal with. I am sure their is many similiar situations as well, especially in the WW2 campaign where the units are more mobile. Worst case scenario tho is not the lone HQ but a HQ with some corps tagging along. And it is not really so much about deal with them as it is very unrealistic that a isolated HQ can provide supply for itself and accompaning corps deep behind enemy lines.
  15. Great news and thanks Xwormwood and Hubert! I am actually very sure their is a lot of people that like the battle report but most people are just to lazy to write and tell their feelings. After the Battlereport is finished it would be great if you guys could write some after thoughts about the game. How you felt about the balance and game mechanic in the game. And the feeling of the game between you two battling it out during the game. Also times of great hope and despair!
  16. Well I fully agree with a normal unit, that situation is very much as you describe it Bill. But I really dislike a isolated enemy HQ running around in circles behind my lines and creating havoc because that HQ will always as the game works now be supply5 and able to run around. It gets specially bad if that HQ also has the company of corps, they all get isolated but can do a lot of damage beause of that HQ that keep providing them with supply. It would work much better if a HQ that got isolated lost is minimum supply after a turn and started to decline in supply untill in got into supply again. That said I know you have talked about this a lot according to the forums so I assume you find it the easiest way to handle it at the moment by not having isolation affect supply to HQ. But if you could come up with a "easy" way to deal with this, it would be great! At least thats what I think.
  17. Where did the battle report of the WW1 campaign in the homepage by Claus (Xwormwood) from Germany and Jim (Happycat) from Canada go?? I for one really liked it and hoped to read the conclusion of that battle! But all of a sudden it stopped albeit the text made me think it was to continue. I hope you guys will finish it
  18. Yes well I dont mind the cost because that should cover the actual logistic problems and the effort it took to hande and plan a big operation like this. The slow move however I agree with because first you have to use a full turn to do nothing and then as already stated it takes ages to go somewhere with just a speed of 3 in this big maps. There is of course a difficulty in obtaining a balance versus realism and in game playability regarding this but I think at least you should consider to increase the base start speed of 3 to at least 4 maybe even 5.
  19. Thank you Hubert, great work as usual! It is great to have such dedicated designers in the game!
  20. thanks for the input John DiFool the 2nd, I did not know that. I do hope the game designers will change their mind tho
  21. Thanks crispy131313 for the input, that said however I did know about the alternative capitols, I have them on my map but what I was looking for was info regarding what countries do go into exil and do not surrender. Like Belgium and I assume there are others but I dont know exactly who.
  22. The naval war is something we have discussed a lot lately with several people in the forum including Hubert and Bill involved. it seems the naval war is what most people are not 100% content with as it works at the moment but that said I think the game balance works nice but it is rather a feeling on how the ship battles work at moment that feel odd for most people. There has been some suggestions and ideas and I think the game designers are looking at it, but it is hard to get the naval war as logic and realistic in this game versus real life with the current naval combat rules. maybe a idea would be to shift the current specifik types of specifik ship types to taskforces units consisting of differnt types of ships depending on role. Instead of calling the units Battleships, cruisers, destroyers, subs, carriers one instead started and bought specifik taskforces depending on role. raider unit, escorting unit, convoy escort, battle force, seek and destroy force something like that? Then it would not feel as strange when a sub attacked and killed a Battleship or vice versa but rather a battleforce crippled a raider force. The text dive could easily be substitued with escaped. A seek and destroy unit could then have a higher chance of intercept and find raid units for example where a convoy escort prevented convoy attcks in their area of controll (same as now where a ship is close to a sub but maybe a ZOC of 2 or 3)
  23. Some odd behavior by the AI regarding leaving critical hexes. At Sep 15 1917 when I was playing Central Power the Greece units had a HQ in Athen but then it left the city and made it unoccopied so I just could marsch in. They had a corp on either side but neither of them entered the city and the HQ was in no real danger either so really no reason why to leave Athen. The Greece didnt surrender tho but continued to fight on regardless even if it had lost it capitol and did not have a alternative capitol. They did have the cities Patrai and Kalamata left tho but neither seem to be a alternative capitol. I assume they went into exil and fough on but it would be good to know what country do that, as well as what countries have alternative capitols. Sep 22 1917 The same thing occured, The english HQ abandoned El Alemein where it was standing and left the town empty, they also had a corp standing next to the town but that didnt not enter the town but just stood beside it, this made it possible for me to just walk in. Seems to be a issue when a HQ leave a hex. I have also mentioned this before but to verify it the AI when playing French does abandon the hexes after a while in the Vosges area except the cities, towns and Belfort. This has happened in both my games as central power on normal. The three hexes between Nancy and Belfort named Eipinal and are behind the river should be hold at possible because it is a great defensiv line for the Frence and if as now left open make it possible for the german to pour into french main land. I hope you can script this so the french keep the frontline intact here. So my question, can you please clear out for us what countries go to exil and keep on fighting even after their capitol is taken? Or even better mark it on the map beside the capitol somehow much like alternate capitols.
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