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Dadekster88

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Posts posted by Dadekster88

  1. I thought the vid brought up some valid points and the reply to them by BF as being fair in return. I look forward to the written review as well as I find the reviews written there pretty spot on due to what I personally look for in games.

    As far as camera controls, they all suck until I get used to them. Music and sound milage varies for me. Think it depends on what kind of day I am having tbh. :)

  2. AA guns I look forward to, flamethrowers not so much. I think they had limited tactical value and I don't understand the fascination with them? Is it just the opening scene in Saving Private Ryan where they toast the pillbox something people want to duplicate? From what I understand they were much more useful on the Pacific side. Not saying I don't want to see em' just since CMBN there seem to be lots of threads about them...or maybe that's just me. ;)

  3. I think equating casualty numbers with various weapon systems in a simulation game versus the AI and trying to draw real world numbers out of it is a waste of time imo. I believe the weapons sytems in the game are as good as BF can make them (tinkering aside) but unless either the AI or a live opponent uses real world counter action to them you're just going to get skewed results as some have posted in examples here. It just shows the limitations of what the AI are if it has to free wheel a game plan under fire. Most players would not attempt to shove a 3rd platoon down a known mortar killzone when the first two just got chewed up, but the AI just might. It should sim the Russians just fine in that case with wave tactics. :)

  4. Yeah, 30 metres is hair-raisingly close. Succesfully stalking a tank with a panzerfaust isn't always easy but it is very satisfying. Remember, low walls, high crops, the 'slow' command and anything that causes the tank to button up is your friend.

    In conjunction with that this is about the only time I will task another unit to shot at a armoured target with small arms fire. One is to make the TC button up, second it helps when the tank is focused on something else ime. It's a bit dicey of course since you don't want half a squad killed distracting while your AT team belly crawls the needed distance. Hard to pull of successfully but when you pull it off it is a very rewarding experience.:D

  5. I don't post when I see a random crazy incident but only if I see a pattern.... buttoned tanks have WAY to high a chance at spotting inf/ATG.

    I was a tanker (M1A1-M1A2) and even in these modern tanks, we were BLIND to infantry unless the TC or the loader had his head popped out.

    Try being a M551 driver :o I hated you guys driving around in what I felt was a souped up luxury sports car/tank. ;)

    As far as spotting goes I seem to have ambivalent feelings towards the way it seems modeled. On one hand as Tread Head says spotting from inside a AFV is next to nothing and from personal experience I agree, so when I see a buttoned vehicle drawn like a magnet to something I feel should be pretty undetectable I get a bit peeved but then I tell myself it's a game and it's not perfect and who knows what happened realistically in the game? Maybe one of your men sneezed real loud or stepped on a twig? How that's heard over the sound of engines is beyond me but I make it work. :rolleyes: The good thing is for the most part it doesn't happen enough that it's an issue. These ordeals reminds me of a qoute actually-

    "As combat veterans and high commanders know, logic is often a stranger in wartime" William B. Breuer

  6. As sburke stated this thread will probably degenerate due to mud being slung with abandon already. With that in mind, let's discuss whether being a fanboy of a game is supposed to be a bad thing or a good thing. I guess it depends on the manner it is used? Is a fanboy supposed to feel bad or ridiculed for standing up for something he or she enjoys? Why do we end up born to wear diapers and probably end up dying wearing a pair? Discuss plz!!

  7. When your order your men lugging the mortar or machine gun to run across a field they become tired and not as effective. Can you do it if circumstances demand it? Sure. Is it smart to do it all the time? No. I think that if you try to order an AT gun to be manhandled further than 10m or whatever arbitrary distance, it would simply exhaust your men. I don't know if the code would allow BFC to determine how far you can move it before exhaustion sets in (aka not gonna happen) but I would assume it would depend on what size/wieght etc you're trying to move.

    Now whether that's feasible as far as coding etc I have no idea. For instance, what happens when half your crew is KIA? I would imagine certain pieces need a specific number of men to move at all?

  8. I think it is fine. AT guns give up mobility in exchange for being devilish hard to find. I have seen them fire several rounds off, both on the receiving and giving end, and sometimes they are spotted pretty quickly and other times not till the end game map. As someone else mentioned a lot of it depends on location and a healthy dose of battlefield luck.

  9. Metallica :D

    Master of Puppets

    Four Horsemen

    For Whom the Bell Tolls

    Disposable Heros

    Ride the Lightning

    The Call of Ktulu

    In no particular order. Call me crazy, I just find their music appropriate for the stuff they (my virtual men) are going through.

    edit--

    Bleh, I should be flogged for not remembering the song 'One' as well. If that song isn't appropriate I don't know what is.

  10. Multiple issues here.

    Third issue: Self preservation after missing TC. In the example stated, if a sniper fired at a TC (giving CMBN the benefit of the doubt and assuming that the sniper fired at an exposed TC), and missed, then the tank began turning to his direction, a FAST move out of there would nice.

    Ken

    I eagerly await the year 2020 or so to see this. :D

    Until then...we just have to accept the fact that we can backseat drive the AI decisions all day but they won't always do what we thought was the best thing. I look forward to BF doing what they can to minimize some of the issues that people bring up such as whether certain weapons should be used on certain targets taking into account chance of success, but until then I'm gonna accept the fact that my soldiers on occasion or gonna do things to get themselves killed. If you can't accept that, better not be a leader in combat.

  11. We could have prevented a lot of problems by realizing early on that just because you can pick up a rock and bash the other guys head in at the firepit to take something of theirs doesn't mean it's the best or only thing to do.

    Yeah, yeah I know, where's the fun in that. :rolleyes:

    I'd give an honest stab at the OP's question but tbh when people say what could Germany have done to win the war or just win in general I don't really know because what was it Hitler/Germany wanted to do?

    1. Take over all of the world...you know the Hollywood Reich to stand all time etc etc.

    2. Just become self sufficent?

    3. Make the world all blond haired and blue eyed?

    In other words, where did they plan to stop? We all know the usual pitfalls that befell Germany but knowing what they wanted to ultimately achieve would help in figuring out what they had to do to get that done. :confused:

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