Jump to content

herr_oberst

Members
  • Posts

    503
  • Joined

  • Last visited

Posts posted by herr_oberst

  1. upen, I've bought on the order of 9 titles from Battlefront, and pre-ordered every one. Never been disappointed either -- sure, defects (or bugs) are a fact of life in software (23 years in the industry has taught me that), but Battlefront always delivers on the vast majority of what they say.

    One of the nice things is that they WON'T ship just to meet an f'ing date posted on some website, and that's a big part of why they get my pre-orders. Other 'big' companies are too used to putting out crap to keep analysts or corporate bureaucracy happy while screwing the customers. I want a good game, plain and simple, and BFC has delivered on that for years.

  2. I came, I saw, I pre-ordered.

    Let's see, that would make for a CMBO pre-order, CMBB pre-order, CMAK pre-order, CMBN pre-order, CMCW pre-order, CMFI pre-order... hell, anything in the 'historic' timeframe gets a pre-order (sorry, just not into the new tech warfare), and I can honestly say that I've never been let down by the Battlefront crew. Even bought twice on two titles (PC and Mac), because I have seen the light and gone Mac OS X, and had to switch the titles I was playing at the time.

    Zeit für Rock'n'Roll. (if the translation sucks, I blame Babelfish).

  3. That water looks like it might be a pointy bit to deal with.

    One aircraft, two platoons of tanks for tank riders, SMG-equipped (maybe?) riders for those tanks, a good swath of infantry to advance in the woods and built up areas, and all the arty you can muster. The map should look like a pock-marked moonscape once your arty is used up. :)

  4. Check Spitfire's recommendations. In terms of OS or hardware, I (with my great sample size of 1) haven't seen any issues with following the CM upgrade stream as the updates occurred.

    In terms of OS, started out on Lion, through ML, then on to Mavericks.

    As for PC or Mac, it a personal preference.

    Built my own PCs since the 80286 days until about a year and a half ago. AMD and/or Intel.

    Then switched to a Mac Mini for 6 months, then built a "Hackintosh" when the Mini couldn't run "School of Hard Knocks" well enough to suit me. Personally, I've had far far fewer issues with the Mac platform than Windows.

    But YMMV, so I'm not saying which is better for you, just which works better for me.

  5. Yeah, I know, water, "she's a flat... like a pan-cake". But the map I'm working on has several streams (4) running downhill (from 130m to 95m or so) in a valley.

    So since I can't have water, I'll need some combination of terrain tiles and/or vegetation to suggest the presence of water.

    And rather than invent the wheel again, I thought I'd ask first to see what others might have some up with for a similar situation.

    Thanks in advance.

  6. ok thanks for information Normal Dude,

    Second question , why the patches for old game owners could not have been prepared at the same time with new module release?

    regards

    Well, you can't make a patch until you have a fixed reference point to patch to.

    So, once MG was 'done', and the reference point fixed, the patch generation could begin in earnest.

    And, since MG was done, it was time to release, to give the value to the people who had already paid (us pre-orderers), or those who were waiting to buy. Why should Battlefront delay the revenue recognition if the MG product was ready?

    Waiting for a short period of time for something free should not cause undue consternation. Battlefront could just as easily say "no back-patching", and then where would you be?

  7. MG Outstanding Gallantry ( one of MG's largest scenarios) loaded in 2 minutes by dropping display = 1920X1080, V Sync = Off. Model & Texture = Fastest. AA= Off. High Priority = Off. ATI Left Click = Off. Shadows =Off

    Did not play the game but was able to move about the map w/o sluggishness. Not as pretty as the smaller scenarios but looks very playable.

    A saved game file was @ 20.8MB.

    At those settings I had that scenario load in 51 seconds +/- 2 seconds (Mark 1 Eyeball used for measurement).

  8. Yup, to echo what AKD said... all will be fixed with v2.21. It is absolutely amazing, even after 20 years doing this gaming stuff, how many small things get missed until the game is already finalized for release. Sure, if you're making a game of checkers it's less likely to miss things, but with wargames... there's just so much in there.

    Our standard rule for release time is to view small visual glitches as "patchable" type bugs and not what we call "show stopper". Show stopper bugs cause us to halt any thought of immediate release, fix the bug, test, repackage for release, and hope we don't have another one. Examples are common things not loading, an easily reproducible crash, UI problems which hinder functionality, etc. Short of that sort of thing we launch and then immediately begin work on a patch. No rest for the weary!

    After all the years we've delivered things to you, we've got a pretty good idea what *you* think of as "show stoppers" and what you will accept as "patchable". I'm pretty sure you guys would roast us alive if we held up the game for a week because a helmet LOD was missing :D

    Steve

    I'm staring at a release on Monday, and we've spent the last week or two going through the same exercise. QA finds an issue, determine the severity, haggle over the severity (sometimes), and either fix, or it goes on the 'known defects' list for the next update. The closer to the release date, the bigger an issue has to be to actually call a halt.

    On the positive side, my DL of MG took 8 minutes, the license entry worked fine, although I couldn't launch immediately. Had to quit, then restart. All is well now.

    I sense that my review of the final release documentation at work due Monday will not get done until the wee hours Sunday night.

  9. Believe me. I have spent most of my life looking at the sky.

    Michael

    Give it up Michael...

    The aliens came, they snatched you up on that night long ago, and started their experiments.

    Two minutes later, they decided that there was not intelligent life on this earth worth studying, re-deposited you in your corn field, and they ain't coming back!

    :D

  10. So even though, quite a few people around him had guns or quick access to guns he still managed to kill 12 people (soldiers?)

    The Navy Yard is more "military offices" than a "military base".

    When I took a Boy Scout crew there for a tour a few years ago (of the Navy Yard computer systems), if I recall correctly, the only armed people I saw were the guards at the gate.

    Once inside the buildings, it was essentially the same as any other office building where folks in their 40's and 50's work.

  11. Once you are ready, unhide your MGs,suppress the church, and send out some scouts...

    The MGs will most likely get clobbered after a few minutes of firing, but hopefully by then they will have accomplished something. The AI has the same artillery delay as the human player, so if you keep the infantry moving, don't stay in the same place for more than a couple of minutes.

    Agreed. I consistently have to remind myself to displace my MGs occasionally. If I've targeted them specifically, I try to leave them in that spot not more than 3 minutes. If I have three MG teams, I try to have two firing at a time as the other *should* be busy relocating (if I remember to move them out). Once the moved team is again engaged, another team moves, round robin style.

×
×
  • Create New...