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nik mond

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Posts posted by nik mond

  1. As long as it is expected for the player to call ceasefire at his discretion, then sure whats wrong with adding extra time. Personally I wish there was a "do you want to end scenario or keep playing" prompt for those situations when I caught on late to the avenue of approach or whatever. I was actually having a good time playing the battle. Experienced players who read the AI can really breeze through scenarios fast, shooting for an AI surrender. That can't be interpreted as a basis to set time for a scenario. Its safe to be generous with time allotment in almost all scenarios, you really can't go wrong. The exception being when time appreciation is the premise of the objective.

     

  2. 3 hours ago, SimpleSimon said:

    snip.............. I realized afterward that a number of scenarios are rather malicious or deceptive in their design, and no longer push myself to accomplish unreasonable objectives or expectations. Real life commanders would not really march their men into known bloodbaths, regardless of what all the anecdotal stuff said all the time. Two Pak40s covering a single T-junction with another pair of them covering the next road? Nope. Cease fire. Go to editor, load Allied player with more 25pdrs. That's more like it. 😀

    In WW2 unfortunately that might have been the reality too often from the Russian front to the Hurtgen forest, realistic commanders following orders from their unrealistic commanders, or commanders with a bigger picture of timelines,  or just other lives depending on your ill fated attack. But as far as the game goes, have fun, find the angle to crack the nut and watch the clock. No scenario should be impossible, that would be wrong, and if that's the case yes it should be corrected. I see what you mean by add 25pdrs, in some cases add 25 minutes... I've flat out asked people how the hell they beat that too.  

  3. In Canada the door is wide open. The goal is 50/50, equal opportunity. They're just not beating down the doors at the recruiting center yet. Those that do are not staying. I guess they are smart enough to find something else to do. Or have somewhere better to go. I also see more men than women sleeping on heating grates. So again, maybe they have better places to be.   

  4. Tac Nukes are absolutely moot when discussing a prospective CM Fulda Gap or Reforger, or Gruner Laubfrosch etc. The game would be about the units that are fighting around or through the hot zones. The SOP's were solidly in place for fighting in an NBCW environment as the mentality was nukes were definitely going to be used. The emphasis was on how to adapt and mitigate the loss from nukes in order to carry on with the conventional fight.

     Units within brigades were spread out from each other. Always moving. Even defensive units were to relocate in their entirety after a short period of time (German roads were extremely hazardous when Corps exercises were going on). If the balloon went up these units would have operated this way for the real thing. Sealed in tanks, or dug in the ground Top High mode would have kept units with adequate distance peripheral to ground zero combat effective. It would have been rare to see many entire battalions wiped out from low yield tac nukes because of this.  Once contact was made the threat of a tac nuke would be gone for the time being and that is where CM would take place. Direction finding a Div HQ and nuking it wouldn't be all that successful either as these units were sending signals remotely by linked radio vans miles away. Also radio silence and dispatch riders were still heavy relied on even in the 80's.

    Yes they were too optimistic with their mobile decontam centers and many soldiers would likely perish shortly after the war.  But I really don't want to go there.  We have Combat Mission Black Sea which featured nuclear super-power adversaries. I don't see nuclear weapons as a deterrent for the original topic here.

  5. I've had some success with lobbing direct fire from stubby barrelled howitzers like the 75mm L24 or the M8. They have an arcing trajectory that drops off. Typically when targeting the peak of the hill at more than 400 meters in game, further the better, shallow heights as well nothing too vertical. If the reverse slope is shallow you can get lucky with a round every once in a while, some land short others skim the peak and explode close enough to rattle someone behind it. It's not efficient but it's fun.

  6. The theory is tanks were suited for attack and breakthrough tactics, and tank destroyers were to counter the enemy armor spearheading such an attack. The shortcomings of such a doctrine is debatable but you still see tank destroyers today in different forms. There is also the allied tank destroyers with open turrets m10 m18, 36.

    In CM TDs are definitely the underdog, doomed if facing the wrong way when tracked, and have vulnerabilities, all have more vulnerabilities to infantry. I take too many chances with TDs. Tank destroyers are not tanks, and assault guns are not tank destroyers. AGs like the Stuh42 have a slow fire rate and few heat rounds, definitely made for anti infantry.

  7. Leadership quality suffers as the intake becomes more homogeneous. Based on a couple anecdotal comments I've come across over the years that stuck with me. One was a 3 tour senior sergeant (marines I believe) from Vietnam, He said his worst experience was in his first tour when the officers were trying to be John Wayne, and the majority of his fellow troops were volunteers trying to be Audie Murphy. By his third tour he was senior NCO for a company comprised of "hippies" as he put it. Smarter officers and best damn troops he served with. 

    The old generation is always doubtful of the new leaders. As long as the new candidates are stripped of their sense of entitlement they can be just as capable. Even better. Another thing is to keep the intake socially diverse, this is important. 

  8. On 6/8/2018 at 11:28 PM, sburke said:

    Actually Fulda Gap is just a generic term.  What is the first campaign I'd like to see done in CM... errrr….. Group of Soviet Forces Germany - would be First Clash on the Canadian 4th Mech Bde Grp.  :D

    Love that book

    Yes 4CMBG. The expendable brigade. Where leopard 1's were king and blowpipes worked better than they really did. (My first posting, and we all read First Clash. We figured we were only meant to last 48 hours because the beer would be gone by then )

    The question though is what year for Fulda gap. 

  9. 2 hours ago, Erwin said:

    It's possible that they Apple has conceded the gaming market to the PC and don't want to compete in a market where they may not shine.

    Apple would never concede an inch to PC. They also never support a product that they perceive will compete against themselves. Its likely they are looking at the new Metal platform.

    I feel an Apple IIGS rage coming on....Arghh! About 30 years ago the Apple IIGS came out, best computer at the time fully backwards compatible with Apple II and used new OS and even 3.5 disks. Apple cut production and support after 2 years. Imagine owning a $3500 boat anchor in 1988. The reason: Apple thought it competed against their own Macintosh. In reality the majority of GS owners moved on to x286 PC's. 

    That's Apple ;)  great now my skin is turning green and my shirt is ripped.

     

  10. Other modifiers effect green troops. With low leadership it's like herding cats. With a leadership of +2 you can actually do something with them. One RL example would be 395th IR in Hofen. Self professed to be green, no experience. But managed to hold the line for various  reasons, one of which was outstanding leadership.

  11. On 3/20/2018 at 2:50 PM, 3j2m7 said:

    Are the things ...(benches...) already a flavour object or did you put a simple picture with view on the top only like  did ??

    yes those objects are already in the editor. There are 5 different benches. And many different objects in the map maker/scenario editor. They can be pushed inside buildings.

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