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nik mond

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Posts posted by nik mond

  1. 1 hour ago, kevinkin said:

    Stop the madness and read this long and and very detailed analysis which voices my opinion ever since the they closed all the schools and almost every business in almost every state in America. It's a 30 minute must read. 

    https://medium.com/six-four-six-nine/evidence-over-hysteria-covid-19-1b767def5894

    Brilliant and fresh article. Thank-you. This seems to be the perfect virus because it is just (barely) deadly. Otherwise it wouldn't spread (H5N1 1999 was so deadly it basically killed or hospitalized its hosts before it could spread). Some of the economic and political decisions are self inflicting serious harm of another nature.

  2. All games. All active public forums have this to varying degrees. The more realistic the game is, yes you are correct, more nitpicking. The more abstract, then some issues are avoided, like Bomber Crew and their cutsie cartoon B17's. But even that gets its share of nit picking. Nothing I see on these forums is different compared to other game forums.

  3. On 1/29/2020 at 12:33 PM, IanL said:

    Yikes dude.

    One the one hand yeah not may people have died so lets keep a perspective for sure. More people die from the garden variety flu every year. Heck we are still below the world wide deaths from measles this year (I think I didn't look the numbers up but even if I'm wrong it will be close). But come on new viruses that are deadly are kinda scary. And given China's past track record of actively lying and covering up cases of previous diseases we should be paying attention. Just not hysterical.

    The coverage on the CBC Radio and Pod casts has been excellent - not over the top and talking to actual disease experts and public health officials so good information and no overly dramatic stuff.

    We should all stop watching the 24 hour drama headline stations and pick programs that spend the time actually look at information and bring in people who have experienced previous outbreaks and are actually in the business of managing public health.

    The coverage by CBC has been utter subjective garbage. They lost all objectivity and are extremely insidious in their broadcasts to a level rivaled by Pravda. Fortunately not everyone is as gullible as CBC thinks. People started avoiding China town in Toronto when this happened. The CBC reported this as "racism", yes CBC redefined that term. I think its ignorant if people avoid Chinese restaurants during the Corona hype, but it is not racist. Very irresponsible reporting.

  4. On 1/28/2020 at 12:40 PM, Erwin said:

    Thought we were talking effecting and useful ranges in the CM2 game.  

    Using a target arc as an example where max distance was preferred. In CM2 for panzerfausts I would not use anything less than the max effective range for a target arc for a Pz30 to Pz60. Simply because I've had a fair bit of success doing this. I don't do this for the panzerfaust 100m or a panzershrek. If I was setting an arc for those, it would be 75m and 150m respectively.

    As mike said, luck and skill. If you can afford the shot we've all seen that arcing tracer heading for our tank from 200 meters... No! And on occasion the panzerfaust guy who flubs his shot at 15 meters.  

  5. 3 hours ago, Freyberg said:

    They can take over from the HQ if the HQ is killed, so I usually look after them unless the HQ is very safe.

    Yes indeed. If I do have an XO team, then I am more apt to to send my HQ forward. Use them as both an alternate forward observer, and a morale boosting leader for units nearby. If... more like when he gets killed, the XO takes over, In which case he sits out a few bounds to the rear somewhere and drinks coffee.

  6. So it only started after R2V was installed. I'll have to fill in the blanks and assume it is persistent, and occurs randomly during a scenario. Maybe a resource specific to R2V was corrupted during install, or its missing. Something as simple as eg. a canister round missing will cause a crash every time a unit goes to fire one. A reinstall of R2V would overwrite a corrupted object file if that's the case.
    But concurrently post in the CM2 General Tech Support forum or even create a work ticket, you might be waiting for a while to get the correct response here.


     

  7. On 11/6/2019 at 2:25 PM, danfrodo said:

    well, gosh, tigers are pretty sweet 😊.  And if Germany had 5,000 of them w plenty of fuel & ammo and well trained crews and unimpeded rail transport it would've really been interesting.  Yeah, wars are won at the higher levels of the cake but the fun is at the bottom layer, where the individual battles exist.

    On the earlier comment, German aircraft carriers would've come in really handy in Barbarossa, surely changing everything.  Just more stuff for the British to sink.

    ... And ball bearings. Lots and lots of ball bearings.

  8. Grenade attacks on tanks are very effective in this game. The grenades represent an inclusion of RPG, gammon bombs, stick bundles in the mix in which case its possible to disable a tank, or KO. Although anti personnel frags shouldn't do anything to a tank that's buttoned. It often comes down to last tank standing. But they still have to keep their distance from infantry to stay alive. Its difficult to maneuver suicidal infantry attacks on a tank but there are ways with a little distraction and luck.

  9. On 10/31/2019 at 2:08 PM, Freyberg said:

    A scenario designer could include that information in the briefing. Perhaps in the next version, they will make it possible to include more images.

    Plus in Quick Battles, you have intel settings that let you know some of the enemy dispositions.

    Yes, scenario designers can set the intel strength up to full for the scenarios. This will provide ghosted icons of enemy units on start up.

  10. On 10/2/2019 at 1:45 PM, Jjduston said:

    What about fighting on this?

    Screen-Shot-2018-06-26-at-11.43.25-PM.pn

    Looks like a bump map/normal map layer which was one method used to apply contour shading to terrain. I once use the map overlay feature in the CM2 editor to see what a manually created shading texture would look like on a CM2 map. Ofcourse it could only be viewed in the editor, and there is only one semi opaque setting. It looked like it had potential.

    @Jjduston I just checked out those links and its amazing to try the demo application and see the math right there in the open.

  11.  

    Don't forget about Atts and Dets. There is latitude in CM to apply these. If a battalion is a little light for a town assault, then add "borrowed" assets directly under command and control of the HQ. Or a minor HQ if conventions allow.  Depending on the time and nation this was done with little formality, for others it was a matter of life or death.  

    Nice modern article that gets into a discussion on different battalion structures, good and bad.

    https://uklandpower.com/2019/01/25/achieving-a-common-size-and-structure-for-uk-infantry-battalions/

  12. Excellent example above. It's important to note orders break down from the top to achieve the overall objective. A battalion might be given an order to seize a town, but each company in the battalion will have their objectives to make this happen. In CM if a platoon is ordered to seize bridge on a small map then I assume it's sister platoon is just off map doing their thing and another company just beyond them, somewhere to the rear is a battalion commander wondering what the hold up is and who gets priority for support calls and reinforcements

     

     

     

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