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Boche

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Posts posted by Boche

  1. Yeah, I noticed this too. Since they had no targeting line, trying to give them a Clear Target order had no effect. Finally, I gave them a Hide order and that shut them up.

    Michael

    Yeah, I had one mortar team target light an mg in a foxhole, when the unit was not spotted anymore and the target was canceled, the mortar quickly switched to target and fired off a couple of rounds in quick succession...

    The last thing I want to do is moan and say the typical "the patch broke more than it fixed" or "now that 1.01 is released we need the next one tomorow!", but somethings have got to be adressed...

    it seems the mortar thing isnt the only thing plaging 1.01

  2. Is it me or have mortars suddenly started targetting with no orders?

    its happened a couple of times now.

    First 2 of my 81mm mortars spotted a Sherman and started firing at it and blew through their whole 24 rounds (albeit they did manage to damage it to the point the cew bailed, which probably saved me :D)

    and now one of my 60mm has spotted some infantry and is attacking with high fire rate and is going through its rounds quickly and there is nothing I can do to stop it.

    is anyone seeing this?

    Cheers!

  3. I am currently building a map of the crossroad next to Objective W and the road heading to the WYZ buildings for a retreat battle I am trying to develop, about 1/2 done.

    if you want to see it when it is finished I can send it to you.

    I also plan on doing the XYZ buildings for the clearing battle of D-Day

    nice, sure id love to see it.

    im planing on doing the XYZ battle aswell,

    currently making an "ambush at exit 4" mission.

  4. Im am working on a series of scenarios depicting the 502nd in Normandy, one is the taking of the Saint Martin de Vierville battery

    ofcourse in real life the battery was found abandoned, but that wouldnt make a fun scenario now would it :)

    I made the map historically through Google earth, (before I found the 1947 aerial photo page) and made some playability adjustments to it.

    its basically a 29 strong airborne group (several HQs and attached units) against 4 Flaks + ammo bearers (both 50% strenght),a defense Fusilier Platoon and several fortifications and MGs. in all totalling 85 men.

    Well heres the thing, I wanted to see.

    I wanted to see how some players reacted to the map and how difficult they thought it was. Its not supposed to be challenging yet, its the 2nd mission in the campaign, with much more (hopefully) challenging missions coming later.

    I also still havnt got the hang of the point system. if anyone can direct me to a guide or can give me some good tips I would really apreciate it.

    anyone interested in checking "Silence the guns" (name possibly to be changed) please send a PM or email me at ryangarciadonoghue@gmail.com and I shall send the scenario.

    Thanks and I really appreciate it

    Here are some pics of the battery, tell me what you think. Is it too concentrated? is it believable? thanks!:

    cmnormandy2011071916252.jpg

    cmnormandy2011071916254.jpg

    cmnormandy2011071916261.jpg

    cmnormandy2011071916283.jpg

  5. CM:Afghanistan is a title that would greatly benefit from a flood of 3rd party scenarios from experienced old CMSF hands. Only a few of the scenario in that title were from 'the usual suspects'. It has a lot of potential. Afghanitan is the only theatre that you can justify putting a giant freakin' montain on the map! there's no towering alpine peaks in Normandy.

    exactly, after all its basically CMSF with new addons but the scenarios where the things that lacked, for me they had no apeall

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