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wlape3

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Posts posted by wlape3

  1. The big difference is SCWWI defaults to WWI parameters. If you want to play WWII scenarios then you will have to rely on mods rather than prebuilt ones. Mods for previous games can be adapted to the WWI engine but this does require some expertise. In other words, yes you can play global scenarios on SCWWI but it may be more work than you want to do right now. Buying a previous game gets you all the prebuilt scenarios for that subject and the default parameters will not have to be adjusted.:D

  2. The game is crashing on an error I've never seen before:

    [08/20/2011 9:31:34; 6.1.7601; 1680x1050x32(1); v1.01] FAILED(draw_strength_value_on_map_surface): Segmentation violation

    Any ideas what is causing this? The crash only happens when I am viewing a particular map segment. Otherwise, the game works as normal. I suspect some of the unit information became corrupted somewhere along the line. My normal work-arounds like restarting the game or ending the turn early do not clear the error.

    Will:confused:

  3. If Bill's suggestions do not help you can look at other options such as turning off any power saving features on your computer which affect CPU speed. Also, multiple core CPUs do not run the game any faster than single cores. The only advantage multiple core CPUs have with this game is the ability to run other applications which can use multi-threading on the other processors. Tweaking the CPU speed by overclocking or upgrading to a faster CPU is also an option. I did both with satisfactory results.

  4. If you buy TGW you will be getting a WWI game using the latest SC2 engine. The WWII scenario is a bonus for those who would like to play a WWII game. There are already several user authored mods which deal with WWII for this game. You can also port over any of your favorite scenarios from past SC2 games with a little work on the game editor.

    If you haven't played SC2 since WAW you are in for a very pleasent surprise with this latest incarnation.

  5. Sometimes my carriers cannot attack enemy even though the ships are in range and morale and readiness are high. This has happened before in the 1938 calm before the storm WWII mod and as I seem to recall both the TGW and GC game engines.

    Any thoughts as to why this happens? Other ships of the same side/nationality can attack enemy ships without issue. This is an on/off problem.

  6. Currently I am playings a WWII mod that has enabled motorization and AA for HQ units and for some reason they cannot be upgraded in the field although they can be purchased at whatever the current levels in AA and motorization technology is.:confused:

    Additionally, I would like to at least enable motorization upgrades for Garrison units as they currently cannot move into certain hexes regardless of weather. This means regular combat units must be used for these hexes. Is this hard coded into the engine? When I go to the screen for Garrison units there are no selections available.:confused:

  7. It's a mod. The cities are Leeds and Liverpool. These are not initially counted for MPP production but are added later on by Resource scripts.

    In the mod there are two solutions as I see it:

    1. Build a railroad around these cities to remove the bottleneck or

    2. Swap these two cities for two others which would not cause a bottleneck on the active list.

    Just wondering if this is an intended effect or unintended one since in the regular scenarios all cities are active initially except for Russian cities in siberia.

  8. Recently, I noticed I was unable to use operational movement between the north and south of Britain. Units in the north were able to move point to point in the north and souther units were able to move point to point in the south but inspected the rail network and it was contiguous from north to south. The only reason I can see is two of the cities the rail lines pass through have zero MPP value. These cities are not and have not been in enemy control yet for some reason the game engine acts as though these cities have broken rail lines.

    Is this how the engine is supposed to work or is this an unintended effect of how cities are classified?:confused:

  9. thanks for your quick reply, regarding the fighter interception not working, is the option configurable either via the GUI or under hood?

    The fighter interception range is not it's strike range but the land spotting range. The default for this for SCWWI appears to be 1 whereas the default for SCGC apparently is 3. This is why it may appear to not be working. Use the editor to increase the ranges for all combatants to something like what you see in SCGC for the WWII mods if they are all still 1. If the values are not all the same for all countries you might want to contact the mod author before editing just to be sure it's an oversight and not a deliberate tweak for the mod.

  10. You have a processor < 800 MHz?

    No, but it was almost as bad. The processor should have been running at 3.5 GHz out of the box but a glitch somewhere in the BIOS or maybe Win7 power management kept the multiplier at 4.

    Fortunately there was a wealth of information on this problem with my mobo on various forums and I was able to fix the problem. Now I'm running at 4.0 GHz on all cores and hope to be able to tweak the memory a bit too.:cool:

    The trick was to use the nVidia tools to tweak my processor. Since I have an nVidia graphics card and an nforce chipset this was a great solution for me!

    So far SCWWI is running like a champ. AI turns are much faster an the GUI is much more responsive. Couldn't have a better outcome.

  11. When was the last time you defragged your HD or cleaned out your Temp folder ???

    Defragging can definately speed up games since the HD's does not have to "hunt" all over the HD to load the game or new parts of the game as you play.

    A few days ago. When you have an SSD you have to be fastidious about these things to maintain performance.

    Hard drive access time is not the bottleneck. Even with my regular hard drive which is a SATA2 with 32MB of cache the access times were pretty decent under Win7.

    Just installed a faster processor which should have boosted things by at least 50% but actually scores lower on the Windows Experience Test because it won't clock higher than 800 MHz. This is a known issue with my mobo so I'm hopping someone else has cracked it already.

  12. In SCWWI my computer has slowed to the point it is affecting my enjoyment of the game. I'm hoping I can increase the speed of execution to bring the response level back to where it was with SCGC. I've already used all of the devices Hubert programmed in to increase execution. The turns do go faster but the interface is still very pokey. The game now runs slightly better on my laptop (which has an i5 running at 2.4 GHz using WinXP 32 bit with 3.5 GB of ram) than my desktop.

  13. Currently I'm running SCWWI off of an SSD so disk access time is not the issue. Most of my other disks, particularly those with frequently accessed files are SATAII or SATAIII. No RAID configuations except for the SSD.

    I don't know if the prefetch is enabled on the SSD or even if it would help any as the access times are already very fast.

    Just wondering if tweaking my memory would help any. It's all good quality chips with heat sinks. PC6400, DD2 running in dual channel mode. 4 sticks of 2 GB each, 2 matched pairs.

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