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wlape3

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Posts posted by wlape3

  1. A SSD does nothing once the data is in memory - if it stays there. If you feel you are spending too much time waiting on disk the proper first answer is more RAM. More RAM will help with more usage scenarios than faster disk.

    Windows Vista and Windows 7 also prefetch disk blocks based on previous usage patterns, that makes a SSD less valuable as it speeds up disk wait time on conventional HDs a lot.

    I'm maxed out at 8 GB of RAM so there is no more to add. Also, I am using Win7 64 bit which does access all that memory.

    Any other tweaks I could try?

  2. I had suspected most of the game existed in memory during play. Before I bought the SSD, I had noticed a lot of disk activity during turns but these must be small reads and writes. Most of my data drives are SATA2 or SATA3.

    My motherboard is an older ASUS which still uses DDR2 but accepts AM3 socket processors. Not much memory tweaking available but I can certainly make sure what I have is running at the max.

  3. Based on my experience, I would say there is a better chance of seeing an improvement on execution speed with a faster processor than moving over to an SSD. An SSD will certainly speed up your disk access but this does not appear to be a bottleneck for the game engine.

    A few weeks ago I transferred my C drive contents to a 160 GB SSD running off of a PCI-Ex4 bus connection. This greatly speeded up my boot times and application start ups but did not seem to effect SCWW1 very much at all. Over the weekend I'm going to upgrade my processor from a 2.3 GHz Phenom I X4 Black Ed. to a 3.5 GHz Phenom II x4 Black Ed. I'm also upgrading my CPU cooling from a stock AMD unit to a Zalman 135 MM fan unit. Hopefully, this will allow me to overclock it a bit as well.

  4. To me anyway, the current levels just seem way too transformative for such a short period of time. Discovering and implementing technologies that can basically triple MMP outputs amid a myriad of other wartime labor and resource demands and shortages seems a bit too much.

    One thing to consider is the historical performance of Nazi Germany during WWII. The industrial ouput of the country increased in the face of strategic bombing right up to 1945. The same is true of the USSR which dramatically increased production despite having lost significant resources and industrial capacity. It can be done if the will is there.

  5. This is generated automatically by the game engine

    Thank you Hubert.:)

    I ask about it because a mod keeps crashing in the editor everytime I open the mini-map or page to other windows. I am using Win 7 Ultimate 64 bit with 8 GB of RAM and 512 MB of video RAM. I'm using a Phenom I quad processor running at 2.4 GHZ. The system should be beefy enough.

    The failure is FAILED(draw_sprite_on mini_map_dc). Once I acknowledge it the program crashes. This is using a mod of the Call To Arms scenario in the WWI game. I have tried using other bitmaps for the sprite which doen't seem to affect it at all.

  6. Hi, I just got the game, and I have two quick questions:

    1. I got the windowed mode to work, but the screen is centered, so I cannot really multi-task. (I use a 28-inch monitor.)

    2. I modified the default 1939 campaign, but when I close the campaign from the editor, it says there is an script error.

    More specifically, it says "Error: Loop Event(14) Invalid#Country_ID value"

    What does this mean, and how do I fix this? I didn't do much to the default campaign other than change some unit statistics and added a lot more units to the major countries.

    Thanks in advance!

    You have to go into the editor, select Campaign, then Edit Event Scripts, open the LOOP script and scroll down to the 14th LOOP event. It is very likely the "Country_ID value" initial entry or subsequent entries have become corrupted.

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