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wlape3

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Posts posted by wlape3

  1. This maybe is a stupid question but

    If i start a strategic command game (singelplayer) and then play some turns. Can i then save the game and open it upp in the editor and edit thing like research and then sav eit and open it upp in the game.

    excuse my bad english

    No. The editor does not open saved game files, only campaign (cgn) files.

    You can use the editor to change the parameters of any campaign but you must start that campaign again from the beginning for those changes to show.

  2. question re research, to what factor is the speed of research increase by doubling up on research ? x2?

    You can check this in the editor. Usually, probability of success is on a sliding scale. To get to level 1 might be 5%, to get to level 2 might be 4%. Probabilities of this type are usually additive so if you are at tech level zero then 2 chits would increase your probability of achieving level 1 to 9% given the previous example.

  3. Ok, so I’ve been waiting for someone to build a PBEM campaign that matches two evenly matched fictional antagonists. Looks like everyone is locked on to WWII historical or semi-historical so I am going to give it try myself.

    I dusted off an old friend of mine – Avalon Hill’s TACTICS II – for inspiration and plan on converting it to a PBEM SC2 campaign. TACTICS II introduced me to war gaming 35 years ago and I am looking forward to incorporating the capabilities of SC2 to bring life back into this classic game!

    My questions are which SC2 are most people playing and which format do you think would work best for a TACTICS II remake?

    Right now I’m toying with the idea of SC WWI but set the game up as WWII.

    I've never played Tactics II but I have played many games of Blitzkrieg and that should also be a good game to try in the SCII format (Great Blue vs Big Red). Your choices are the ones I'd make.

  4. Hi Wlape3, unfortunately these cannot be modded.

    Can you tell me which dialog box cannot hold all the needed minor country info?

    The "PURCHASE UNITS" dialog box. It will only hold 22 entries which can be selected for unit purchase. The extra entries spill off the bottom edge and cannot be selected.

    This is more of an annoyance than a serious issue since it is rare to have that many minors under one major. The minors can also be configured to different "parents" to spread them out. It's just that some minors just don't feel right when attached to certain majors they had an historical emnity with.

  5. It seems to me that the national morale impact of the British blockade on German morale is too high. Do others find that to be the case and if so, is there a setting where that can be modded. (Self disclosure: I have been playing these games and loving them since the original SC, but never moded anything but unit graphics).

    Thanks.

    You need to identify the script controlling the effects of the British blockade on German morale for the scenario you are playing. It will be under the title of National Morale in the Events directory under Scripts. Everything you need to know is in the comment section of the National Morale file.

    These are all text files and can be edited in notepad although you will need to use the game editor to compile a new cgn file with the changes.

  6. What are the advantages and drawbacks on squares vs. hexes? :confused:

    You have to be more careful to watch out for units slipping through the "joints" between squares. Laying out a defensive line with a hex grid is more intuitive, especially for us old guys.:rolleyes:

    Myself would like to see faster AI - calculation, and I realy would like to see the geography of a realistic map (size ratio, geographic location and distances of the continents and islands)!!! :cool:

    All good things but will need multithreading to execute in a reasonable amount of time. Multiple cpu's have been with us for around 6 years now and multithreaded processors even longer.:cool:

  7. There are windows emulators which will allow you to run SC2 under linux Wine being one of them. While I do have Ubuntu 10.4 64 bit installed on my gaming PC I haven't tried running anything significant under it.

    In general, the Ubuntu seems more responsive than the Win7 Ultimate 64 bit also running on the same PC but I suspect the emulator will slow things down considerably.

    Let us know how it works out for you.

  8. This usually happens if Italy joins the Axis but is not yet at war with the Allies. This is because Italy joins due to diplomacy/events and not due to a declaration of war. Declare war on Poland as Italy if Poland still exists. If it is already conquered then you are out of luck.

    This can be a bit of a problem at times but, imo, is more reflective of the real world where a power can be allied with one country but not at war yet or at war with some but not others. For instance, Bulgaria never declared war on the USSR in WWII nor did Japan, at least not until they were invaded/attacked.

  9. I would think if the CP or the Entente violated any armistice there would/should be some heavy political penalties. Foes who were still fighting would be much less likely to seek peace if they thought it would be violated at the first opportunity. This would be a black mark for either alliance, especially in those earlier times when there still some illusions on the civilized conduct of war.

  10. I'm have two problems with the WWII add-on, both in Russia. One, which others have noted, is that it's hard to avoid Stalin declaring war first. But secondly, in my campaign Russian morale starts very high and the morale of many of my German units is low even though they are on the offensive. But obviously high Russian morale and low German morale makes the going in Russia unrealistically tough for 1941.

    Can anyone explain? Thanks.

    If you are playing from the beginning then I suspect your troops have not had enough time to rest and refit or they were sitting in an area with low to no supply. Also, if they were recently brought up to strength or have suffered high losses this too would affect unit morale.

  11. Ok so based on your understanding I should be able to stop the script from firing if I get 2 Brit units 12 or fewer tiles from Troyes right? I think I have that but it's still firing.

    I have one in 200,59 and one in 207,55. They were there at the end of my last turn but the script still fired and reduced French morale.

    Any ideas how to stop it?

    Thanks

    You can disable it. Should be something like: Options>Advanced>Scripts>Morale

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