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wlape3

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Posts posted by wlape3

  1. I have made no changes to my PC of that nature. Everything else works including AOC. Just AOD does not work.

    Problem with opening up a help ticket is I don't believe it's staffed over the weekend which is my prime time for gaming.:(

    If it's a registry issue or a hidden file or just about anything else I am adept enough to take care of it on my end so if you could PM me with that sort of information I can take care of it on my own.

    Meanwhile, I will open a ticket.

  2. Thanks for the reply Hubert.

    The problem is not that HQ's and AA units top out at let's say tech level 3 or so but that once they have been upgraded for AA they cannot be upgraded for it again even though the upper limit has moved to let's say 4. However, a unit which has never been upgraded and was produced at the same time as the other unit can be upgraded to the max tech level. These units are the same nationality and have no restraints on them regarding upgrading.

    With subs it's even weirder. For instance, I can produce a sub at 1, 2, 3, or level 4 but once they are on the map they cannot be upgraded at all even if the max level is available is 5 and they were placed on the map at a tech level 2.

    This is not a regular scenario but a mod that was imported from Breakthrough. This may be the root of the problem as the editor let's you import things which are not exactly same in AOD as they were in Breakthrough.

  3. Several things seem to have changed in the AOC/AOD add-ons. Cavalry units cannot be upgraded by increases in motorization as they could be before. I see the logic there but I do miss being able to upgrade a few cavarly units to simulate conversion to mixed or motorized units as happened historically. Also subs cannot be upgraded beyond what they are initially built at. Again, I see the logic behind this but it does not allow for upgrades like the snorkel which greatly improved the boats survive-ability (it could recharge it's batteries while remaining submerged).

    There also seems to be an issue where HQ and AA units cannot be upgraded for AA once they are upgraded once. Is this intentional or a bug?

  4. I know but Finland is aligned with Axis

    It can still be done, it just requires more work. When you just specify the alignment then all countries in that alignment group are affected. If you specify the alignment AND country id then only the specified countries will be affected.

    Whether you consider the extra work worth it or not is a design decision of course!:D

  5. Cant do it by country. its done by area

    Yes and no. You can specify the alignment and you can specify the country id. In order to make this work correctly you would have to create a separate line for each country of a certain alignment. If a country was not specified then it would be immune. Just remember to always include a country id after the alignment.

  6. Difficult to say for sure, can you send me the campaign and the subfolder without any custom Bitmaps, Interface items and so on and I can try running it on my end to see what the problem might be.

    Often it is an incompatible Bitmap or Interface item and I would double check to make sure that any custom ones you are using match the pixel width and height of the ones used in AoD and that might resolve the issue for you.

    Send to support@furysoftware.com

    Thanks for the reply Hubert.

    As I have had problems with bitmaps before I did change the campaign.ini file to remove all customizations. The problem still occurred. I began to suspect the problem lay somewhere in the importing process. By selectively excluding data from the import process I was able to determine the unit map was the source of the problem. Redoing the unit map seems to have solved the issue as the game file no longer crashes. Not sure why this is the case as the unit map imports as usual and there are no display issues in the editor or game file. Only when supply is calculated does the problem manifest. Apparently some of the data required for the supply routine does not import properly.

    Will

  7. Hi Wlape3,

    Unfortunately there is no easy way to edit the DAT files that I'm aware of. As you've guessed it is just a file format I use to export the in game data structures and perhaps with a hex editor but I can't imagine the nightmare it would be to get it to cooperate.

    The big problem is that the data has changed quite a bit, and the internal structures for additional arrays, lists and so on have been considerably modified to hold the new unit types and their associated data, i.e. not just expanded but shifted and so on, that it is just not a straightforward import and that is why it is disabled.

    What you could try is to make use of the defaults and simply change what needs to be changed if it is a simpler conversion, otherwise if it has been heavily customized then entering it all again is pretty much the only option :(.

    Hubert

    Thanks for the quick reply Hubert. What would really be great is to dump this kind of information into a spreadsheet or ASCII file that can easily be edited. It would make customizing the scenarios so much easier. Several of the industrial databases I have worked with in the past had this feature which made it very simple to clone a great deal of similar entries at the same time.

    Maybe something to add to the wish list for SC3?

    Will

  8. Is there a way to edit the .DAT files created when information is exported from the editor? The reason why I ask is the game engine for AOC seems to be significantly different where the units are concerned and the editor will not import this data from previous customized scenarios. It would be great to massage the .DAT files so this data could be imported rather than having to enter it all again.:eek:

  9. Actually, the SC2 GC was installed long before the AOC. I even updated it to the latest patch before installing the AOC so I don't think that's the issue. The base game is SC2 GC, not the Gold add-on. I only bought and installed the Gold add-on to see if it would make a difference, which it didn't.

    Thanks for the reply!:)

  10. I have valid licenses for SC2 Global Conflict and Assault On Communism but the AOC add on will not run. It keeps saying I have to have the base game (which I do). SC2 Global Conflict is up to the latest patch level and runs fine by itself. I even ended up buying the Gold Add-On and bringing that up to the latest patch level. AOC still says I need the base game even though both SC2 GC and SC2 GC Gold all run without issue. This is the first time I have ever seen an add-on which would not run if the base game was installed on the same machine.

    All of my copies were downloaded. I have never bought a retail version of any of the Battlefront games. I did try the hot fix just to see if that would work but it does not. All these games are installed on the same computer in the same Battlefront directory. The "base games" work just fine. All my other software and drivers are up to date. Sounds like a miserable bug of some sort. By the way, AOC installed and activated without any issues; it just refuses to acknowledge the existence of the base game.:confused:

    This is just plain weird. Any one else seeing this problem?

  11. After installing the latest Breakthrough patch (1.02) I am unable to start either the game or the editor. Instead I get the following error:

    "Could not find Bitmaps\activation_sprites.bmp". I checked the installation folder and the file in question is where it should be. I then re-installed the entire game and then the patch to no avail. Even when the the original game is installed without a single patch the same error occurs. The only recent change to my system was installing Win 8 Pro on another drive. My system is a dual boot system where I can chose to boot into Win 7 or Win 8. It has been this way since the Win 8 preview came out over a year ago. I am currently running the game under Win 7 and have not tried running it under Win 8 yet. Both OS are the 64 bit versions and both have windows media center installed.

    Any thoughts? I also tried adding the Breakthrough path to the path environment variable with no results either.

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