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wlape3

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Posts posted by wlape3

  1. Here is something to try. Next time you play, start breakthrough and then start up the task manager. Then click on the "Processes" tab, click on the button on the lower left labelled "Show processes from all users" (this elevates task manager to Admin status) and then right click on the process called "SC-WWI Breakthrough.exe". Click on "Set Affinity" and assign it to one of your idle processors. This will allow the program to execute faster since it should be the only task running on that CPU.

    You can use this program:

    http://www.mediafire.com/?b3io2coj3h8hc1n

    to set the affinity for the game engine permanently. You can also go into your bios and set which CPUs your OS will use by default. Set up all but one for the OS and you should then be able make the deselected one your gaming CPU by setting the affinity for your game executables to this CPU.:D

    I measured the execution time of the same turn with the processor affinity set to a specific CPU and when it was not assigned to a specific CPU. The times were faster when the affinity was set but not enough to say it really made a difference. Total time running normally was about 5 minutes. Running with a specific affinity was about 20 seconds less. Only a 5-7% improvement which could be explained by the differences in random events and AI actions between each execution sequence.

    Oh well. YMMV...

  2. Here is something to try. Next time you play, start breakthrough and then start up the task manager. Then click on the "Processes" tab, click on the button on the lower left labelled "Show processes from all users" (this elevates task manager to Admin status) and then right click on the process called "SC-WWI Breakthrough.exe". Click on "Set Affinity" and assign it to one of your idle processors. This will allow the program to execute faster since it should be the only task running on that CPU.

    You can use this program:

    http://www.mediafire.com/?b3io2coj3h8hc1n

    to set the affinity for the game engine permanently. You can also go into your bios and set which CPUs your OS will use by default. Set up all but one for the OS and you should then be able make the deselected one your gaming CPU by setting the affinity for your game executables to this CPU.:D

  3. I use an AMD FX8150 with an SSD drive and a HD6950 GPU. Total RAM is 24 GB running under Win 7 Ultimate 64 bit. The GPU and RAM are overkill but the SSD helps the game load much faster.

    My recommendation would be to get a 4 core Intel chip like an I5 sandy bridge and run it under Win XP 64 bit. Win XP executes it faster than Win 7 and the 64 bit OS will allow you to get more than 4 GB of memory in use. The game seems to execute mostly in memory and I would think a fast CPU and reasonably fast memory would be best.

    The AMD chips are cheaper in the US and a good value but the Intel chips do run the code better, probably due to the fact most compilers are optimized for Intel CPUs.

  4. There have been changes to the Breakthrough game engine and as a result you cannot simply load any of the older, non Breakthrough campaigns without updating some of the BMPs.

    This is likely causing your crashes.

    If you take a look at the Breakthrough installation folder, specifically the Bitmaps subfolder, you'll see all the bitmaps that have changed for Breakthrough.

    Please ensure that any campaign you are attempting to import have these updated Bitmap sprites in the custom campaign subfolder Bitmaps folder.

    You'll also have to ensure that the campaign.ini file has the following line set:

    #CUSTOM_BITMAPS= 1

    You might want to open the campaign in the Editor as well and run through all the scripts as some of the scripts require some changes as well, this will simply ensure that the campaign then plays properly in game.

    Hope this helps,

    Hubert

    The scenario is a custom one which was built by importing the attributes through the editor and all of the associated scripts execute properly. One thing I didn't do was to update the bitmaps in the custom folder. As you say, some of the bitmaps have changed quite a bit and I found that replacing one of these, the symbol_sprites.bmp, seems to have solved all of my problems. However, it's possible I could have issues with one of the others as well. If this is the case I'll report back here so other modders won't have the same issues.

    Thanks for the quick reply Hubert and I do apologize if the bitmap differences were spelled out in the literature since I just assumed only the script parameters had changed.

    Will

  5. In game Ambush is a bad excuse to double damage if this is correct,because the High Seas Fleet was ambushed at Jutland,and no Dreadnoughts were lost to either side,damaged yes sunk no !

    The Queen Elizabeth class Dreadnought Warspite came under fire from a gaggle of German Dreadnoughts when her rudder jammed,and she did 2 complete turns before they could steer her,yet she survived but sustained heavy damage,but no more than 4 - 5 strenght loss in game terms!

    Battleships being sunk all the time by the game is not historical,they should get badly damaged and return to port to repair,I can see the point of sinking some to make the game more interesting and gain points.I never ever play a standard scenario that I have not edited the damage to WARSHIPS.

    Here is a summary of major warships lost in World War 1.

    Loss Summary

    Gun fire = Dreadnought = 0

    Gun fire = Battlecruisers = 4

    Gun fire = Pre-Dreadnought = 0

    Ship Torpedo = Dreadnought = 1

    Ship Torpedo = Battlecruiser = 0

    Ship Torpedo = Pre-Dreadnought = 3

    Submarine Torpedo = Dreadnought = 0

    Submarine Torpedo = Battlecruiser = 0

    Submarine Torpedo = Pre-Dreadnought = 9

    Mines = Dreadnought = 1

    Mines = Battlecruiser = 0

    Mines = Pre-Dreadnought = 8

    I do agree with you that large ships are too easy to sink but WWI may not be the best time period to state your case. In those days, the concept of "Fleet In Being" was more important than risking the fleet to damage your enemy's fleet.

    The relative lack of significant damage to the Imperial German fleet at Jutland may have had more to do with the fact the German ships were well built and the crews well trained. They were able to avoid being broadsided numerous times despite being outmaneuvered at key junctures.

  6. Having a lot of problems running a WWII scenario under the upgraded Breakthrough engine. The game keeps crashing when units are moved, placed automatically or upgraded. Reducing the graphics to minimal effects seems to lengthen the time between crashes but not eliminate them. Most of the fatal errors are segmentation violations. Here is one example:

    FAILED(draw_unit_tertiary_level_to_buffer): Segmentation Violation.

    This does not seem to happen on my laptop which runs WinXP 32 on intel graphics but happens routinely on my game PC running Win 7 64 with a Radeon 6950 and 24 GB of DDR3. The Great War engine runs this same scenario on both machines with no issues and no hardware changes have been made.

    The scenario was rebuilt in the Breakthrough engine using normal importation techniques. All the scripts were rewritten with the new parameters and successfully compiled.

    Any thoughts? My gaming PC has a lot more horsepower than my laptop so I'd prefer to run the game there.

    Will

  7. Sorry I could find any details by searching, so thought I would ask. To play the upcoming Breakthrough exapnsion, will it require the original base game or will it be completely stand alone? Trying to decide if I should buy now or just the expansion.

    My understanding is the former. You will need to have a copy of the original game to use the expansion. Usually, there is a bundled price where you can buy the game plus the expansion for a savings in shipping or a small discount.

  8. I was looking at Theatre of War game and was considering purchasing it when I stumbled upon the delivery method which is only by mail. Alright, so far so good, but the price asked to deliver it is 60.00$ :eek: Good Heavens the bundle is only 15.00$ and you are charging 4 times the price of the game to deliver it???

    And now what's worse of all, for downloading delivery method there is also a charge of 60.00$ if you want delivery and download 70.00$. I checked this with SC GC Gold Bundle, which I already have.

    With all due respect have you gone bonkers?

    Now please tell me I have misunderstood something, I was eager to buy HC Breakthrough expansion, but if this is true I will have to think it thoroughly :confused:

    Perhaps that is for a version other than the US version? In this electronic age I would think you could buy any version as a download only. Another possibility is the VAT is huge.:eek:

  9. Well I found a thread that explained how to 'swap' units, but I can't find any threads that explain how to use the undo move function. Playing against the AI with 1.05 patch.

    As long as it is enabled in the options screen you can undo any move which has not been "finalized" by clicking on the undo button in the upper right hand corner of the screen. Moves are finalized when you either:

    1 click on another unit/map location

    2 right click on the unit you just moved or in another location

    3 encounter a previously hidden unit while using fog of war.

  10. When I go through the initial settings screens before starting a new game, I saw a screen that takes you to all of scripts. I thought that if I unchecked a box for a given script, say like the Indian units to France scripts, that those scripts were disabled. Is that the case? I ask becasue when I did ubcheck those boxes, lo and behold at the end of a turn, up popped a message that Indian units had deployed to France. Since the Agincort was historically sunk by a mine, I also unchecked that box, yet received a message that it joined the British fleet. What am I missing here?

    Did you go back into the dialog box to make sure they were disabled? Another possibility is that there are multiple scripts controlling that event and you only disabled one of them.

  11. Thanks guys, all I had to do was let my computer sit for a little bit.

    Now I managed to find the scripts that had errors, and instead of having errors they just cause the game to crash, which means I'm making progress! :D

    I have a feeling that it might be due to the size of the my pictures in an event, is that a possibly?

    Yes, there are size limitations to what can be displayed. Try reducing a few and see if the crashes associated with those events go away.

  12. I've been out of the loop for a while. I know cmmods is gone, but whatever happened to the stuff there? I used to play Thrawn's mod almost exclusively, and I can't locate it.

    Anyone got a zipped version they can send to me?

    Once upon a time I downloaded everything on that site for SC1 and SC2. If you know a text string I can use to search for it I may still have it since I never throw anything out gamewise.

  13. Hi

    The editor sometimes looks like it is locking up when checking the scripts, but it can be simply that it will take a while, especially if there are a lot of scripts.

    If you open up a campaign and just select one of the script types with an asterix, and then hit the update button, hopefully this will work?

    Doing them individually will make it easier to tell whether it's the editor taking a while to update the scripts, or falling over. In my experience the latter is extremely rare when doing this, but at times it might feel like this if you try to get it to update all the scripts in a large campaign at once.

    I hope this helps.

    Bill

    I totally agree. This has been my experience too. The editor rarely, if ever, freezes on me. Sometimes it just takes a very loooooong time. When it does crash it either pops you right back to windows or kicks out an error message.

    One thing you should be wary of though. The editor and the game itself don't always like being minimized.:eek:

  14. Ok, so I'm starting to get to know these new softwares that you're all showing me, thanks. I guess I should've mentioned, I'm starting off with the scripts from the original WW2 game and actually already started to edit, but I had the same problem with all the scripts not working and containing errors before I even edited them. So I'm not too sure on exactly what to do. Should I just copy the scripts from the original ww2 game and start again from there?

    Probably. Starting from a clean copy and then making incremental changes is the surest way to troubleshoot the scripts.:cool:

    When the scripts are error checked from inside the editor it can be a little frustrating as it will stop on the first error and you may have to go through many cycles before finding the problem if you've made too many changes at one time.:P

    I like Notepad++ because it allows me to search and replace across multiple files. This is great when updating minor country names or conditions centering around a set geographic location or time.

  15. I would use conTEXT, I use it in my work and in the folder "extras" of the game, you can find a file that you use to highlight the text, acording to the scripts logic, it's much easier to program the scripts using it. ConTEXT is free also.

    Is there a highlighter file you use/recommend for SC2? Just wondering if conTEXT has any functionality beyond Notepad++.:D

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