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tyrspawn

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Everything posted by tyrspawn

  1. Thanks for the info. Would armor be effective at shelling buildings?
  2. I have never played as the Syrians yet, so i'm just going to talk about what is a major issue for me when I play. As far as I can tell the Syrians have very few advantages, but they are potentially tide turning: - HMG: As MikeyD said, the Syrian HMG can more easily suppress and inflict lethal casualties than the m240, and also is better equipped for taking out light vehicles. It also seems to have a longer range. - Cheap HE weapons: The Syrians have an abundance of cheap and deadly HE weapons which also double as semi-useful AT weapons, namely the RPG. The US has no equivalent - the closest you get is the m203. A well placed RPG round can knock out 2/3 of a fireteam in a building.
  3. personnel = air burst? general = HE? anti-tank = tungsten? I never really had the time to figure that out while playing because i was busy with doing other things like making sure everyone was alive. doesn't linear just mean one point?
  4. wtf.... I guess this plugin is being buggy, I don't see you on.
  5. you on xfire still? I recently got the xfire plugin for Pidgin so I should be idling. Interested in some 1v1?
  6. Still trying to decide if I am going to buy them, they seem quite overpriced for what you get. BTW new vid, my favorite mission:
  7. Judging from the pics in this thread.. I guess I should get my hands on the expansion. I only have vanilla right now. Out of the three campaigns, which one is the most enjoyable? $35 seems way overpriced.
  8. Read this: http://www.krauselabs.net/dump/ARMORSOP.pdf I wrote that SOP for a realism gaming unit, it goes over in detail how to launch a successful attack with maneuver forces, a la the school of Heinz Guderian. If you have any questions on how to apply it to CMSF, go ahead and ask, although almost all of it should translate directly. For example in the section "Culture of command" the Syrian forces can also not respond to quick attacks, it takes them longer to call in artillery and their chain of command is vulnerable to decapitation.
  9. I don't know for sure... but what the actual units are saying implies that they are automatically correcting. The FO doesn't immediately say "fire for effect" - there is an initial sighting phase. This could just be for flavor though. One way to be sure would be to put a friendly tank in the middle of the artillery plot some 300-400 meters in a straight LOS from the FO and see if the FO calls off the artillery when he sees it hitting the tank.
  10. Is it even possible to use the javelin on any floor but the roof? I always bring the squad to the roof to use it.. just because in real life it would be pretty much impossible to fire it out of a window without a high risk of killing yourself since it shoots upward. I just assumed you couldn't fire from a window.
  11. I thought WeGo is supposed to mean real time? I was trying to hang with the cool kids! Waaaah!
  12. There is no possibility of this campaign being real time?
  13. Entire campaign done in WeGo without pausing. I wonder who those two MIA guys are - probably a vehicle crew.
  14. RE: special forces I was told in the briefing to not lose any of the supply teams, and I knew there was at least one ATGM team in the area, as well as scattered irregular forces. This was my first time playing the level so I had no idea what to expect. If the SF dismounted they would have owned me pretty hard, considering their modern AT weapons and resistance to suppression. It was a bit of "RP" to follow my orders faithfully.
  15. So I finished the campaign today - I was pretty surprised that it ended at Hims and not Damascus. Have the devs ever given any reason why Hims appears to be the capitol in this game? I decided that I am not going to post a few of the levels, even though at first I decided to make a complete walkthrough. "ambush alley" and the subsequent mission which I forgot the name of were so boring and poorly made that I didn't think anyone, even hardcore CMSF fans, would want to watch them. I just muscled through them without any real tactical thinking. The rest of the missions should be uploaded to youtube within the next 2 days.
  16. I haven't played RT multiplayer yet, but I think im pretty proficient at battlefield management. You should only do one localized offensive at a time. Establish a base of fire in an initial movement, then once it is established, launch a flanking attack with another movement. Zoom the map out far and just take notice of where all the icons are and think "how could the enemy attack me right now" and you should do better. The micro AI is actually pretty good at managing itself, i.e. your troops will pop smoke and withdraw to a safer position if they are fighting an impossible fight, and vehicles not equipped to engage tanks will take evasive manuvers and traverse into cover when they spot tanks. The biggest thing you need to be aware of is when your guys are in the open running, don't do any movement commands and look elsewhere if you think you are about to run into enemy contact.
  17. That's a good idea actually I didn't think of that
  18. This is good to know, still stupid that one or two guys couldn't run in and get the gear. The acquire command should work outside the vic and then a few guys run in to bring it out.
  19. Just a google search. Why don't you take it down if its outdated? Its the first thing that comes up in google for combat mission shock force patch. BTW I replayed the mission after patching and it worked out fine, bringing me to ambush valley. Magic?
  20. Well, is there? I tried expanding a background sound with 5 minutes of new chatter, going from 43 megs to 103 megs and when I loaded it up to test there was no background sound at all. If there is a file size limit, can I just save to a lower quality? If there is a length limit is it possible to add additional files or will it only use the one background wav?
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