Jump to content

Skwabie

Members
  • Posts

    603
  • Joined

  • Last visited

Posts posted by Skwabie

  1. Grab that air force Lieutenant by the collars, fill yourself with rage and yell at him: "I want air support now!!!!"

    Provided one can't do that, I fire up the editor, and delete all air and air defense assets from both sides.

    If I wanted air, I go play flight sims. If I have control over air in CM, I'd never let those buggers near my ground troops. (and if I fail to achieve that, I still wouldn't rage because it's my own doing.)

  2. ....

    IS has gone through some revisions. It's even on wiki apparently.

    IS-2_scheme_of_armour.jpg

    The upper hull scheme depicts early version (IS-1 in game uses it). Lower hull scheme is the late version (IS-2 in game).

    The 88L/56 can penetrate early version's driver slit area (w/ 120mm thickness). The late version modeled in game as 120mm sloped at 60deg is impervious to anything other than 128mm on the Jagdtiger as Vanir says.

    (It seems that Jentz isn't very detailed at times...)

  3. Real life data suggests upper frontal hull of IS-2(M/Late?) ~240mm LOS. Penetrations by 88L/56 can only occur on the turret or the lower front hull. But the AI aims center mass. Tiger armor does not stop a 122mm round at any practical range. Tiger I, 0 : IS-2 1.

    The 88mm has RoF advantage. 122mm has energy past armor advantage. Which means while the 88L/56 hits more often, more penetrating hits are needed to achieve a KO. Tiger I, 1 : IS-2, 2.

    So in total: IS-2 > Tiger I.

    It gets more interesting when comparing Tiger2 to IS-2. Neither can penetrate the other's upper frontal hull. Both can penetrate the other's lower frontal hull. The frontal turret of Tiger2 offers some resistence to the 122 round, resulting full to partial penetrations. The gun mantlet of Tiger2 provides no resistence against the 122mm at all (which is strange). The IS-2 turret provides no resistence against the 88L/71 round.

    The 122mm round still has advantage on energy past armor but not much. The 88L/71 has a better RoF.

    In total Tiger 2 > IS-2. (No points given because it's not as clear cut.)

    All evidence drawn from in-game tests.

  4. 4.  The postscript however is that the Mobile Gun System has proven deeply unpopular and has not lived up to advertising.  It's either too much gun for COIN, or not enough firepower and armor for full spectrum operations.  The number of MGSes has been reduced to just three per Battalion, and there's talk of procuring autocannon armed Strykers to replace the MGS at the Company level (either the cheap fix of 25 MM, or a larger turret mounting a 40 MM gun).

    Nice to know. CM experience is the same, excluding rare occurrences the MGS is usually left at the back. In situations where you really need it the armor becomes insufficient.

  5. ^Meanwhile one needs to keep in mind that CM is a game made by a US company, sold mostly to North American and Western European customers.

     

    Personally I like the Abrams a lot. Might be even a tad more than its western brothers like Leo2 and Chally. I've fell in love since it's stellar performance in 1st gulf war and its looks are awesome. So personally quite content. I've also seen no short amount of propaganda and censorship by authoritarian governments on information about its military's equipment.

     

    But it doesn't mean I'm not aware of what's going on, to some degree.

     

    (Meanwhile there's also games like Graviteam series, Theater of War, and other assortment of games on the eastern bloc side. In a way it balances things out. Some of them more than others maybe.)

     

    And yes, incoming flak, and putting on my flame suit.

  6. I wonder if a CMSF update might happen at all.

     

    It could involve the same amount of work, be it bring SF up to snuff, or add those NATO/Marine/Brit TOE into CMBS. Why the former and not the latter? BFC might as well make a new game or make additional modules to BS.

     

    And once BS have all the modules like SF does... I see nothing left in SF that can be recycled.

     

    Unless one likes the Syrian TOE, desert terrain or the decent campaigns. Some like it, myself included. But on the broad scale I fail to see enough interest in it to generate sufficient sales. Or maybe in Hollywood terms... the sequel is a creative graveyard.

  7. I have never played DCS world but I would be wary about drawing operational conclusions from a sim like that. I doubt a full spectrum operational framework is simulated but that the sim instead focuses on individual aircraft capabilities and weapon systems. Nothing wrong with that as long as the overall context of the game/sim is understood.

    I think in Codename Duchess' case, since neither side has claimed air dominance, the A-10s and Su-25s wouldn't have sortied at all if it were real.

     

    But since it's the virtual skies they did. Let's face it, as an armchair pilot you've bought the game, the puter, the wild array of assorted gear. You've cleared your evening schedule. You've muted your phone, ready to immerse in the virtual skies. You're itching to blow some stuff up or in this case... be blown up. Why NOT take off? :P  Or to put more bluntly, the skewed operations conclusions is often not due to the sim itself but ppl using it. The "sim", at the end of the day, is just a game albeit boasting realism.

     

    And the result is no surprise that they demonstrated the fixed wing slow mud movers' vulnerabilities in high intensity air conflicts: the only good they did was distract the Opfor's targeting and expend their missiles loadout!......

  8. kohlenklau hey, I hope there're no hard feelings.... my free time just seems too sporadic to commit to a schedule with another workmate.

    I suspect a campaign is going to take even more time, but reading the credits at least all the BFC campaigns are team efforts, also division of labor is easier coz you can work on different scenarios. Hopefully someone with more time at the leisure and willing to commit them to CM is the right one for the job. Wish you good luck!

  9. I see that we are now able to post some kind of "status update". But I can´t find any info about what that is. Is it something akin to the Facebook thing - or what? I have tried writing a test status update myself, but I have no idea whether I am the only one who can read it. And I haven´t discovered any such updates from any other forumites. And if there is any source telling about what it is - I haven´t been able to find it.

    guess BF hasn't updated the forum software to 100% "capacity" yet, for example another fora I frequent (lurk) that uses same software

    http://combatace.com/index

     

    u can see a "Recent Status Updates" column on the right.

     

    (and yeah what Erik said)

  10. If I remember what I was told correctly, one of the later SEP upgrades got a boost in turret protection.  I'm not 100% sure there, so take that with a grain of salt :P.  The Leopard 2 and Chally 2 probably do have heavier armor there though, I'm not sure.  Just that each tank has their own "weak spot" they want to protect especially.

     

    I'm just super-impressed by its optical suite more than anything  :lol:  The digital zoom is a phenomenal advantage in target acquisition.

    OK thanks.

     

    If only it even has a semi-campaign like CM. Oh well.

×
×
  • Create New...