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Skwabie

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Posts posted by Skwabie

  1. Time... sburke. Eventually with the growth of economy and tech, ppl will start to plug their central nerves into a virtual reality to play games.

    A competent AI should happen sometime in between now and then. B)

     

    Secondly I'd like to think there're outliers in the past. Because we don't want AI because we want AI. We want it because we want replayability and diversified and challenging gameplay. As in scripted missions only offers so much. Combat Mission: Campaigns almost became an outlier. There were other games that actually did. However the game industry then imploded. But that doesn't mean it won't revive again. Time. The tech is already there, unlike Matrix level sci-fi tech. Atm we're simply bound by limits of capitalism and quality of life, which will improve.

     

    Thirdly, what do y'all think triggers are? Why when AI is mentioned one immediately associates with pixeltruppens acting like intelligent Terminators. Small baby steps count. Even in the hardest times.

     

    All in all, try not be so short-sighted and negative, tis my notion.

  2. Which represents well trained, experienced and well motivated soldiers. No all soldiers are that well trained, led, or motivated. If I want lower quality troops I will set experience, morale and probably leadership lower. Tired veterans who have simply seen too much experience level still good but low motivation.  Demoralised raw troops will be low on both experience and motivation - and leadership will likely be poor as well. Those troop quality ratings can be quite significant.

    Yeah I actually understand your side's POV. But guess it comes to my main gripe which is the lack of an operations layer and I can't convince myself that these troops are tired just because the scenario author says so. They should be tired because they've seen previous battles or, there needs to be a higher level of context within the game.

     

    Of course this probably is just different player preference. Most I reckon are immersing in the Rus v UKR+Nato story nowadays which I do understand. And one can tell whatever story to oneself or believe what the briefing says at scenario start. For me though it just seems too ... artificial.(?)

  3. yep don't trust the AI. I play real time so any AI stupidity is dealt with in a timely fashion. Also I usually set my troops to high soft stats just so that their pixelbrain don't go bloopers after a few bullets whizz by.

     

    "Listen to commander Skwabie and everything will be fine." Such is that my (v)propaganda machine constantly broadcasting to the pixeltruppens........

  4. I joked some time ago that some personality types will just let the battles wash over them and enjoy the 'experience', kind'a zen-like.

    Apparently a smartphone rpg game is being sold which it plays itself. You just set the alarm clock and check its progress time to time.

    Many like it.

     

     

     

     

    I'm more the screwdriver type... I don't wanna look at the puter's back, just at CM's database to see what the heck is going on in there.

  5. ^But the Frog is already overheating!

    Last I read it needed fuel to cool down avionics and the AF decided to paint fuel trucks white and reduce their sun exposure time to keep the fuel cool enough.

    :D:D

    Auxiliary stuff on hardpoints seem to be surfacing recently, like the IRST pod for the super hornet and Legion pod for the F-16. Looks weird for me indeed as I'd rather have dope and beer instead, or not have all that deadweight when dodging a missile...

    And agree that energy weapons is actually better. Probably it's size that matters or in this case.. still too big.(?)

  6. eheh yep tried to do it (but oh reverse engineer sounds so shady). It's even more tedious than that, I'd probably lose my day job if going for it. But Pete Wenman was nice enough to provide me with the core file for Blunting the Spear. So it never hurts to... well have faith and ask. But it still takes a lotta time so I was putting it on hold.

    Seriously BFC should at least consider some form of compensation for the scenario authors. It's at least a part-time job level load. But going OT and I digress..

  7. I think there is a way to "decompile" campaigns (i conclude this from all the CMSF campaign missions beeing available as stand-alone scenarios at the Repository) but i dont know how it is done. Try opening the campaign files with a text editor (i recommend ultra edit 32 because it is an all in one Hex/text editor) and see if you find anything meaningful. Maybe you just need to do some copy+paste and it is done!

    Yeah Mad Mike's tool is really handy for that.

    However, how to put it back into a campaign after you've done the editing on the individual scenarios, is more.. interesting.

  8. Stryker passenger case is normal I think, as they have their heads poking outta the vehicle. The passengers even shoot their M4s when the bad guy's close enough...

    The Bradley case is weird indeed. But the unpredictability of CM spotting means bugs in this area are very hard to repro I reckon.

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