Deadmeat1471
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Posts
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Posts posted by Deadmeat1471
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Heh, ill be doing lots of maps, i see great promise in the game engine.
For starters theres
BoB
Iwo Jima
Saipan
Leyte gulf
Guadal canal
Okinawa
France campaign (1944)
Galipolli
Iwo jima i think will be the best.
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Maybe its scared theres japs in the city with sharpened bamboo sticks?
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BTW, has anyone made a battle of britain scenario? ? i dont want to compete and also if they havent i can plan the airbase locations ad strengths.
Notes to self
800 brit planes approx
2500 nazi approx
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I'm interested in joining, ill sign up to the forum tomorrow
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Anyone had a go at the map yet?
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Hm i had always been interested in for liberty, never bought tho. will have to!
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Version 0.2
Based on the epic movie, A bridge too far.
The scenario is marginally faithful to the film, and is a pretty good play.
The allied objective is to reach the end of the road quickly.
DOWNLOAD - http://www.mediafire.com/?3ai4wml52mm
Notes for self for next Ver.
Couple more German MG's
1 German tank (tiger?)
Reduce the game length to simulate the need to move on quickly
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the only Sub vs sub kill i ever heard of was a case of semi accidental submerged ramming
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watch 'the battle of britain'
and
'A bridge too far'
Nuff said.
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take a look at ageod's wars in america, i find its easily the best AWI game (of a very limited number) and generally fun too, though playing against players is far superior to the ai.
i think any other game should basicly be the same, only have some tactical aspects (as WIA is strategic only).
AWI is such an interesting war too.
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dammit. how did i miss preferences.
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can you do it?
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Anyone interested? ive only gotten back into CM recently and its hard going finding opponants!!
my email is...
newbies prefered as i havent played in a long time
thanks!
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Thanks for the detailed answers, Im a great enthusiast of history, but some of us are still ballistics newbies
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sorry to have dumbed down a complex issue i was aware even if correct, my statement was grossly simplified, apologies.
Do you know of anywhere i could read about this subject? specifically the very things we are talking about, artillery pieces and armor penetration?
As you are aware, my knowledge on the subject is.... limited.
Question -
IF a 42 cal gun is generically 'better' than a 24 cal short gun, then why use short barrels at all? (i have often wondered this in ignorance), is it the weight of the artillery piece?
and the 88/L56 trumps both due to increased weight AND velocity.
Saying that , a pak 42 has
# Caliber: 7.5 cm
# Barrel length in calibers: 70, the velocity of this gun is 20% or so higher than the 88, with a 10% lesser round? seems a superior weapon to me?
Edit* scratch that last Q, i understand now.
'That's one of the things that made the German 88 such a fearsome long range tank killer. It still had a lot of its muzzle velocity even after it had traveled 1000 meters.'
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Indeed, the demo is generous though! like 6 months playing the demo map
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Not at all a silly question, noxnoctum. Not a trivial question either.
Let's see... umm. Mostly you've got the answer - the higher velocity of the 57mm gun gives better penetration than a lower velocity 75mm gun. But a 75mm projectile with the same velocity as the 57mm will have better penetration (for a projectile made of a given material):
By this, i am thinking that the 57mm will be more accurate and can fire longer range than a 75mm due to the lighter weight, but the 75mm can pack more of a punch at a closer range?
Surely the 75mm is placed in a more powerful gun, thus giving it more kinetic force to counterbalance the increased weight?
my silly question.
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Heh you have to do that on dominions 2, its quite a reasonable work around
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I bought SC1 recently, using vista 32 and it works absolutely fine, no problems at all.
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Anyone still playing this? used to have a big fanbase i'd be willing to do Overlord or barbarossa pbem if anyone is interested.
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too. complex. brain. hurt.
Yes, thats sarcasm
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lol god dammit.
I just made a map of Britain with the intent of using it for a battle of Britain map, until i realised you cant save with the demo!! :eek:
Its not a problem though, the map editor is amazing, i merely painted over the overlay and the map was done!
Not bad is it?
When i buy the game in the next few weeks, ill make a BOB map/mod.
Ill no doubt have to increase the range of aircraft, to represent the more local scale of the map, other than that it should be fine.
Then i can do my British duty and defend the motherland against the hun!
*ps map took me about 5 mins to make
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'One solution to my mind is to make two different types of tactical air arms: one naval air, and one ground support'
I think this is a great idea, it would solve the problem entirely!
Scenario - A bridge too far pt I
in Combat Mission: Beyond Overlord
Posted
Version 1.1
DOWNLOAD http://www.mediafire.com/?ytihzogu4ny