Deadmeat1471
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Posts
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Posts posted by Deadmeat1471
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make sure in the options, it is pon scenario not map
and if it is in scenario mode, check preferances for players.
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No.
You cant.
Selfish bastards.
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Hm, i may look into this, ive been looking for some inspiration for sometime
It would make for one interesting multiplayer marathon
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nice! good job brit, merry xmas to all.
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was? traitor.
Anyone up for an eos game? im an unemployed night owl, so for the next few weeks i can play anytime really
i would suggest doing a small map, 1 vs 1 but im open to suggestions
Also, we REALLY need to get a small stars game going i recently re-bought a stars disc from ebay cause i missed it soo.
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This scenario is well popular.
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ROFL - you'll never convince me you've ever won anything using one of the "pre-made" races Rabbitoids sure breeded like rabbits, but all their tech was expensive and IIRC they had very limited habitation ranges too The only remotely playable pre-made race was Humanoids (JOAT), yet they were terrible compared to any half-decend home made race
I didnt say i ever was them, just liked the concept. Rabbit people, whom outbreed the enemy. And eat space carrots.
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Anyone know of any rules for doing a campaign?
things like,
map of north africa, having begazhi gives 200pts a month, a unit destroyed in combat has to be bought again etc etc?
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I've uploaded version 1-1 to the server, it works but its far from finished.
Resources are NOT done. (this is my next priority)
Its a taster only, comments welcome.
Uploaded 1-2, have added resources abundently, will need to scale them down alot in the future - the game should however be playable on a very basic level now.
Note:
Gold = cocaine fields
Iron = war industries
oil = oil
food = food
best played at farc at the moment
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Teaser -
Suicide squads (destroyed on attack, weak defense)
UH-1[D] is transport helicopter (considering what graphics to use...)
*model D is transport, will make gunship model too.
Motorized infantry are faster than regular, however have less defence.
Stinger missile is a guerilla soldier with ONLY an AA attack.
For special units, ill make a building that takes 99999 turns to make, and call it something like 'US air support to colombia' or 'US war on drugs' for the US units.
more to come...
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Ive been massacreing the 1900-2030 ruleset for use with this mod, ive finally got sandbagged now, i think im going to start an entirely fresh ruleset and work from the bottom up.
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Looks good so far, but is unplayable as of now- no starting locations...how long until the ruleset is ready, or at least adding a start location so the maps can be used- this applies to the UK map as well.
Map is just the topographical map, im in the process of working the ruleset, the basics are done i just need to fix them to work.
Starting locations i think you mean is the starting territory? thats completely done, though i need to put resources in too.
Ill do a screenshot soon as i fix the ruleset.
F4 phantom, infantry para is US special forces - i need to tweak the techs some more, some units arent enabled by the factions!
After than i just need to put the meat on the ruleset and add resources.
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Quick update
For those interested....
A starting tech determines what units nations can build, for example; revolutionary doctrine is what the rebels have, allowing them to build all the units specific to them, guerilla soldiers etc.
Other tech and buildings will allow for more advanced units; blackhawk helicopters, f16 fighter bombers etc
Rebels have a production penalty of 30-50%, however they can build cocaine plantations to increase their production.
Playable factions:
US special forces
Colombian government
ELA
FARC
Progress
The map is done, the basic units are done.
Technologies need doing properly
Units need expanding and adding more
Buildings needed for certain units to be built
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+ the rivers need doing and then its fine
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meh i dont know. i played a tiny map with 10 players and JUST survived lol. Granted my entire army consisted of a battleship, 2 infantry and a tank
Luck does play a factor tho, there have been times where ive had no food near me at all :/ generally what i did then was take an aggressive stance and find food resources fast.
....and dont rip on c64, i still sometimes play c64 games i bought on a disc ages ago the ai isnt perfect in this game, il grant it that, but its good enough for a challenge and brit intends on updating it and improving it, so its all good.
and sheesh, you have well few resources i usdually have a massive surplus of iron and export it for cash, then buy me food, dunno whats up with that.
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your just either unlucky, or have way too many units - i found it hard but doable to survive in the demo and in the full game. Try capturing lots of resources and less towns, unlike most games, more cities = more mouths to feed
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Units
Units created:
Guerilla fighter (for rebels)
Increased movement from regular infantry approx 20%
Decreased air and armor attack by 50% approx (due to lack of exotic equipment in the hills of colombia)
Increased defence values in rugged terrain, especially in cities (represents guerilla warfare, if they get in a city, be prepared for a siege to kick them out again)
Ideas to do:
M16 infantry government
M16 special ops USA
AK47 infantry rebels
Mortars rebel (weak artillery unit)
Patrol boat USA (can carry 1 unit, special forces)
Blackhawk helicopter (can carry 3 units, will use transport plane graphics prob.)
F-16 fighter bomber
Hand held AA weapons rebels (cheap flak)
*will add more as i do them/think of them
Buildings
a few ideas
US embassy
Guard post
military airfield
US military aid programs (barracks/airfields increase production rate of troops)
and personally my favorite...
Cocaine fields, cocaine enrichment facilities (ergo oil, which the rebels can sell or use the 'wealth' of to pay for gasoline )
Screenshot of the current map as promised.
Topographical stuff needs fixing
The 'sea' between the countrys represents a fixed border that you cant cross (guard posts etc etc) for game balance ive made it impossible for rebels to cross into them, i may in the future ad several 'gaps' where the rebels can sneak into ecuador etc and hide from US attacks.
The foreign nations would be 'hostile' to everyone but the rebels else to this end, and would shoot down/fight intruders.
Ideas/comments WELCOME
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Well, i'm in the process of making a colombian revolution map, circa 1970's.
Turns will be 30 days approx each
You can play either;
government of colombia
FARC
ELA
US special forces
and maybe in the future...
M19
Autodefensas
Peru
ecuador
venezuela
brazil
Tech gathering is 10%
FARC have 70% production
USA 50%
ELA 50%
colombian government 100%
(representing the various capabilities to construct/buy arms)
Units available (not final):
USA
Everything up to 70's era
FARC
Infantry medium level
artillery low level
tanks lv 2
ELA
Infantry low level
Artillery low level
Government
Infantry medium level
paratroopers
fighter level 2
tactical bomber level 1
Artillery medium level
Rocket artillery low level
destroyers low level
transport planes low level
transport naval low level
Any ideas/comments? ill post pic of the map as it is so far tomorrow.
One idea i have, is editing the lowest level of infantry and making it special in some ways, high movement but lower combat damage etc representing guerilla soldiers.
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I agree here, the main thing i see missing from EoS currently is PBEM option, it severely limits multiplayer play for the type of game it is (long running strategy).
Also, talking of stars, we should get a pbem game going
Rabbitoids ftw.
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Finally got myself a copy time to make my britain map again.
*uploaded to the server
DeadsUKmap plain ver 1
Currently no cities etc on map, ill upload one with cities on it soon aswell, then the battle of britain scenario.
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Thanks for the info, i only asked cause it looks like a great patch keep up the good work guys.
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moon is correct, yes sorry the gamersgate one i was refering to.
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Any info on when its done?
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Hey magic, read up on Okinawa. Its not a racial slur.
Colombia map/scenario
in Empires of Steel
Posted
there arent any japs in colombia :/