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Battlefront Repository

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  1. Stryker company is tasked to clear a small town of enemy fighters who have been ambushing the RCT supply convoys travelling along Highway 5. The enemy fighters have other plans... This scenario was originally included on the demo. More...
  2. Marine mech compnay is tasked with clearing a small enemy airborne mech force that has has infiltrated a small town. Using this town as a base the enemy force has been ambushing US supply convoys travelling along Highway 5 and heading for the MEU with much needed supplies. Originally on the demo for the USMC module. More...
  3. This is a Regimental/Divisional level game of the Allied attempt to cut off the Germans in southern Italy in the winter of 1944. The scenario begins with an invasion that offers the Allied player an opportunity to gain a major victory by cutting off the north-south highway early in the campaign. If the Germans can contain the beachhead the battle will turn into a fight for Rome itself. More...
  4. This game encompasses all of WW2 in both theatres taking into account historical production. It is based on the PDE version of this game. The level is corp/division. Almost the full map sized is used and the only two spots on the globe not used are West Africa and the bottom part of South America.This is a HUMAN vs HUMAN game currently until I move over the AI from PDE.Please send comments and suggestions to winky3x17 within hotmail More...
  5. This is my first soundmod, it changes all the sounds of the german and US small arms, with "real" ones. More...
  6. Japan 1575! The Oda Clan and the Mori Clan fight a chesslike battle here. This minicampaing shows the customization for the upcoming Sengoku Daimyo(Feudal Japan)Mod for SC2WAW. Screenshots for the real mod are included. More...
  7. This game encompasses all of WW2 in both theatres taking into account historical production. It is based on the PDE version of this game. The level is corp/division. Almost the full map sized is used and the only two spots on the globe not used are West Africa and the bottom part of South America.This is a HUMAN vs HUMAN game currently until I move over the AI from PDE.Please send comments and suggestions to winky3x17 within hotmail More...
  8. Adds Generation Kill-style radio chatter to the vanilla background ambience. More...
  9. This new map covers the critical spot where a 10th Panzer Division armored spearhead threatened to shatter the U.S. 1st Infantry Division on 23 March, 1943. The map features the G.P. 15 highway east of El Guettar, the Wadi El Keddab, and the valley and hills near the base of Point 336. A few notes: The wadi was impassable to vehicles on this day, due to recent heavy rains, except along G.P. 15. I have designated it impassable on the map, but vehicles seem to be able to cross it anyway. The barbed wire line represents the start of a U.S. minefield, which ran somewhere between the wire and the wadi. Infantry should survive better on this map, which has pleanty of covering terrain. I've also included many personal foxholes and slit trenches topped with sandbags. I'll be working on one or more scenarios for this map as time permits. Enjoy! -- Broadsword More...
  10. REQUIRES Marines AND British module.Soldiers from the Afghan National Army, the United States Marine Corp and the British Parachute Regiment join forces to defend against a massive Taliban attack. Mostly centered on infantry combat but with a very important role for the coordination of close air support. More...
  11. This Scenario captures the last years of the Pacific War and allows players to fight the last bloody battles of the war. Just as in SC2’s 1944 Operation Overlord, we now have a campaign modification that starts at the beginning of the end. In the summer of 1944 the Americans had broken through Japan’s outer ring of islands and were poised to begin the final phases of the war. On the Asian mainland the Japanese had launched two offensives, one into India and the other in China. By June the Japanese Indian invasion was going poorly with the Commonwealth's forces holding firm. But, in China Operation Ichigo was proceeding well, with the second phase, the attack on Changsha, expected in late June. In this modification the Allied player has several decisions to make. The British can push into Burma, or launch an amphibious assault to liberate Malaya. The Americans must decide on retaking the Philippines or invading Formosa; all the while taking more Japanese islands, positioning bombers closer to Japanese mainland targets. The Chinese have some American help and might be able to hold out, although they will have a difficult time recovering any lost territory. And, the Soviets are an ever-looming threat to Japan’s rear. The Japanese player needs to hold out. The decisions that need to be made are how far to push the Asian land offensives, and when to use the much reduced Japanese fleet. Enjoy the game and I invite all and any comments. More...
  12. I got bored with the vehicle burn and background ambience sounds. Rather than mute them completely, I decreased their volume some desibels so they still are audible but not disturbing to my ear. Feel free to tweak them more to your ear. I used the free Audacity. More...
  13. A new version of my red tracer mod. Basically it's a shorter length tracer but brighter and a more intense red.Credit to Paul who did the ProEffects tracer mod, I borrowed heavily from his ideas.Enjoy. More...
  14. A new version of my red tracer mod. Basically it's a shorter length tracer but brighter and a more intense red.Credit to Paul who did the ProEffects tracer mod, I borrowed heavily from his ideas.Enjoy. More...
  15. Here's a little mod to add camouflage to the Syrian ATGMs. The Mod is based on the original CMSF artwork by BF, credits for the textures go to the original artists, thanks. More...
  16. This mod will replace the background mountains with new, modified textures to give the impression of a coastline. More...
  17. With permission from angryson to make these changes to the NATO Floating Icons. These are the modified version that includes the British icons. Changed the blue icons to be able to see both the British and US forces on the same map. British icons are dark khaki color and the US is olive drab color. More...
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