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Battlefront Repository

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  1. You are in command of U.S. Army, Echo Engineer Company, tasked with probing the suburbs on the outskirts of the Syrian city of Dayr az Zawr. Establish a route into the city for follow-on forces.Blue Probe, Town terrain, Medium map.There are 4 Red AI plans. Play as Blue vs. Red AI only.I designed this Scenario several years ago. Scenario was only tested in WeGo by the Scenario Author and was designed for my own enjoyment. Thought I would make it available to everyone since there haven't been many CMSF Scenarios posted lately.

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  2. Juju's UI pack v3 +SkinpackCONTENTS:- Replacement files for all interface elements, unit portraits excluded.WHAT'S NEW IN v3:- TweakedUI: Major overhaul of all background screens and buttons.- TweakedUI: Many other major and minor tweaks.- TweakedUI: Changed optional US ranks 1 to default and vice-versa.- TweakedUI: Updated: changed some British rank icons again.- TweakedUI: Added new optional HQ icons for Canadian airborne and Kriegsmarine 2.- TweakedUI: 13 new skins to spice up your UI.- Desktop General Edition v2.10 (final): No updates. This variant will no longer be updated.

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  3. For the CMFI GL Bulge 44 mod.2 different choices of horizons to turn your Italian landscaper into the Ardennes.Horizons by kohlenklau. (edited from CMBN)Horizons by Aris. (Thanks Fuser!)Each set comes in clear weather, haze and thick haze.These change automatically by what weather you ask for in the editor.Scenario date range has to be approximately 01 December 1943 to 01 February 1944. PM if you have any questions, comments or problems. Thanks for downloading.

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  4. This zip file contains the Photoshop files used to make the opmaps and stratmaps for the official Market Garden scenario briefings.These are .psd files and require a graphics program capable of opening and editing .psd files, such as Photoshop or Gimp. Note: I did not include the Tacmaps, because they use the same template as CMBN base game. You can find them in the CMBN base game repository directory .

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  5. 1939 Battlefield Europe for AoCv102 (Basic Files)File Version: 1.0 - Essentially based on the "1939 Storm Over Europe" campaign - Romania is now a separate major- Added minors: Slovakia and Croatia- Evented "elite" units for Germany (Waffen-SS) and USSR (Red Army Guards/NKVD)- All new military unit sprites- Added/changed few events and sounds- Added, changed and altered lots of 3d units and other bitmaps- ...and few more fine adjustmentsBest played as axis against allied AI or multiplayer"Soft Build Limits": OffFor more details see the forum or under http://battlefieldeuropeproject.webnode.comTwo separate files must be downloaded and joined together again before they are copied into the campaigns directory of AoC: "1939BattlefieldEurope" basic files and "1939BE_Media" fileAoD users: Copy the complete "1939BattlefieldEurope" file into your campaingn directory. Open the "1939 Battlefield Europe.cgn" file in yor Game Editor. Save file as (for example) "1939BattlefieldEurope_AoD". If then no script errors are displayed, exit the editor, delete the original "1939BattlefieldEurope" file and play the new "1939BattlefieldEurope_AoD". I hope it works!

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  6. REPOSITORY NARRATIVEThis mission attempts to replicate the successful attack to secure Fallujah Hospital by the 3rd Light Armored Reconnaissance Battalion USMC (Wolfpack) and the 36th Iraqi Commando Battalion during the evening/early night of 07 November 2004. This mission was one of the shaping operations as part of the wider clearance of Fallujah by 1 MAR DIV.This is Blue versus Red AI mission played out on a 1226 x 1324m map closely modelled on the original ground. There are two Red AI plans. To play this mission you will need the CMSF base game patched to ver 1.32, the USMC and British and NATO modules.Further reading can be found in the publication On Point II Transition to the New Campaign: The United States Army in Operation IRAQI FREEDOM May 2003 – January 2005

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  7. CMBN2+CW+MG Alternate Silhouettes Mod v6 21/10/2013 by Marco Bergmanm_bergman@xtra.co.nz This mod replaces the standard vehicle and weapon silouhettes with many alternate versions, several of which contain game-play aides. 13 styles od weapontiles, 14 styles of vehicle silhouettes. Red-green colour-blind friendly versions included. Tested by: Ariseniced73Fer ManJulian JohnstoneChad LennertsJohn Nash

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  8. Juju's UI Pack v2.10WARNING: These versions of the UI are for CM:BN v2.0 and up ONLY! For earlier versions of the game please use v1.x.CONTENTS:- Replacement files for all interface elements. This pack contains both variants of the UI!WHAT'S NEW IN v2.10:- Added full Market Garden module compatibility.- Updated: new British ranks.- Updated: several new artillery and mortar round weapon slot icons.- Added new optional HQ icons for British airborne and Kriegsmarine.-- Several cosmetic tweaks and fixes.GAME COMPATIBILITY (any combination of these):- CM:BN base game v2.0 and up ONLY! - CM:BN Commonwealth forces module- CM:BN Market Garden module.- Basically fully compatible with CM:FI, but obviously missing any CM:FI specific content. Use at your own risk.

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  9. Fierce fighting for the Oosterbeek perimeter on the 25th. Kampfgruppe von Allworden tries to break through and encircle the British para's. This scenario roughly portrays the same battle as the stock scenario "Lonsdale's Block", just later on the day. It is however a lot smaller in scale and thus plays out faster. This is just my version of what the fighting on the 25th could have been like. I used a small part of Pete Wenman's master map and made some small alterations to that.

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