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Battlefront Repository

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  1. Lets show some love to the Commonwealth forces, eh? This scenario comes with LOADS of info: August 1944. Following the establishment of the bridgehead across the Seine at Vernon, 43rd Wessex Infantry Division established feelers into the countryside. Every UK Infantry Division in France had a Recce Rgt. This battalion was equipped with Armored Cars (Daimlers, Humbers and Staghounds) and was fully mechanized in carriers. The men felt like and were an elite. They were the eyes and ears of their division, and many a town and city in Northern France and Belgium was liberated by them in the heady days of pursuit in late summer 1944. At first, during the advance to the Seine, a deadly protocol was followed. Some villages were empty of the Germans, and the French civilians would stream out to greet their liberators with Cider and Calvados. Then in the next village or copse, an AT gun would wait and the first indication of its presence would be when the leading car brewed up. Being the driver of a Humber was a deadly job in a Recce Rgt. The German rear-guards left behind fought a desperate fight against their pursuers, trying to hold them off, to allow more of their comrades to make it behind the next river line, where they hoped to turn around and face the Allies. Harassed from the air, and time and again hit by the over-whelming firepower resting in spear-heads of the Allied forces, they would still not give up without a fight. 5th Glosters had been unluc...

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  2. **For CMBN v3.11 ONLY (will not work with any other CMBN version number) **Vin's animated text mod for CMBN patch v3.11 (Including Commonwealth, and Market Garden module)Concept by VinnartGraphics by Marco BergmanThis mod changes the soldier stat text to make it easier to distinguish the actions of each soldier in the squad, and separate teams within the squad by use of type styles, and symbols. It gives the text an "animated" feel, and gives the player a clearer picture of the actions at a glance. The mod contains two versions. One is "heavy”, and one is "light" with the only difference in the two being the action "Spotting". The “heavy” version uses a symbol of an "eye" to show the action. The “light” version maintains the word as a kind of filter that can be ignored making the more important symbol actions stand out. Other than that all graphic symbols in the "legend" are used. To use the mod place either the "heavy", or "light folder inside Data/z folder.Customising the text: ( For experts only.)To change anything to your preference you can draw the symbols in the “string” text file using the number code that is on the font explain pic. To draw hold down the Alt key while pressing the numbers on the NUMBER PAD ONLY, then release the alt key. You will see a symbol then appear where you have typed, but the graphic symbol will show in the game.It is vital th...

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  3. August 22, 1944 late afternoon. Our division is in full retreat but trying to slow the Red Army and extract heavy losses on their formations. The weather is warm and dry.After a long day of cat and mouse, the division commander is throwimg into the battle the last remaining intact units of the recon battalion. Fight the enemy recon to a standstill so they do not detect our division's movement north.Small changes based on player feedback - thanks - Kevin

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  4. Yet another blast from the past. A total conversion from a CMBO mission dealing with the U.S. Rangers at D-1 exit off of Omaha Beach. Comes with full original briefings for both Allies and Axis, complete with Operational and Tactical pictures for both. Playable as both Allies and Axis with up to 3 different plans for each force. (Really hard to come up with anymore with a small map!) Enjoy! I am going to be working on 5th Glosters Go East next. Hopefully it will be released by next week.

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  5. August 22, 1944 late afternoon. Our division is in full retreat but trying to slow the Red Army and extract a heavy losses on their formations. The weather is warm and dry.After a long day of cat and mouse, the division commander is throwimg into the battle the last remaining intact units of the recon battalion.We are finally about equal in strength with the enemy recon who has a collection of armored cars and mobile guns to throw at us.Note the feedback form and alternate AI plans to follow.

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  6. AI Plans for both sides and fine for Head to Head.Early Morning August 11, 1944. South East Poland. Sandomierz bridgehead west bank Vistula River.German positions in Ogledlow are light following yesterday's combat. Szyldow is now the priority. Fog may affect visibility then the skies will clear. Armor supported by infantry. Map: HistoricalUnits and Movement: Semi-historicalReferences Cited within Battle file.Enjoy.

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  7. Situation: The Red Army is pushing hard to the North and needs the old bridge over the stream to move light material quickly tonight.The Germans continue to slow the enemy's advance in this sector but you have one more mission before dark.Terrain and Weather:Hot and dry all day.Mission: Overall DescriptionCapture and hold the wooden bridge intact. Ideally, cross the stream and give our position some depth. We have a tactical map from '41 = hope it helps.Execution: Commander's IntentPatrols have indicated the area around the bridge offers little good field of fire. You must quickly find acceptable postions and ambush the enemy.Execution: Basic PlanSpread out but concentrate on the bridge area and do not forget the fords.AI plans for both sides available. Kevin Kinscherf

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