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Battlefront Repository

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  1. 1-77th Armor Battalion finished the job at the highlands, swung north to the Turkish border and starts the fight into Aleppo: a remake of the Die Kunst des Krieges German campaign with US Army units.ORBATs, unit objectives, reinforcements and unit placements on map are replicates or closely resemble that of the original campaign. Mission flow is linear and do not branch. You will now continue to fight at Hama on day 4 after finishing the day 3 Aleppo scenarios, unlike the original campaign where either one route is chosen. Also, if there're multiple versions of the same scenario, i.e. Al Bab has 3 versions, the toughest one is chosen, along with its refit/repair/resupply/rest chances. Instead, there will be partial refits to core campaign units after each day ends, to make up for the prolonged and fierce fighting. The campaign briefing is updated accordingly. Lastly, ofc, each scenario has time limit extended to 4 hours.As usual, the scenarios, core unit file and script file is included in the download. Feel free to make any edits, and re-generate the campaign to your liking!

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  2. The Germans have control of the northern heights near Landing Zone T. The Americans have only one weakened battalion to clear them off. An airborne reinforcement group is scheduled to land in 1 hour. Can the Americans clear the heights in time? This scenario is primarily an infantry engagement. It is best played as American player vs German AI. However, both sides can be played against the AI. The challenge is to play in real time. As for human vs human (PBEM), it is recommended the stronger player be the Germans.

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