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Battlefront Repository

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  1. Squad Leader Scenario 108: "Blockbusting in Bokruisk": June 1944/ 0500 hours: During the destruction of Army Group Center many of Hitler's “Fortified Localities” were cut off and surrounded by the Soviet advance. Bokruisk was just such a city. The city had become a fortress, with pillboxes and old tank turrets being used throughout, but Soviet attacks came from the northern and southern flanks where the Germans were least able to cope with the threat. After successfully breaking through fixed outer defenses, the Soviet's attack turned into bloody street fighting. Played as HtoH, Human vs Computer (both sides)/ Battle Type: Allied Attack/ Environment: City & Hills/ Time: Dawn/ Battle Size: Small/ Map Size: 928m x 208m

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  2. June 23rd 1944 1st Belorussian front. 3rd Rifle Battalion / 242nd Rifle Regiment / 14th Rifle Division / 65th Army At 1st Company HQ - 03:00 AM - Comrades, we will be the first elements to attack a vital supply hub, South of the Bobruisk town which stands between Minsk, to the North East and Baranovichi to the South West at 06:10 AM. Our Stavka orders are to establish a bridgehead, mop up the remaining Germans pockets of resistance around, while our 244th and 246th Rifles Regiments will do a deep North penetration pincer movement to rejoin 3rd Army elements coming from the East. Bobruisk will then be fully encircled. Reinforcements and supplies to the German 9 Armee will be totally cut off and that should lead to its surrender...............

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  3. The Soviets have advanced rapidly in the past days and are now at the Gates of Warsaw, but may have overstretched themselves. Field Marshall Model feels the time has come for a counter offensive. Reinforcements for this counter stroke are brought into the area as fast as possible. Even though not yet complete, he orders the German 19th Panzer Division to counterattack right away near Radzymin on 30 July 1944. Play as Axis vs AI or H2H. Map size: 1504 x 2320. Force size: Company (+).

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  4. This Quick Battle map is based off the first scenario, called Fat Lipke, from the popular board game Combat Commander: Europe. It is a meeting engagement between German and Russian units. Situation Report from the game: " Lipki, Russia, July 3, 1941 - As tanks of the 1st Moscow Motor Rifle Division clashed with the 18th Panzer Division's armored spearhead north of Lipki, infantry elements from both divisions were tasked with securing their respective southern flanks.One such encounter between these flanking forces occured in a heavily-wooded hamlet south of town, where several Platoon-sized groups met while trying to secure an important crossroads."This is my first map for Combat Mission. I'll create a scenario version of the map soon. Right now it is meant for Quick Battle play. You can find the map in Quick Battle with Meeting, Forest, Day, and Small settings.Enjoy.Jeff

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  5. The Soviets have advanced rapidly in the past days and are now at the Gates of Warsaw, but may have overstretched themselves. Field Marshall Model feels the time has come for a counter offensive. Reinforcements for this counter stroke are brought into the area as fast as possible. Even though not yet complete, he orders the German 19th Panzer Division to counterattack right away near Radzymin on 30 July 1944. Play as Axis vs AI or H2H. Map size: 1504 x 2320. Force size: Company (+).

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  6. Six new camouflage patterns for the Soviet infantry. The patterns are historical, but adding them in the amounts this mod does isn't. It does add some additional variety, which I wanted for the Soviet side.Includes the following pattern: "tan and brown""green and brown""leaf"There are no Soviet smock models, so I've made do with the standard.There are also additional details like Telogreika pants. Not really seasonal for Bagration, but maybe someone has bad circulation and wanted to keep theirs. Again, variety was the goal here.Plus one "captured German pattern". This is the last file (#14) if you don't want to use it- simply remove from the folder.Normal maps included.I've used Vein's Soviet mod as a base for some of these, since that's what I use, and I wanted to keep everything matched in terms of general tonality. It should be fine with the stock game, however.

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  7. This scenario is a project of mine for quite some time, when I bought the expansion of gustav line, I missed a scenario of Montecassino. I was waiting for the 3.0 engine and flamethrowers to upload this map, but saw that there is a project to bring to market an extension on the same subject, I have decided to upload it. I have focused on the assault of Polish troops on the positions of Cassino and the Monastery, I hope you enjoy it. Egger.

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