Jump to content

Innocence

Members
  • Posts

    59
  • Joined

  • Last visited

Everything posted by Innocence

  1. Uuh, early Christmas present - thanks Brit - and a Merry Christ Mass to everone here
  2. I think I'd make more sense if units put on "Sentry until repaired", ignored their Field Orders (=remain passive) until fully healed. As it is now I have to micromanage Field Orders for these damaged units to prevent them from attacking
  3. Getting enough food has been the number one concern in my games too. Even after capturing all sea and land food resources in sight, and even though I dont have a single defending unit in any city, I've still got a shortage. I usually end up producing Wealth in 70 percent of my cities and selling Steel units by the hundrets to pay for food purchase. It does indeed slow down expansion greatly, and I do agree with the OP that it might be a little too much.
  4. Heh, the reason we quit playing Stars! was the enormous amount of "mathematical strategy" in that game. Knowing the difference between move 2 and move 2 1/4 could mean all or nothing in a battle. Then the endless wait for the never-appearing J-patch (to fix the few explotis) and vaporware Supernova Genesis Still, Stars! was huge fun while it lasted, and no other game has come close ever since. EoS is the first one showing potential in a decade :eek: - all it needs is PBEM ROFL - you'll never convince me you've ever won anything using one of the "pre-made" races Rabbitoids sure breeded like rabbits, but all their tech was expensive and IIRC they had very limited habitation ranges too The only remotely playable pre-made race was Humanoids (JOAT), yet they were terrible compared to any half-decend home made race
  5. Ah, but those drivers are ANCIENT (joking ) - 9.12 was released yesterday Anyway, if the EoS update doesn't help, try the new drivers. In the 9.12 release notes they mention resolving an issue on Win7 with Corruption no longer observed with some DX9 applications when Antiā€Alias 8x is enabled
  6. I've got a group of 8 of the most advanced UAV tactical bombers in the game trying to take out an enemy position (no in city) consisting of an Infantry, a Tank and an Artillery (all class 4 or such). After 5-6 attack turns by all 8 planes the Tank has lost 1 HP and the rest are unharmed. No planes have been harmed either (and yes, I am at war with the AI player in question ) Tried using Default (Aggressive) battleplan and Attack Ground Targets, tried targetting the enemy group (not possible), but no matter what I do there's hardly any combat going on. Funny thing is, in my last game I had only Tactical Jet Bombers (class 3) and they ware very effective, attacking just about every unit in sight. Anyone else experiencing this?
  7. Nice, ATI 5870 is a DX11 card. Which Windows, Service Pack level and driver-version are you running?
  8. You can choose from several random world templates, from many small islands to few but larger islands.
  9. Could be, although the AI wasn't in a good defensive position in the examples I've witnessed. Either way, this small change in behavior will help the AI immensely.
  10. I'm running EoS on Vista x64 too, luckily without problems. I disabled UAC 10 seconds after installing Vista, but as you say this is not a requirement Is there no clue to why it wont start? Nothing in any of the Windows Event Logs? You sound like you have some knowledge of Windows - have you tried using Process Monitor to see why the EoS.exe process dies?
  11. Well, Chess, Checkers and Ping-Pong AI's don't cheat, but no, not any game of this complexity If choice is between a hopeless and a cheating AI, I'll take the cheating one anytime Focus on making it dangerous by using coordinated invasions and diversions, don't waste too much time teaching it to handle resource shortages, upgrades etc. like normal players.
  12. Come on, nobody's afraid of pointed sticks! Now on the other hand...
  13. I've played a few games against Elite AI's and on several occations an enemy AI has had Infantry, Tanks and/or Artillery right outside an undefended city of mine for several turns (sometimes bombarding even it), yet it never tried to capture it :confused: Last game the AI would have wiped the floor with me when it suddently declared war and invaded two unprotected islands - but alas it never tried to capture anything. Seems the AI needs it's priorites changed. Simply put: If it has the chance to capture an undefended city it should do so - every time
  14. Ditto, last two games the two Elite AI's declared war on me just one turn apart (both were Neutral to me before). One of them I hadn't even met yet Looks like the AI gets instant unit upgrades without having to go back and upgrade. I was hunting a lvl I Transport on open sea, and at the beginning of the next turn it changed to a lvl II Transport. The AI doesn't seem to suffer from shortages either (food, oil).
  15. Just tested this, but game crashes in RakNet.dll when second client enters Multiplayer -> LAN Games.
  16. Exactly A brilliant feature shared by Stars! and EoS is that orders carry over from turn to turn. This feature was often used to boost the tedious beginning of the game, by players submitting orders which would last say five turns, and the host then force-generated five turns without further player intervention. Woohoo!!! I realize this will be some time down the line, but still... Yea I've tried a few of those games (Travian.com and Heroes.dk). Unfortunately you have to join from the beginning to have a chance at surviving, and the games eventually end up with two opposing alliances threatening minor players to join their side (read: they decide how you play or you die).
  17. Trying to get my friends into EoS, but the lack of PBEM makes it a hard sell multiplayer wise For years we've played Stars! and Dominions 3 successfully via PBEM and it's really a must when your group can't find compatible playing hours (if you think studying eats away all your free time, just wait till you get a familiy ) I know we've touched this subject in the Dedicated host? thread, but I believe most multiplayer players of this niche prefer PBEM to running an always-on dedicated host-solution - and as noted the game-model in EoS is already perfect for PBEM. Yes, it will unfortunately (all things being equal*) delay trading/diplomacy by a turn, but that's hardly game-breaking. *) In other PBEM games trading/bargaining/diplomacy is agreed upon via normal email/chat player-to-player, outside the game
  18. Yes, this is the exact same issue. Curious why Brit hasn't replied to your observation?
  19. Started a new game (registered, v777), myself and 2 AI's. Chose to play as player 2 (Germany). US declared war on me, and a little later I declared war on France (via the unit popup). War is total and fighting is intense. However the Diplomacy screen looks weird. It only lists Germany and France, stating I'm at war with Germany (myself?), and I've got the option to Declare War on France (again?). I'm not able to offer peace to either enemy, since US isn't showing and France only lists options to Declare war, not peace. Is this a known problem? If necessary I'll attach a screenshot, but should be easy to reproduce.
  20. I don't think he's asking for patrol/repeat same orders. He's asking if you can give planes several orders which will carry over to the following turns, ie. select a plane, the give it orders for the next 10-15 turns (for example to the whole area around a city) and then forget about it. I don't think it's currently possible, but it would be nice if it was
  21. +1 for this one - don't let upgrades cancel sentry.
  22. It is indeed perfect for it True, same-turn player-to-player interaction is impossible, or at best very impractical. The counterparty wont get the offer till next turn, and in-game back-forth-haggling is next to impossible. But is that a show-stopper? If it is, a workaround could be that players use out-of-game regular email/chat/Wave or whatever to reach an agreement (trade, diplomacy), then make and dispatch the offer in-game and accept the following turn. Of course, it would be preferable to keep the in-game feel (plus you might not know any out-of-game contact info of the player). One possibility would be to SMTP (email)-enable the EoS client to deal with in-game communication, trade and diplomacy - just like this forum will mail me if someone responds to a thread or sends me a PM. Could be done simple: Player gets a mail and must load game to respond, maybe re-submitting the turn (Most PBEM games use the latest received turn, ignoring the previous one - as long as turn hasn't been generated). Or could be more advanced: Player gets a mail with offer, including a http url pointing to the game-server. Player can open the url in any browser, log in using player account and accept/decline/negotiate any offers - just as if you were logged in with a game-client. This requires the EoS-server to be web-enabled as well as SMTP enabled.
  23. What's a "defeat" screen? I'm unfamiliar with the concept Watched a total replay last night with the "Gods eye"-view. It's brilliant!
  24. Maybe all units on permanent Sentry should ignore standing orders (though fighter-aircraft should still defend if their position is being bombed)
  25. Two tutorial paragraphs which should be looked into: Loading and Unloading Units Now, select one of the units inside the transport. Right click on the yellow waypoint. Then, while holding down CTRL (so that the next order will be appended to the existing list of orders), right click on the land. Once the tranport arrives there, this will give the unit orders to disembark at the waypoint and move somewhere on the island. Should probably add that it's not strictly necessary to click the waypoint to disembark, you can click any land area near the waypoint Foreign Relations and Messages To send a trade offer, press the 'Send Message' button, and then press the 'Add Trade Agreement' button on the bottom of the Message window. There is no such button in the Message (anymore?). Theres a separate Trade icon on the info bar
×
×
  • Create New...