kevinkin
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Posts posted by kevinkin
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Silly question(s) but how do polls get set-up and are there any past ones to view?
Kevin
PS Can community members set one up?
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Thanks for trying to quantity. Might need BF to discuss the merits of the three fortifications but I think it may always be
a mystery based on all the possible variables - or at least a real bear to calculate.
When I look at fortifications on flat ground they just seem to beg for placement in slightly lower terrain than their
immediate surroundings. I have been using reverse slope defenses for hills with "dug in" foxholes and sandbags.
A few troops are sacrificed on the forward slope to spot the enemy. When the enemy crests the hill they find them self in a
close range firefight that does not go well for the attacker. Without flanking the position with direct fire and FO placement the reverse slope is darn near impossible to crack. I think it's up to the map maker to allow room for a flank attack albeit taking some losses along the away. The hill defense would then involve local counterattacks to relieve the pressure on the
out flanked reverse slope dug-in position.
But again it remains a mystery as to what relative protection fortifications provide and the do and don'ts related to
placement.
Kevin
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Thanks. I had a feeling these would be hard to put a number to. The old board gamer in me say OH, +1 woods plus +2 hull down = +3 die roll modifier. But, that's then and this is now. I have seen where you can lower the elevation on which you place
sandbags and foxholes (sort of like what we can do with trenches using ditch lock). I think this offers some advantage for
guns and infantry like being hull down. BTW the question stems from map making for a defensive position on open desert-like
ground. Not complete field works but say 24 hours of readiness.
Kevin
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Silly question(s) but how do polls get set-up and are there any past ones to view?
Kevin
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If a thread is out there on the topic please post the link.
4 related basic questions:
- what are the relative cover merits of each fortification?
- what are the relative concealment merits?
- which benefits the most from "digging in" via elevation edits?
Is there a way to quantify/rank the benefits of each?
Thanks guys.
Kevin
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Your a young man so you will see the most significant land warfare of WWII (Barbarossa '41) well before 60.
(I hope anyway) I think I would trade that for Kursk and Stalingrad - dare I say.
- Kevin
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The first quick battle screen allows for map selection > human (left hand side). You might want to look at some of the maps in the editor and write down the names of the ones that interest you. Then go at it ...
Kevin
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Given this issue is brought up often, I wonder if it's worth the development time to deliver a sound CAS/AAA simulation?
If players want a system, then we need to express what that system would look like. Sure, BF can research the same historical information as we can. I think this might be a good collaboration between players and programmers. Right now CAS is an under used feature of CMx2. Bet we could come up with a list of actionable ideas - if we really want CAS combat.
Kevin
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Thanks. One of the highlights of my snowy day in NJ. Will play on TV later.
Kevin
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Just checked and no map or OOB selection allowed in SF - both computer generated. It's been a while.
Let's take this conversion over to email if OK until we figure out the specifics. I have another idea.
Kevin
kevinkin@comcast.net
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In my AI mods for RT QBs I had one map with Russian names for farms and fords. Pretty much just for fun. It might be fine for small battles where local knowledge comes into play. City districts could also have local names associated with them.
But your right, to NATO the labels might are probably meaningless and better to use generic objective and phase line names.
GPS coordinates?
Kevin
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I have SF so we can use that. If I were to select the OPFOR we would have to play a H2H QB. That is not what you are thinking. So the way to do this is send me or someone else the map you really like and we will develop a couple of crazy AI plans and send it back to you with instructions on how to arrange the OPFOR OOB in the unit selection screen. With a little luck the forces selected will be assigned to AI groups in a predictable way so the AI designer will know where to place and move the OPFOR in a reasonable way. You will know the composition of the OPFOR but not their tactics for a given AI plan. The "creative" use of triggers (not in SF), battle time limit, environment and objective value and placement could very well produce unusual QBs.vAs far as testing, just send the map or map name to me or another with SF and we can give it a whirl.
Kevin
kevinkin@comcast.net
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One caveat however, is my experience is with CM RT FI & SF not BS. So check the documentation and see if the OOBs are removed from maps when selected for a QB in BS. If the rules for QBs have not changed and you have one of those other games perhaps the two of us can explore your idea a bit. I like trying to get the most out of the editor anyway. A potential name for the QBs ,,, Operation Straight Jacket 1 2 3 etc..
Kevin
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Going real wild with AIs for QBs is a bit tough since (in your case) the red force is not known to the AI designer.
If the player is willing to build the OPFOR with some constraints the designer might be able to issue a QB map
with some degree of crazy predictability of how the AI will conduct combat around the map. Map size is not an issue but playability is.
Interesting challenge that being said.
Kevin
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I divided half of the mortars (81mm)for the support pre-planned strike and the rest (120mmm) using Kohenklau's tactic and it works well in one trial so far. And like was said, depending on the visibility and the map, it's an option to think about when designing. We all like options. Appeared pretty realistictoo.
Kevin
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I agree with Michael. I am working on a Tunisia campaign and the OOB and terrain is OK for early 43.
However the battles of Tobruk and el alamein would need period specific units. The combat was also heavy in the use of mines and sappers in night fighting. I would be happy with France 40 or North Africa.
Kevin
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Lots of progress guys and ahead of schedule (or at least on schedule).
Kevin
PS: Testers?
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Thanks guys. I do understand the rules discussed in the Manual but was looking for a predictable work around.
If I find a solution that works most of the time in a specific scenario I would be happy. I will try a few things and report
any useful findings.
Kevin
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Thanks for clearing that up. I will give the creeping AI FO tactic a test to have shells fall say 10 plus turns into the battle closer to the AI's defense line. Is it known if the AI uses area, point, or linear targeting?
Kevin
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From Engine manual:
When Support Targets are specified, all Artillery and Air Support Assets allocated to that side’s force are considered available for the AI to use. The only requirement is that a valid spotter have line of sight (LOS) to the designated target(s) in order to initiate the strike. All normal support rules apply such as C2 links, delay times, etc.
Is this true? I have not tested, but it appears not true based on game play.
Kevin
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"Any support assets that are not used up for the pre-planned bombardments are available for the AI
Player to use dynamically during the battle ..."
How is the pre-planned strike defined? I.e via a time factor or as long as observer lives and ammo is available?
Also, I have an idea to delay the pre-planned bombardment by positioning the observers out of LOS and then move them up carefully using 1-2 orders. Is this a good technique to expend the artillery in a
delayed and perhaps more surprising manner?
Kevin
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There has also been some community thought to North Africa. E.g battles for and around Tobruk. But continuing with the east
front appears to be almost certain.
Kevin
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Thanks. Issue resolved. You have to wait like 5 seconds for the teams to crawl together and unite.
Wish they stayed as squads when deployed but we can't have everything.
Kevin
Polls
in Combat Mission Black Sea
Posted
Thanks guys. I will give it a try when I have a few minutes to concentrate. It will probably poll related to scenario/QB design. If one has recently been taken let me know so I don't reinvent the wheel. I have issued polls via survey monkey for work and the data collection is a breeze with online tools.
Kevin