See I would use expressions like that, but in my case the following turn I'd likely lose 2 Abrams to mines, a 3rd from a close range RPG another to a long range ATGM and my last would pop smoke running away screaming. The last sound in my ears would be that shout that went up from Ken Watanabe's men in Last Samurai after they killed all the Ninja's. Only it would be Russians shouting it.
Yeah, this one https://m.youtube.com/watch?v=4ZAbEOCFlfU
Lesson is: Modern combat seems unforgiving. The slightest advantage can turn into a tipping point. Meaning, it doesn't matter is you're 50% inferior or 10%, you are going to get plastered by the superior force in a lopsided way. The difference between countries like Syria and Russia is what it can do to you BEFORE your main force can engage their main force. Evening the odds somewhat. Syria would face intact US forces with all their force multipliers working 100%, Russia can seriously degrade a force before it enters battle (but that's outside the scope of the game), evening the odds somewhat. That's what scenario designers must take into account with this game. The first week would be hell for any nation fighting Russia. It all depends on how much force the US can retain so it can accomplish its war objectives after it gets things under control, and that's a bif IF. That's why I believe such a conflict is highly unlikely unless there is serious miscalculation on either side. But a game is fun !