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  1. On 6.4.2018 at 8:49 PM, Trooper117 said:

    Right, I've found the correct one now... it was a combination of Juju's CMBN UI, with an update to add the FI/GL units to it!

    Happy days  :)

    Can you share the links/file please?

     

    Edit: found it

  2. Installing CMSF for the new custom campaigns after some years of abstinence. Looking for a way to get the most out of CMSF´s visuals. Already found kiemes great hd textures but is there also a fx/shader addon for CMSF, something like BarbaricCo´s fx addons?

    Thanks

  3. For the sake of the usual suspects´ comprehension we should specify that the main point of the current discussion is if the rate of shielded gunners or low profiles TC´s getting hit (frontally) from greater distances is wether too high or not. Nobody has a issue with TC´s or crews getting shot up by infantry on the flanks, at close range or in insufficient protected crew stations.

     

  4. 24 minutes ago, Bulletpoint said:

    I'm not arguing against you, just saying I've seen this discussion go on for years.

    In a minute somebody will come in here and bring up the old case about the Israeli tanks suffering 50 percent commander casualties. Then somebody will say it's your fault for trying to use the machinegun mounted on the halftrack at all. Apparently the Germans only put it there because they were stupid and/or suicidal.

    Then somebody will say ok, the gun shield works, but only at 1000m distance. It's your fault for going in too close with the halftrack. Then somebody wil lstart a long discusson about penetrative effects of rifle bullets at various ranges and angles and steel hardness, without stopping to think that the game never shows a penetration message when your gunner gets killed.

    Nobody will consider the basic fact that the gunner actually doesn't take proper cover behind the shield.

    Then this thread will fall asleep for some time before somebody else digs it up again. It's become a tradition:)

    My post wasn´t meant to be offensive/defensive. I agree with your conclusion. Keeps me also wondering why there are so many people eager to bring up justifications for... just everything that happens in CM.

    Checking the visual feedback on several accounts gave me the impression that it isn´t just the TC`s/gunner´s position but something else that cause false hit/dmg registration.

    Whatever lets honour the tradition and let this thread fall asleep until another chap stumbles upon it.

    Good hunting!

  5. 1 hour ago, dragonwynn said:

     

    Thanks alot guys. I do hope it proves enjoyable. I am still learning from each new one I do and hopefully I will be as skilled as some of our veteran campaign/mission creators one day. My last couple have been rather large affairs (Operation Clipper and For King and Country) and at the moment I am piddling with just independent scenarios for a break but I am already working on the research for another CMRT campaign that I hope will be a good one.

    Constantly improving is never bad but I´m around here since almost a decade and I can tell you, you´re already belonging to the very best CM campaign creators I´ve ever seen here.

    But enough flattery. I hope your new work includes again telling the stories of individual soldiers, really enjoyed that. However looking forward to see your new creation.

    Good hunting!

  6. On 6.5.2017 at 10:00 AM, George MC said:

    He! Wow :) Thanks very much - pleased you enjoyed the narrative and detail of the campaign. Thanks very much for taking it for a spin and taking the time to post your feedback :) 

    You´re welcome.

    Are you still in the campaign making business? Because there is a dire need for quality narrative campaigns.

  7. On 21.4.2017 at 5:49 AM, Battlefront.com said:

    Seems this needs more repeating ;)  Yeah, we'd never charge $10 for a "couple of maps" because we know nobody would pay $10 for "a couple of maps".  Which is why this Battle Pack is not a "couple of maps" :D  Two expertly crafted campaigns that have been play balanced and vetted by the same guys who work on the content for all our games is definitely not a "couple of maps".  If that's not interesting to someone, we're fine with that.  But mischaracterizing doesn't make the Battle Pack look bad, it makes... well, it doesn't make the criticism look very relevant.

    Steve 

    Well, at least since this somewhat overdone response you´ve made the criticism look relevant.

    b2t: Im am into the 4th mission of the Battlepack US campaign and also took a look at the 1st mission of the Russian Campaign.

    - you´ll get good content for $10.

    - Maps are unique and look very well.

    - For me as a real-time player who tends to get slacky, the US campaign is quiet challenging. The Time Limit on some of these missions sucessfully pressed me into making painful sacrifices. However I welcome this as it demands to deviate from the usual stragegies I´ve been utilizing since almost a decade now.

    - Some briefings won´t prepare you for what will come. US Campaign keeps me on alert for possible unexpected threats. Also enjoy that.

    - I certainly welcome the introduction of the "Decision point" workaround which demands the player to make tough decisions and thus influences the progression of the campaign.

    - Encountered bugs: Experienced some weird LOS troubles where vehicles (with no system damage) didn´t have a Line of Sight even on things right in front of them. In one occasion a T90 wasn´t able to aim at a two story building right in front of him, came under fire, and its LOS was suddenly fixed. Also got this blast order translates to a quick move order, fix: select the quick move wp and issue "blast" again. 4.0´s new evasive/retreat AI behaviour can become extremely annoying, but thats nothing new.

    - The mission briefings are still have this very dry writing style as some of you may remember from generic OTS scenarios. Furthermore the Campaign missions appears to be just loosely connected. The name of the game for a mission briefing is to be short but for the sake of entertainment and immersion let us know about the state of the war and the political situation in the country and world. Give us insights into the commander(s) background, thoughts, and doubts. By adding some narrative you could add lot of meaning to these missions and the campaign with a comparatively low effort. Get insipiration from Dragonwynn´s campaigns or "Kampfgruppe von Schroif" for CMRT, these and some other did a really great job in providing a multifaceted war scenario just trough the power of plain text.        

  8. For now I just had the chance to get a first look but let me already tell you this: The prologue scene with the boy setting for a gritty atmosphere, followed by interesting facts, and subsequent the escalation of conflict - This was one of the best campaign introductions I´ve read in CM. The personality and top-notch writing of your briefings and soldier accounts/stories is what I´ve ever missed in the official campaigns.

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