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  1. 1 hour ago, Sequoia said:

    Capt & MoW thanks. One more question. The Marine campaign starts with a scouting force on the "beach" at 2:00 in the morning. I assume they have arrive by some sort of smallcraft. Is that SOP?

    One other thing.  In the original game, the Campaign briefing says the landing is supported by elements of the 5th Fleet. Shouldn't that be 6th Fleet in the Med?

    They would have the option get near the beach with their amphibious assault ship, with the landing crafts (LCU,LCM) and with the air-cushioned variants (LCAC). How close depends on the situation and beach conditions. Vehicles and infantry may be directly traverse the shallow water from the crafts to reach the beach, or when further away from the beach and still deep water between them they would first use their amphibious vehicles like the AAV to get to the beach and check if everything is fine for which we even will get the ability to do so in CMSF2.

    Landing at night is possible and would be viable option given the circumstances provided in SF. Send in a scout force of course also a plausible option. You surely won´t bring the complete MEU and stuff like the cafeteria with you on the first landing. However nothing is written in stone and different commanders may chose different aproaches due to different circumstances.

    Here some vids were you can see it in action at day and night, keep in mind that excercises often differ from the real deal due to safety reasons for example.

    http://www.military.com/video/forces/marine-corps/marine-amphibious-night-operations/2581541159001

    https://www.youtube.com/watch?v=VwmVjRbtsk8

    Video 2: The big ship in the background on the left is a ampibious assault ship, the right one far away, not sure, looks like a DD, Arleigh Burke perhaps, wild guessing here, the small ones landing at the shore are LCU/M´s

    Equipment overview which should answer all questions: https://www.youtube.com/watch?time_continue=181&v=tt0PD0rLgCE          

    About the Fleet thing well it is the Mediterranean Sea so technically home of the 6th but when war is close fleets get redeployed, especially when considering that the 5th wouldn´t have a long way trough the Suez canal to reach the theatre. But perhas someone else can provide more valuable information on that.

     

     

       
  2. This is what you´ll find in most of the academic definitions, especially the civilian part.

    However as it seems that the terminology inflicts a rise in blood pressure in some individuals which then proceed to see words that aren´t there or neglect words that are there, I hereby declare an updated suggestion 2.0 in order to return to topic:

    Future conflict on Iranian soil an surroundings involving:

    US and allies

    vs

    Iran and allies

    vs/with

    Unconventional forces engaging in symmetrical and asymmetrical warfare for the different factions or even following their own goals.

    Who could the Allies of US and Iran? Bring in a Chinese PLA expeditionary force perhaps? Other ideas? Other soil?

  3. 7 hours ago, Sequoia said:

    @ Manowar & Captain Miller do LHAs/LHDs have Cobra Gunships for  landing support?

     

    5 hours ago, IICptMillerII said:

    Typically a Marine Expeditionary Units air wing has both Cobra Gunships and Harriers. There are also Marine Corps squadrons flying F-18's that are part of a carrier air wing. So for a full on opposed landing operation, you could expect all three assets (Cobras, Harriers and F-18s) to be providing support, among other assets such as naval gunfire support, tomahawk strikes, etc. 

    Everything already covered here. You also could see support from other US branches.

    6 hours ago, Sgt.Squarehead said:

    D'ya wanna play 'em.....Or kill 'em?  ;)

    If it's the latter, try here (single CM:SF scenario): 

    http://www.thefewgoodmen.com/tpg2/cm-shock-force/cmsf-ashsh-al-dababir-the-hornets-nest/

    Beginning to think I might have to try to make a campaign out of the original after all.  :rolleyes:

    I would probably prefer to play a Campaign vs. ISIS.

    However I also have no problem taking the perspective of the other side. Not long ago I´ve played a campaign where you take the role of a Syrian con/uncon commander trying to hold off a British/US attacking force and - hands down - it was an extremely unique experience. I am very eager to play the "Uprising" and "Road to Dinas" campaign but decided to wait for CMSF2.

    I hope you´ll find a way to fix the obstacles without too much work involved. Your Mosul map and the ideas you´ve shown here would make a top notch campaign.

    Btw checked your link, playing as Iraq´s Golden Division, nice. Will check that definitely out. In the scenario´s comments at TPG someone mentions a "video series", does he mean a documentary or is there any video footage provided in preparation for this mission?

  4. 7 hours ago, Sgt.Squarehead said:

    For me personally, the introduction of the Ammo Dump option, is problematical.  :unsure:

    I'd been using a manual 'dismount 'em & delete 'em in the editor' technique to cross-crew a variety of wheeled vehicles, but in the newer game engine this isn't possible....The vehicles turn into Ammo Dumps.  :(

    As it stands the older game will still be the better option for modelling alternative storylines, almost none of the core unit files I've created will work in the new engine.....No more HMMWVs for ISIS, for instance.  :o

    LlwprX5.jpg

    No US personnel are in any of these HMMWVs.....They came from a supply platoon, I deleted crews 1-3 in the editor and their CO is the 'Unused US Unit' (set to a post battle reinforcement slot).....Can this be done in the new engine?

    Core file is here if you want to load it up in the new game (suspect what you will see is a large supply dump):

    https://www.dropbox.com/s/eilrls8vn9pzapo/ISIS Patrol Test.btt?dl=0

    If it actually can be done, nobody will be happier than me.  ;)

    Really great idea, do you plan to release a campaign including this constellation?

  5. 20 hours ago, Sequoia said:

    Anyway if I can re-ask one question I posted above which really isn't directly a game question, but what sort of shore bombardment capability did the US Navy have in 2008 to support a Marine landing?

    The year is 2008:

    Technically FO´s and FAC´s still being taught the rudimentary basics of calling in Naval Gunfire Support (NGFS) and Marines have officers assigned being Naval Gunfire liasons (NGLO) but they in reality have other responsibilites then handling NGFS.

    Most large calibre ships got decommissioned and even though most modern ships technically would have the ability to bombard a shore, most of the demand would be met by missiles (Tomahawk) or by CAS provided from nearby air bases or a carrier/expeditionary strike group.

  6. I run 120hz Gysnc @1920 and have no problems. Can´t tell for sure how your components will react to the higher res monitor but a 970m should be sufficient and like you pointed correctly out this game isn´t that GPU dependant which doesn´t mean GPU´s are completely unimportant.

    Combat Mission FPS really depent on scenario size and settings. Even on very powerful machines I see frames dropping down on huge scenarios especially when maxing out the detail settings which can tear your frames apart, I run them one or two settings lower and still didn´t figure out what they exactly do :lol:. As far as I know they mostly affect the world object drawing distance and drawing detail. Don´t see any difference on the models from close between the settings. Also ingame AA gives me a somewhat bad feeling. Also checking high priority process here. I run Reshade for AA, adaptive Sharpen and some personal preference effects.

    If you have Access to online retailers like Amazon you could order it there and if all things go south return it.

  7. 33 minutes ago, Kozlice said:

    I take no offense in being described as brown, same way my white friends do not take offense in being described white. Some hella irrelevant arrogance there.

    By your own definition, terrorist is someone waging war by terror, as an example targeting civilians, a rather political concept, somewhat out of CM games scope. Maybe you can re-read what you initially wrote and see how you are implying that middle eastern partisans = terrorists, which is simply wrong.

     

     

    It is not my definition of terrorism but one of the most common technical one you would find in a lexicon.

    Also I give a single damn about what you and your friends do. Using a odd racial attribution like this in order to classify if the term "terrorist" applies or not is just completely off. Pointing that out has nothing to do with arrogance.

    Also why should terrorist organizations be beyond CM´s scope? CM does not have to model the terrorism incident per se but isn´t it possible they could see assmyetrical conflict with regular forces? You basically already see an abstraction of that in Combat Mission Shock Force. The Uncons potrayed there basically can be everyone from displaced regulars, insurgents, to members of said organizations.

    Also you are the one that should carefully reread what people are posting here. Point me out where I say  "all partisans = terrorists". Do you see the term "insurgent" there or did you conveniently skip that?

    I don´t know what the hell triggered you to come up with this odd stuff.

    I´m off for a round CM.

     

  8. 3 hours ago, Kozlice said:

    I know I am being pedantic, but how would anyone be a "terrorist" in that hypothetical conflict? Sorry, but **** that brown-people-hating term

    You´re not pedantic but just wrong.

    The term "terrorist" has absolutely nothing to do if wether a conflict is hypothetical or not but is defined by the means of "terror" someone uses to reach his goals, like specifically targeting civilian population with bombings in order to inflict fear or dissent for example. Politically of course it is often used to (incorrectly) disgrace organizations or individuals which the other side would probably call freedom or resistance fighters.

    Regarding the rest you´ve wrote there. I think you got something completely wrong here. Organizations like the German RAF or the Irish IRA are also commonly designated as terrorist groups, so what in the hell has this suddenly to do with the skin color? No offense, but next time spent at least some time contemplating before posting, for your own good. Also nobody with at least minimum cultural aspiration describes Middle Eastern ethnicity with "brown people".

    Back to topic:

    Yeah also hope that Combat Mission Shock Force 2 will see success (I am pretty optimistic that his indeed will happen) and see further expansions.

     

       

  9. However noth are not that appealing to me.  with a near-future all out conventional and asymmetrical conflict set in the (Middle) Eastern, South America, and/or involve China. Yeah China would be awesome also great to access the not to be underestimated Chinese wargamer market.

    Combat Mission: Rise of the Dragon :lol:

     

  10. 7 hours ago, IICptMillerII said:

    Sometimes the game will "hang" at certain points during loading. It will even appear to be "not responding." However, if you just let the game sit and chug through, usually it will finish loading. My suggestion would be to try loading it up normally again, and just give it a good 5 minutes or so before giving up on it. It might just go through. Also, make sure NOT to click while the game is loading. Just leave the keyboard and mouse completely alone. If you click, it'll trigger the Windows "not responding" overlay and the game won't load. 

    Yes very important to keep that in mind and do exactly what Miller says. On my windows machines I even seen the whitish not responding overlays getting triggered without user input while the scenario was loading.

    Hit the start campaign button, when you see the loading bar don´t touch anything for 5 minutes, tell us what happened.

     

  11. First guess was answer Early War, not often covered in wargames and it sounds fun first to think about playing with late WW1 stuff but thinking about it, there is a reason why its not so often covered. There are not that my sophisticated Weapons systems - especially tanks - for the nations specifically the Germans. Scenario-wise also difficult, French didn´t put up much of a fight, Poland was not capable doing so while being attacked by two major powers. The annexation stuff that happened before the invasion of Poland as also the later invasion of Norway are not that relevant from CM´s perspective.

    Operation Barbarossa is scenario-wise interesting but there wouldn´t be much for us to see. Russian wise there is stuff to add, I would certainly be excited to see soviet KV1/2´s. However for the Germans there would be absolutely nothing new to discover equipment-wise, except for older versions of known vehicles. Better to be left in Red Thunder.

    I must admit I am not that interested in Afrika Korps but this theatre have seen many known commanders, operations, tank battles, on par equipment used against each other, fierce fighting and shifting fronts, many nations participating there. Especially for the Allies there would have the option to introduce many vehicles not seen in the CM European Theatres like the different Crusader tanks. Furthermore lets not forget that we would see completely different terrain sets in a Afrika CM giving the seasoned CM player some visual but also tactical variety (open fields, infantry may be better traversing contested space mounted etc.)

    So in conclusion the choice for me is easy: definitely Afrika Korps

  12. On 4.6.2018 at 12:56 AM, Silentotto41 said:

    I downloaded and it does not seems to be working. When loading it never gets past 70%....any ideas? Thanks.

     

    Try this:

    make sure you delete the .cam file and the mod folder

    start combat mission blitzkrieg and quit

    redownload the cam file and the mod files then

    put the files into their according places (campaigns folder and z folder)

    start combat mission blitzkrieg again and launch the campaign

     

  13. One of my Marine LAV´s got caught up by an enemy T-72. Normally the LAV would - beside its evasion maneuvers - try to enage the enemy tank with AP rounds which - visually observed - tend to bounce completely off with no effect (I know they still damage subsystems).

    I then by accident discovered that issuing a Target Light command upon an enemy tank lets the LAV engage the tank with HE ammunition. Intention could be to damage/destroy Sensors or Gun with HE to at least have some effect on the opposing vehicle.

    But can HE under this circumstances really have a better effect on enemy tanks than AP? Did someone made any fruitful observations about this?

  14. On 6.6.2018 at 7:54 PM, Muzzleflash1990 said:

    As for whether APS equipment can intercept munition not aimed at the vehicle it is mounted on, the answer is a definitive yes.

    Yeah also had the impression that in Black Sea moving several softkill/hardkill capable vehicles in "packs" gives them somewhat higher survivability.

    Also thanks John for providing the informative video.  

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