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  1. 2 hours ago, Ultradave said:

    Ah, I see. All I can answer to that right now is that I've played through two battles each of the US and German campaigns and they play just fine. Nothing is broken that I could see. Nothing specific to the campaign. Can't say any more than that.

    Are you talking about playing vanilla CMSF1 missions or "upgraded" CMSF2 missions. Thanks

  2. 22 minutes ago, Ultradave said:

    I think it's ok to say that the individual scenarios have been given a good working over, but that the work on the campaigns is not complete. But that would only be the campaigns provided originally with SF1 and the modules, not any user developed ones from the repository. Those would need a scrub by whoever created them once SF2 comes out.

    Yes I am aware of that. However the point of my question was how unmodified untouched campaigns behave in CMSF2. Steve mentioned CMSF2 has the ability to translate Engine 0 stuff but I would like to know how practicable is it to attempt to do this and if I am better advised to play the unmodified custom campaigns right now in CMSF1 and focus on the "certified" i. e. upgraded content when CMSF2 releases.

  3. Did some of you beta testers try how unmodified engine 0 campaigns behave in CMSF2? Presumably they are somewhat easier due to the proactive AI improvements but that would be no problem. I talk about breaking stuff like nonfunctional AI plans or ATGM emplacements that look into the wrong direction for example.

    Reason is this whole CMSF2 thing did reignite my Shock Force flame again and I found some neat custom campaigns I never played before. Doubt they will get upgraded soon up to CMSF2 E4 standards so I consider if I wether should play them on old school CMSF right now or if I´m better waiting and then fire them up in CMSF2.

  4. 6 minutes ago, IanL said:

    Well some models have been changed others just tweaked I would recommend not using *any* mods from CMSF1 in CMSF2. Personally I don't think I would even spend the time experimenting with old mods at all - instead look to new work for things that you want to change when they come out.

    Good to know, thanks

  5. I finally "completed" the Battlepack RUS campaign.

    SPOILERS:

    Well mission 4 "Highway to Hell" my complete vehicle force got completely obliterated by permanent US/UKR fast-mover strikes (60 minutes non-stop to the end). Even desperately hiding them in bushes didn´t help. Are I am supposed to stop them with these 3 Strela guys? :lol: They launched all missiles they had with them, including those on their IFV´s and didn´t hit a thing which is not that suprising as a IR Strela isn´t probably the best counter to a current gen fighter. At least give me the Tunguska.

    Also over 60 minutes of incoming airburst artillery made the day for most of my infantry platoons.

    Furthermore the tank threat is completely overwhelming your AT capabilities especially when these air strikes take out your T72´s. I did pretty well with the force preservation to this mission. Was forced to cheese out hostile armor with my BMP3´s if they managed to stay alive long enough without getting hit by some JDAM´s.

    In the end I lost the battle to factors that don´t seem to be in my hands, which is fine. Many real word commanders have experienced things like this and still had to continue their mission. However I think it is a bad choice to force a campaign end when you don´t achieve a victory in this scenario. Especially because I´ve won all three prior missions with a Total Victory, getting kicked out of the campaign due to lethal enemy air assets felt like being cheated out.

    I once played a campaign in on of the WW2 CM´s were the campaign creator informs you right from the bat that you allowed to loose 2 scenarios except for scenario No. X where you must achieve victory in order to proceed. In my opinion this is extremely well handled as I often don´t have a clue what will happen if I can´t achieve an objective. Fearing a campaign loss I tend to nonsensically sacrifice my troops in order to achieve a pyrrhus victory which perhaps isn´t even required and even brings the danger that I won´t be able to complete missions later on.

    Great thing, there is a website that informs you about the campaign trees and also the requirements in order to proceed in the tree. Thank you for providing this informative page. Didn´t consult it on this run however. I would´ve really preferred when the RUS campaign would have managed things different in this aspect.

    However even though I didn´t manage to get to the end in both campaigns I enjoyed them and for ten bucks you get really good content. Goddamn hard, reminded me of some traumas I´ve had in CMFI/GL. I also renew my suggestion to improve the briefing writing and add some hints about the war and political situation or even personal details of the forces involved like some custom campaign creators have done really great.

    Looking forward to see more of these Battlepacks in the different CM games as I tend to love nothing more than good campaigns.

       

  6. Playing the BS Battlepack and asking myself if an APS or Shtora system do benefit other vehicles very close by i. e. could the APS vehicle intercept incoming ordnance aimed at the neighbour vehicle?

    Also do I assume right that the Schtora´s ingame advantage is that it will lead to an higher probability for ATGM guidance to fail or are there more? Like higher probability for conventional tank weapons to miss or time to aquire the target due to disruption of the laser range finder?

    Also I noticed that ERA, Shtora and Arena vehicles often appear only with one aspect fitted to them (i. e. BMP-3). Is this hardcoded or do mission creators have the option to fit multiple systems to one vehicle?

     

    Thanks

  7. Strange plan but well its Apple who would wonder. Probably want to lock developers and customers even more tightly to Apple, which - when it comes to the mobile market - could indeed fuel their greed urges.

    However it would definitely hurt desktop mac gaming by eliminating the only cross-plattform gfx api accessible to mac/windows videogame developers. Many of them would then seize mac development at all as like already mentioned not many would invest the higher workload involved by porting to metal in order to reach some % of their customers.

    Sure they will try to force their api in the future but that plan secifically doesn´t sound right, even for Apple, can´t believe that they would pull such a stubborn stunt as it would leave many consumers and developers angry and has the danger to lead to the opposite effect Apple is hoping for, even on the mobile market.

  8. 3 hours ago, Sequoia said:

    ManoWar this has been discussed more than once before and Battlefront is firm in their position that CMSF is not a sandbox for other Middle-eastern conflicts. AND initially they had not intended to add any additional features to CMSF 2. We're all happy they bent that rule I'm sure, but their schedule is full with many other projects, so asking for features outside of the main focus of CMSF will probably go to the bottom of a very long wish list they maintain. I feel a bit hypocritical telling you this after enquiring into engineers disarming IEDs above, but we just have to dampen our expectations for new features a bit.

    That said I think modders and scenario makers will come up with new surprises for us for CMSF2 once they have the tools Engine 4 provides.

     

     

    3 hours ago, Battlefront.com said:

    That said, one can pretty reasonably simulate combat that's gone on since 2008 with CMSF2.   Likewise, it's possible to use CMSF2, as was seen in CMSF1, to simulate battles in Iraq and Afghanistan from dates prior to 2008. Add in some visual Mods and it gets even better.

    Steve

    I am fine with what you guys planning with CMSF2 and do not request anything. I know there are many other CM games to attend and like you mentioned Steve I also believe that CMSF is pretty cabable to simulate even current conflicts as most of the weapon systems in SF are still deployed today and some didn´t even see their deployment that much (T90 and BMP3 are still not very common in Middle Eastern Armies).  Sure some vehicles saw upgrades in the meantime but still you could simulate for example the ongoing Syrian war with it.

    What I just wanted to say, is if lets say CMSF2 sells really good and you guys would consider a campaign battle pack or even see an additional module viable don´t be afraid to "bent" the timeframe.

    And I am pretty sure the modding community will also contribute some great ideas once CMSF2 finally is out. Very excited.

  9. On 4.6.2018 at 1:12 AM, Battlefront.com said:

    As for the Predator, it's a strategic weapon that tends to be used for high value targets that can't be reached by other means.  CIA and strategic USAF missions aren't within CM's scope of operations.  CMBS does, however, include the MQ-1C Grey Eagle armed drone because that one is operated by the US Army and is more likely to be used in combination with ground operations.  It only came into service in 2009 so that's too late for CMSF2's time period.

    Steve

    Please when thinking about additions or features don´t narrow yourself too heavy on the original timeframe depicted by CMSF´s campaign. I am not talking about the Predator proposal specifically but more in general.

    Sure replaying the remastered original campaigns will be great but my main CMSF2 purchase reason is this: With the tons of modern multi-national weapon systems SF provides I do honestly hope that the release of CMSF2 will spark additional mission content potraying current real oder hypothetical middle eastern conflicts (Syria, ISIS, Iran). be it made by talented custom campaign designers or by Battlefront in form of battlepacks or modules. Especially if we keep the fact in mind that many will find (or regain) interest in CMSF2 due to the current ongoing Middle Eastern Conflict.

    Keeping hold onto this "we won´t add or do anything that depicts post 2008 stuff because thats were our fictional story ends..." would hamper to act out this interest and also limit your own options in the future.

  10. Do I understand that correctly that due to the upgraded engine and the involved campaign modifications the stock campaigns play significant differently? I am normally not that interested in replaying allready seen content but if this is the case I may change my mind about this.

    Nevertheless looking forward for the release!

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