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JP76er

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Everything posted by JP76er

  1. This is a good idea because I have wondered about many of these modules/games myself.
  2. I don't mean more than the Kiowa, just they can carry quite an array of armament.
  3. http://en.wikipedia.org/wiki/Hughes_H-6 Armament Guns: Two M60 or M134 Minigun 7.62 mm machine guns; Two .50 cal (12.7 mm) MG pods Rockets: Fourteen 2.75 in (70 mm) Hydra 70 rockets in two pods Missiles: Four TOW missiles in two pods; Four Hellfire missiles in two pods
  4. I would like the Miniguns, MRAPS & the active protection for vehicles. I don't know how hard it would be to code that last one. I consider I'm using an UAV when I search out entrenchments with my mouse. I'm not sure but wouldn't a true use of an UAV in game play upset the balance of play?
  5. Both my sniper teams were wreaking havoc on some enemy squads in the ville. I was pleased with their accurate fire & the appropriate suppression it caused the red team. I'll try your test & see what results I can see. I like the sniper teams & I love it when they are a pain in the a$$ for the enemy.
  6. I bet that is the answer. I'm still trying to get used to the British equipment & I'm still a bit loose on the ammo for each.
  7. Experienced in the mission: "UK Edge of Darkness" Not sure what is up but both of my sniper teams were engaging targets & their sniper rifle disappeared & the marksman was now firing a L85A2. On one team, the marksman was a yellow wounded, the other team was fine. Both teams had plenty of rounds left for both weapons. Anyone experience this? Thanks for any help in advance. I also had two oddball bomb drops using the Tornados. One missed the target by a block and 1/2 & then came around & did take it it out on it's return run. It was a BMP with a solid view & I was using a leader with a radio. I had another strange one trying to take out a bunker with my final bomb run from the Tornado. You heard the usual chatter & then the pilot announced the ordinance was released, but nothing happened. No boom, no streak, no damage, nothing. Anyone experience this one too? Once again, thanks in advance. Paper Tiger - Thanks for some great scenarios!
  8. Hi DaveDash, I haven't had much success with my AT crews or fire teams in taking out the T-90s. I do work to get a rear shot but my AT-4s just seem to wake the tank crew up & they light up my infantry fairly quickly. Any thoughts on what I might be doing wrong? Breaching the walls has really helped but the squirreled away T-90s in their hidey holes is a tough nut (No pun intended) to crack.
  9. Hi Pv, I won't be. It's fun everytime I get a new toy. I cried once & I was very stupid about it. Not anymore. I am honestly looking forward to it & I'll read the experienced (A whole lot more than me) people's posts on the nuances & thoughts on the module. I learn a lot from that. I really don't feel they have rushed things from the posts I have read. I'm ready to play!
  10. I think they are sadistic & are torturing us. I don't know what a quid is worth but I have credit card in hand awaiting. Really looking forward to it.
  11. Ah, sneaky! I never thought or looked in that direction. Excellent design & a real well thought out scenario. With your different AI set ups, this one is fun to play again & again. Kudos! My favorite rock song & one that goes well with CM-SF is Ted Nugent's classic "Stranglehold" from 1975. Sometimes I feel I have the enemy that way, a lot of times they have me.
  12. Thanks for the help. I'm off to give that a go. We'll see how I do. Thanks again!
  13. Thanks! I was just contemplating your biblical reference & I read down to Cuirassier's comment. It clicks! Off to try it. Thanks again!
  14. This is one of my favorite scenarios, but with the T-90s, I'm finding it very difficult & deadly. Any suggestions? My best effort seems to be an end run with the M1s to the left & try to take out the armor there. Then I can work & maneuver on the right. It is still a deadly battle. Thanks in advance.
  15. Yeah, I don't blame anything on the game since i have no idea of the amount of coding Battlefront has done & is doing. I'm sure it's enormous. I don't know if having priorities like we are thinking about are feasible to the the scope of Shock Force. It would just be neat to know. I hear you on the roof thing. I know, I'm not military & I have seen it on You Tube & Live Leak, but I have seen lots of video where they always have men on the roof & their firepower is intense. It takes a lot of courage to stand up there & pour the fire on the bad guys when natural instinct is to duck & do it quickly. You earned your Ranger tab, PM me if you want to see some great pics of what Ted Nugent did with me & 4 of the Rangers from Somalia. It was the coolest thing anyone has ever done. It was fun too.
  16. Does anyone know if the amount of windows affects a squad's firepower if they are all in a single story or multi-story building? I know to split them if they are in a multi-story for defensive purposes & LOS, but I was wondering if the game engine adjusts your squad's firepower per amount of windows on a floor & amount of troopers occupying the floor. If your squad has a SAW or two, do they get priority to shoot out the available window(s)? Are their priorities for MG squads, snipers etc., recreated by the game engine? Thanks for any input & help!
  17. As far as civilian use of a shotgun for protection, it's normally recommended to use 7 1/2 shot low brass shells. This will & can kill but the main thing is next to no penetration through walls where you can hit loved ones. It also gets the attention of the intruder & hopefully they exit quickly wounded instead of slowly in a body bag. I have heard several different round combinations being used for protection. In Illinois, to hunt, you can only use a shotgun with a plug limiting you to a three round capacity. I'm not sure what the law is for protecting your home. I'm assuming it's the same as hunting in case the police ever have/need the opportunity to check your firearms. I've heard using 7 1/2 first round, same second round & Double 00 buck for the final. I've also heard of using a deer slug in there but that is pretty insane. You don't need it & it will penetrate a lot of house hold items including your neighbor's. I use a 9mm myself & pray I never have to use it in this type of situation. We're lucky to live in an upper middle class neighborhood & have had few problems. We also have an alarm system. Doesn't mean it won't or can't happen in my neighborhood though. Nothing is promised. As far as military, I don't know. I would prefer an automatic weapon.
  18. Thanks to you & Yair Iny both! What I dope I am. Totally my goof. I appreciate the link too. I'm heading there to read it & to get educated. I did think it fired the 7.62. I'm not military so I still have a lot to learn. Thanks again for the input, it's most appreciated it.
  19. Sorry about that. An example: Mark Ezra's excellent battle "Viper Pass". I will use the 1st rifle squad, 3rd Platoon, A Company, 1st Battalion from the 1st ICV M1126 Stryker. It should be M249 instead of M240. My goof. They start off with no ammo & I acquire 1000 rounds. The squad breaks down as this - 9 men, 4 with M4's, 1 with an M4 with scope, 2 with M4/m203s & 2 with M249s. It shows the full ammo for the 7.62 rounds after acquisition. I split the squad into teams. I come up wit a 5 man team consisting of 3 M4s, 1 M4/m203 & 1 M249 showinf full ammo. The 2nd team is a 4 man team with 1 M4, ! with M4 with a scope, 1 M4/M203 & 1 M249 showing no ammo. What does this actually represent for the M249s. Does one M249 gunner have the full 1000 rounds & the other M249 has none? What if the battle has squads but no vehicles to supply them ammo. The rifle squads or assault squads have no 7.62 ammo showing. Do they really have no ammo thus you have 2 to 3 M249 gunners running around (actually they run around with the rest of the squad or team) with no ammo? Is this true, a bug, or the coding is incorrect? I don't mean a bunch of people running around with M240s, that was an error on my part. Thanks LT Mike on the M240 teams. Thanks Wengart on the scout teams. I was not using them though, I was using a rifle squad or an assault squads with troops manning the M249s as my examples. Thanks for any input on this.
  20. I'm sure it has been addressed but how is the ammo handled for the squads inherent M240s. They initially show no ammo on set up or designing a battle. Do they actually have a load of ammo at that time? When I have ammo acquired for the M240s, when you split squads in different ways, sometimes the team will show no ammo for it's M240 out of the split. Any help will be greatly appreciated. Thanks.
  21. I'm pretty sure the game won't install with it disabled after reading more. Try it manual first & then go for the whole ball of wax & disable it. I doubt it will install at disable.
  22. Try this: "eLicense software. If this program bugs you, here's what you can do to disable it: First go to your Services (Start Run services.msc) and look for "LicCtrl Service." Double click on it, Stop it and change it from Automatic to Disable. Done. If certain programs won't run all of a sudden, you may want to enable it to Manual instead." The game might not install at disable so you might have to make it manual. Try that & report back. I'm awake for awhile with a new wireless router & our Vista PCs sync up fine, one XP won't find the IP address & a laptop with Vista is doing the same thing. I'm puttering with that now.
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